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Fix Heatwave Post-processing Effect in 3P/4P
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1 changed files with 2 additions and 5 deletions
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@ -2404,7 +2404,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
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boolean *heatshifter = NULL;
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boolean *heatshifter = NULL;
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INT32 lastheight = 0;
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INT32 lastheight = 0;
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INT32 heatindex[2] = { 0, 0 };
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INT32 heatindex[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
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//
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//
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// V_DoPostProcessor
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// V_DoPostProcessor
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@ -2537,9 +2537,6 @@ Unoptimized version
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UINT8 *srcscr = screens[0];
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UINT8 *srcscr = screens[0];
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INT32 y;
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INT32 y;
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if (splitscreen > 1) // 3P/4P has trouble supporting this, anyone want to fix it? :p
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return;
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// Make sure table is built
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// Make sure table is built
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if (heatshifter == NULL || lastheight != viewheight)
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if (heatshifter == NULL || lastheight != viewheight)
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{
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{
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@ -2554,7 +2551,7 @@ Unoptimized version
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heatshifter[y] = true;
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heatshifter[y] = true;
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}
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}
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heatindex[0] = heatindex[1] = 0;
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heatindex[0] = heatindex[1] = heatindex[2] = heatindex[3] = 0;
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lastheight = viewheight;
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lastheight = viewheight;
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}
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}
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