U-DESKTOP-Q6QDT0F\PC 2022-03-21 06:25:20 -03:00
parent 46b1effacd
commit abd7ecef72
2 changed files with 8 additions and 8 deletions

View file

@ -3192,7 +3192,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (h <= temp)
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel;
lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
colormap = list[i-1].extra_colormap;
break;
}
@ -3200,7 +3200,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
#else
i = R_GetPlaneLight(sector, temp, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
colormap = list[i].extra_colormap;
#endif
@ -3216,7 +3216,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
colormap = list[i].extra_colormap;
}
@ -3496,7 +3496,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
extracolormap_t *colormap = sector->extra_colormap;
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
HWR_Lighting(&Surf, lightlevel, colormap);
}
@ -3590,7 +3590,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
@ -3598,7 +3598,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;

View file

@ -1097,7 +1097,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap;
@ -1105,7 +1105,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;