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Merge branch 'split_is_just_a_synonym_for_disappear' into 'next'
Split is just a synonym for disappear See merge request KartKrew/Kart-Public!50
This commit is contained in:
commit
b0d9ea537f
1 changed files with 29 additions and 32 deletions
61
src/k_kart.c
61
src/k_kart.c
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@ -8336,6 +8336,7 @@ static void K_drawCheckpointDebugger(void)
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void K_drawKartHUD(void)
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void K_drawKartHUD(void)
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{
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{
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boolean isfreeplay = false;
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boolean isfreeplay = false;
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boolean battlefullscreen = false;
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// Define the X and Y for each drawn object
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// Define the X and Y for each drawn object
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// This is handled by console/menu values
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// This is handled by console/menu values
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@ -8348,14 +8349,6 @@ void K_drawKartHUD(void)
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|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
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|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
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K_drawKartFirstPerson();
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K_drawKartFirstPerson();
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/* if (splitscreen == 2) // Player 4 in 3P is the minimap :p
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minimap))
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#endif
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K_drawKartMinimap();
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}*/
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// Draw full screen stuff that turns off the rest of the HUD
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// Draw full screen stuff that turns off the rest of the HUD
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if (mapreset && stplyr == &players[displayplayer])
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if (mapreset && stplyr == &players[displayplayer])
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{
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{
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@ -8363,39 +8356,43 @@ void K_drawKartHUD(void)
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return;
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return;
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}
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}
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if ((G_BattleGametype())
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battlefullscreen = ((G_BattleGametype())
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&& (stplyr->exiting
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&& (stplyr->exiting
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|| (stplyr->kartstuff[k_bumper] <= 0
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|| (stplyr->kartstuff[k_bumper] <= 0
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&& stplyr->kartstuff[k_comebacktimer]
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&& stplyr->kartstuff[k_comebacktimer]
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&& comeback
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&& comeback
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&& stplyr->playerstate == PST_LIVE)))
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&& stplyr->playerstate == PST_LIVE)));
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if (!battlefullscreen || splitscreen)
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{
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// Draw the CHECK indicator before the other items, so it's overlapped by everything else
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if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
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K_drawKartPlayerCheck();
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// Draw WANTED status
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if (G_BattleGametype())
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_wanted))
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#endif
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K_drawKartWanted();
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}
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if (cv_kartminimap.value && !titledemo)
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minimap))
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#endif
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K_drawKartMinimap();
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}
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}
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if (battlefullscreen)
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{
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{
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K_drawBattleFullscreen();
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K_drawBattleFullscreen();
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return;
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return;
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}
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}
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// Draw the CHECK indicator before the other items, so it's overlapped by everything else
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if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
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K_drawKartPlayerCheck();
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// Draw WANTED status
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if (G_BattleGametype())
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_wanted))
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#endif
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K_drawKartWanted();
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}
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if (cv_kartminimap.value && !titledemo)
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minimap))
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#endif
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K_drawKartMinimap(); // 3P splitscreen is handled above
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}
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// Draw the item window
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// Draw the item window
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_item))
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if (LUA_HudEnabled(hud_item))
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