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validation against mo (guards against delays)
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parent
82b1499eb0
commit
ab2bbf3b08
1 changed files with 3 additions and 3 deletions
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@ -2879,7 +2879,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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break;
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break;
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case 432: // Enable 2D Mode (Disable if noclimb)
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case 432: // Enable 2D Mode (Disable if noclimb)
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if (mo->player)
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if (mo && mo->player)
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{
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{
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if (line->flags & ML_NOCLIMB)
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if (line->flags & ML_NOCLIMB)
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mo->flags2 &= ~MF2_TWOD;
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mo->flags2 &= ~MF2_TWOD;
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@ -2905,7 +2905,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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break;
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break;
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case 434: // Custom Power
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case 434: // Custom Power
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if (mo->player)
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if (mo && mo->player)
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{
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{
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mobj_t *dummy = P_SpawnMobj(mo->x, mo->y, mo->z, MT_NULL);
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mobj_t *dummy = P_SpawnMobj(mo->x, mo->y, mo->z, MT_NULL);
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@ -2985,7 +2985,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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break;
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break;
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case 437: // Disable Player Controls
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case 437: // Disable Player Controls
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if (mo->player)
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if (mo && mo->player)
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{
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{
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UINT16 fractime = (UINT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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UINT16 fractime = (UINT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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if (fractime < 1)
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if (fractime < 1)
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