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Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes Hopefully this will alleviate SDL2 sound issues. If not, hopefully this will give us info on what the hell is going on. See merge request !51
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commit
aa4414d706
5 changed files with 40 additions and 68 deletions
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@ -45,9 +45,6 @@ typedef DWORD (WINAPI *p_timeGetTime) (void);
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typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
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typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
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typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
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typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
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typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
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typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
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#endif
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#endif
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#include <stdio.h>
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@ -3070,52 +3067,6 @@ const CPUInfoFlags *I_CPUInfo(void)
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#endif
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}
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#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
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static void CPUAffinity_OnChange(void);
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static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
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static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
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static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
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static inline VOID GetAffinityFuncs(VOID)
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{
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HMODULE h = GetModuleHandleA("kernel32.dll");
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pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
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pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
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pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
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}
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static void CPUAffinity_OnChange(void)
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{
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DWORD_PTR dwProcMask, dwSysMask;
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HANDLE selfpid;
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if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
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return;
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else
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selfpid = pfnGetCurrentProcess();
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pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
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/* If resulting mask is zero, don't change anything and fall back to
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* actual mask.
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*/
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if(dwSysMask & cv_cpuaffinity.value)
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{
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pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
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CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value));
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}
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else
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CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask);
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}
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#endif
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void I_RegisterSysCommands(void)
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{
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#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
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GetAffinityFuncs();
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CV_RegisterVar(&cv_cpuaffinity);
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#endif
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}
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// note CPUAFFINITY code used to reside here
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void I_RegisterSysCommands(void) {}
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#endif
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@ -1701,22 +1701,12 @@ void I_StartupGraphics(void)
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keyboard_started = true;
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#if !defined(HAVE_TTF)
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#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
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if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
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#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
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// Previously audio was init here for questionable reasons?
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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#endif
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{
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#ifdef _WIN32
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if (SDL_WasInit(SDL_INIT_AUDIO)==0)
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CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
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if (SDL_WasInit(SDL_INIT_VIDEO)==0)
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#endif
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{
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CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
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return;
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}
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}
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#endif
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{
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char vd[100]; //stack space for video name
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@ -77,7 +77,16 @@ static INT32 current_track;
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void I_StartupSound(void)
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{
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I_Assert(!sound_started);
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sound_started = true;
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// EE inits audio first so we're following along.
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if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
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CONS_Printf("SDL Audio already started\n");
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else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
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// call to start audio failed -- we do not have it
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return;
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}
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midimode = false;
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music = NULL;
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@ -86,19 +95,31 @@ void I_StartupSound(void)
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#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
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Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
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#endif
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Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
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if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
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{
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CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
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// call to start audio failed -- we do not have it
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return;
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}
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sound_started = true;
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Mix_AllocateChannels(256);
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}
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void I_ShutdownSound(void)
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{
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I_Assert(sound_started);
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if (!sound_started)
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return; // not an error condition
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sound_started = false;
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Mix_CloseAudio();
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#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
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Mix_Quit();
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#endif
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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#ifdef HAVE_LIBGME
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if (gme)
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gme_delete(gme);
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@ -1213,6 +1213,16 @@ void I_StartupSound(void)
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// Configure sound device
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CONS_Printf("I_StartupSound:\n");
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// EE inits audio first so we're following along.
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if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
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CONS_Printf("SDL Audio already started\n");
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else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
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// call to start audio failed -- we do not have it
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return;
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}
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// Open the audio device
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if (M_CheckParm ("-freq") && M_IsNextParm())
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{
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@ -3656,7 +3656,7 @@ const CPUInfoFlags *I_CPUInfo(void)
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}
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static void CPUAffinity_OnChange(void);
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static consvar_t cv_cpuaffinity = {"cpuaffinity", "1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
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typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
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static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
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