mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-12 12:51:21 +00:00
Merge remote-tracking branch 'srb2public/next' into merge-next
This commit is contained in:
commit
aa16edec1d
32 changed files with 471 additions and 57 deletions
3
SRB2.cbp
3
SRB2.cbp
|
@ -1549,6 +1549,9 @@ HW3SOUND for 3D hardware sound support
|
|||
<Unit filename="src/lua_baselib.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="src/lua_blockmaplib.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="src/lua_consolelib.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
|
|
|
@ -3,10 +3,45 @@ srb2 for Debian
|
|||
|
||||
SRB2 Debian package!
|
||||
Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run
|
||||
dpkg-buildpackage in the in /bin/Resources directory. You can build these with or without a key
|
||||
dpkg-buildpackage in the in /assets directory. You can build these with or without a key
|
||||
if you want, but if you want to put these on a repo, generate your own GnuPG key as per the
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k<keyid>
|
||||
command to debuild. Make sure you export the key footprint and give them to your users to install
|
||||
with apt-key add. Thanks!
|
||||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
|
||||
|
||||
|
||||
Signing for Launchpad PPA
|
||||
|
||||
First, follow the above instructions to generate a GnuPG key with your identity. You will need
|
||||
to publish the fingerprint of that key to Ubuntu's key server.
|
||||
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
|
||||
|
||||
Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
|
||||
profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
|
||||
upload signed source packages and publish them onto your PPA.
|
||||
|
||||
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
|
||||
means your key is not set up correctly with your Launchpad account.
|
||||
|
||||
|
||||
Building for Launchpad PPA
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset
|
||||
files may be included in the main source package, when you build that.
|
||||
2. cd [wherever-your-assets-folder-is]/assets/
|
||||
3. debuild -T clean (optional, if you already have asset files)
|
||||
|
||||
Building the source package is a two-step process:
|
||||
|
||||
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
|
||||
2. debuild -S (builds the source package for Launchpad, including the asset files)
|
||||
|
||||
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
to your PPA and have Launchpad build your binary deb packages.
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
|
||||
|
|
|
@ -1,3 +1,10 @@
|
|||
srb2-data (2.1.21~7) trusty; urgency=high
|
||||
|
||||
* Updated for SRB2 v2.1.21
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
|
||||
srb2-data (2.1.14~1) unstable; urgency=low
|
||||
|
||||
* Updated for SRB2 v2.1.14
|
||||
|
|
|
@ -3,8 +3,9 @@
|
|||
Source: srb2-data
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Build-Depends: debhelper (>= 7.0.50~)
|
||||
Maintainer: Sonic Team Junior <stjr@srb2.org>
|
||||
Build-Depends: debhelper (>= 7.0.50~),
|
||||
wget
|
||||
Standards-Version: 3.8.4
|
||||
Homepage: http://www.srb2.org
|
||||
|
||||
|
@ -15,8 +16,7 @@ Description: A cross-platform 3D Sonic fangame
|
|||
fangame built using a modified version of the Doom Legacy
|
||||
port of Doom. SRB2 is closely inspired by the original
|
||||
Sonic games from the Sega Genesis, and attempts to recreate
|
||||
the design in 3D. While SRB2 isn't fully completed, it already
|
||||
features tons of levels, enemies, speed, and quite a lot
|
||||
of the fun that the original Sonic games provided.
|
||||
the design in 3D. It features tons of levels, enemies, speed,
|
||||
and quite a lot of the fun that the original Sonic games provided.
|
||||
This is the data package that provides the data files that
|
||||
SRB2 requires to run, it will not work without it.
|
||||
SRB2 requires to run; it will not work without it.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
This work was packaged for Debian by:
|
||||
|
||||
Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
|
||||
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
It was downloaded from:
|
||||
|
||||
|
@ -12,7 +12,7 @@ Upstream Author(s):
|
|||
|
||||
Copyright:
|
||||
|
||||
Copyright (C) 1998-2010 Sonic Team Junior
|
||||
Copyright (C) 1998-2018 Sonic Team Junior
|
||||
|
||||
License:
|
||||
|
||||
|
@ -21,6 +21,7 @@ License:
|
|||
The Debian packaging is:
|
||||
|
||||
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
|
||||
|
||||
and is licensed under the GPL version 2,
|
||||
see "/usr/share/common-licenses/GPL-2".
|
||||
|
|
|
@ -37,7 +37,7 @@ RM := rm -rf
|
|||
DIR := $(shell pwd)
|
||||
|
||||
PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
|
||||
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta
|
||||
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
|
||||
|
||||
DATADIR := usr/games/SRB2
|
||||
RESOURCEDIR := .
