Buff the fuck out of item drop speed

no, dude, don't turn right back around and pick your shit right back up, stop
This commit is contained in:
TehRealSalt 2018-11-09 15:37:33 -05:00
parent 2f5e8ceee2
commit ad625296c2
2 changed files with 2 additions and 2 deletions

View file

@ -3388,7 +3388,7 @@ void K_DropItems(player_t *player)
drop->angle = player->mo->angle + ANGLE_90; drop->angle = player->mo->angle + ANGLE_90;
P_Thrust(drop, P_Thrust(drop,
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90, FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
8*(mapheaderinfo[gamemap-1]->mobj_scale)); 16*(mapheaderinfo[gamemap-1]->mobj_scale));
drop->momz = P_MobjFlip(player->mo)*3*(mapheaderinfo[gamemap-1]->mobj_scale); drop->momz = P_MobjFlip(player->mo)*3*(mapheaderinfo[gamemap-1]->mobj_scale);
drop->threshold = (thunderhack ? KITEM_THUNDERSHIELD : player->kartstuff[k_itemtype]); drop->threshold = (thunderhack ? KITEM_THUNDERSHIELD : player->kartstuff[k_itemtype]);

View file

@ -10090,7 +10090,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_FLOATINGITEM: case MT_FLOATINGITEM:
case MT_BATTLEBUMPER: case MT_BATTLEBUMPER:
case MT_BANANA: case MT_BANANA_SHIELD: case MT_BANANA: case MT_BANANA_SHIELD:
//case MT_EGGMANITEM: case MT_EGGMANSHIELD: //case MT_EGGMANITEM: case MT_EGGMANITEM_SHIELD:
case MT_ORBINAUT: case MT_ORBINAUT_SHIELD: case MT_ORBINAUT: case MT_ORBINAUT_SHIELD:
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD: case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
case MT_SSMINE: case MT_SSMINE_SHIELD: case MT_SSMINE: case MT_SSMINE_SHIELD: