validation against mo (guards against delays)

This commit is contained in:
JugadorXEI 2021-09-07 22:09:03 +02:00
parent 82b1499eb0
commit ab2bbf3b08

View file

@ -2879,7 +2879,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 432: // Enable 2D Mode (Disable if noclimb)
if (mo->player)
if (mo && mo->player)
{
if (line->flags & ML_NOCLIMB)
mo->flags2 &= ~MF2_TWOD;
@ -2905,7 +2905,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 434: // Custom Power
if (mo->player)
if (mo && mo->player)
{
mobj_t *dummy = P_SpawnMobj(mo->x, mo->y, mo->z, MT_NULL);
@ -2985,7 +2985,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 437: // Disable Player Controls
if (mo->player)
if (mo && mo->player)
{
UINT16 fractime = (UINT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
if (fractime < 1)