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Don't use netticbuffer for servers
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1 changed files with 1 additions and 1 deletions
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@ -4938,7 +4938,7 @@ void TryRunTics(tic_t realtics)
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consistancy[gametic%BACKUPTICS] = Consistancy();
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// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
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if (gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
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if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
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break;
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}
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}
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