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SameVertice floating point match; fixes 64-bit OGL holes
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1 changed files with 11 additions and 0 deletions
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@ -254,10 +254,21 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2)
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if (diff < -1.5f || diff > 1.5f)
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if (diff < -1.5f || diff > 1.5f)
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return false;
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return false;
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#else
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#else
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#if 0
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if (p1->x != p2->x)
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if (p1->x != p2->x)
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return false;
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return false;
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if (p1->y != p2->y)
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if (p1->y != p2->y)
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return false;
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return false;
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#else
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#define DIVLINE_VERTEX_DIFF 0.45f
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float ep = DIVLINE_VERTEX_DIFF;
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if (fabsf( p2->x - p1->x ) > ep )
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return false;
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if (fabsf( p2->y - p1->y ) > ep )
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return false;
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// p1 and p2 are considered the same vertex
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return true;
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#endif
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#endif
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#endif
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// p1 and p2 are considered the same vertex
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// p1 and p2 are considered the same vertex
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return true;
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return true;
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