|
||||
|
@ -45,16 +45,21 @@ WGET := wget -P $(RESOURCEDIR) -c -nc
|
|||
|
||||
build:
|
||||
$(MKDIR) $(DIR)/debian/tmp/$(DATADIR)
|
||||
> $(DIR)/debian/source/include-binaries
|
||||
# This will need to be updated every time SRB2 official version is
|
||||
# Copy data files to their install locations, and add data files to include-binaries
|
||||
for file in $(DATAFILES); do \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \
|
||||
if test "$$file" = "srb2.wad"; then \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \
|
||||
else \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
|
||||
if [ ! -f $(RESOURCEDIR)/$$file ]; then \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
|
||||
fi; \
|
||||
if [ -f $(RESOURCEDIR)/$$file ]; then \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
|
||||
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
|
||||
fi; \
|
||||
if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \
|
||||
echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \
|
||||
return 1; \
|
||||
fi; \
|
||||
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
|
||||
done
|
||||
|
||||
binary-indep:
|
||||
|
@ -95,15 +100,18 @@ binary: binary-indep
|
|||
dh_builddeb
|
||||
|
||||
clean:
|
||||
$(RM) $(RESOURCEDIR)/*.wad
|
||||
$(RM) $(RESOURCEDIR)/*.dta
|
||||
$(RM) $(RESOURCEDIR)/*.plr
|
||||
$(RM) $(RESOURCEDIR)/*.wpn
|
||||
$(RM) $(RESOURCEDIR)/*.srb
|
||||
$(RM) $(RESOURCEDIR)/*.dll
|
||||
$(RM) $(DIR)/debian/tmp/*
|
||||
$(RM) $(DIR)/debian/$(PACKAGE).install
|
||||
$(RM) $(DIR)/debian/files
|
||||
$(RM) $(DIR)/debian/source/include-binaries
|
||||
$(RM) $(DIR)/debian/tmp/*; \
|
||||
$(RM) $(DIR)/debian/$(PACKAGE).install; \
|
||||
$(RM) $(DIR)/debian/files; \
|
||||
|
||||
clean-all: clean
|
||||
$(RM) $(RESOURCEDIR)/*.wad; \
|
||||
$(RM) $(RESOURCEDIR)/*.dta; \
|
||||
$(RM) $(RESOURCEDIR)/*.plr; \
|
||||
$(RM) $(RESOURCEDIR)/*.wpn; \
|
||||
$(RM) $(RESOURCEDIR)/*.srb; \
|
||||
$(RM) $(RESOURCEDIR)/*.dll; \
|
||||
$(RM) $(RESOURCEDIR)/*.txt; \
|
||||
$(RM) $(DIR)/debian/source/include-binaries; \
|
||||
|
||||
.PHONY: all clean binary binary-arch binary-indep build
|
||||
|
|
1
assets/debian/source/options
Normal file
1
assets/debian/source/options
Normal file
|
@ -0,0 +1 @@
|
|||
tar-ignore = "tmp/*"
|
35
debian/README.Debian
vendored
35
debian/README.Debian
vendored
|
@ -9,3 +9,38 @@ instructions and pass the -k<keyid> command to debuild. Make sure you export the
|
|||
and give them to your users to install with apt-key add. Thanks!
|
||||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
|
||||
|
||||
|
||||
Signing for Launchpad PPA
|
||||
|
||||
First, follow the above instructions to generate a GnuPG key with your identity. You will need
|
||||
to publish the fingerprint of that key to Ubuntu's key server.
|
||||
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
|
||||
|
||||
Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
|
||||
profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
|
||||
upload signed source packages and publish them onto your PPA.
|
||||
|
||||
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
|
||||
means your key is not set up correctly with your Launchpad account.
|
||||
|
||||
|
||||
Building for Launchpad PPA
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. cd [srb2repo]
|
||||
2. git reset --hard; git clean -fd; git clean -fx;
|
||||
* Resets your repo folder to a committed state and removes untracked files
|
||||
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
|
||||
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
|
||||
|
||||
Building the source package takes just one step:
|
||||
|
||||
1. debuild -S (builds the source package for Launchpad)
|
||||
|
||||
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
to your PPA and have Launchpad build your binary deb packages.
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
|
||||
|
|
4
debian/README.source
vendored
4
debian/README.source
vendored
|
@ -22,6 +22,10 @@ Build instructions:
|
|||
|
||||
make -C src LINUX=1
|
||||
|
||||
Build instructions for non-X86 devices (such as X64):
|
||||
|
||||
make -C src LINUX=1 NONX86=1
|
||||
|
||||
Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
|
||||
follow cross-compiling instructions for cross-compiling on a x86 system:
|
||||
|
||||
|
|
7
debian/changelog
vendored
7
debian/changelog
vendored
|
@ -1,3 +1,10 @@
|
|||
srb2 (2.1.21~9) trusty; urgency=high
|
||||
|
||||
* SRB2 v2.1.21 release
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500
|
||||
|
||||
|
||||
srb2 (2.0.6-5) maverick; urgency=high
|
||||
|
||||
* Initial proper release..
|
||||
|
|
23
debian/control
vendored
23
debian/control
vendored
|
@ -3,11 +3,13 @@
|
|||
Source: srb2
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Maintainer: Sonic Team Junior <stjr@srb2.org>
|
||||
Build-Depends: debhelper (>= 7.0.50~),
|
||||
libsdl2-dev,
|
||||
libsdl2-mixer-dev,
|
||||
libpng12-dev (>= 1.2.7),
|
||||
libpng12-dev (>= 1.2.7) | libpng-dev,
|
||||
zlib1g-dev,
|
||||
libgme-dev,
|
||||
libglu1-dev | libglu-dev,
|
||||
libosmesa6-dev | libgl-dev,
|
||||
nasm [i386]
|
||||
|
@ -16,27 +18,26 @@ Homepage: http://www.srb2.org
|
|||
|
||||
Package: srb2
|
||||
Architecture: any
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14)
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21)
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
fangame built using a modified version of the Doom Legacy
|
||||
port of Doom. SRB2 is closely inspired by the original
|
||||
Sonic games from the Sega Genesis, and attempts to recreate
|
||||
the design in 3D. While SRB2 isn't fully completed, it already
|
||||
features tons of levels, enemies, speed, and quite a lot
|
||||
of the fun that the original Sonic games provided.
|
||||
the design in 3D. It features tons of levels, enemies, speed,
|
||||
and quite a lot of the fun that the original Sonic games provided.
|
||||
|
||||
|
||||
Package: srb2-dbg
|
||||
Architecture: any
|
||||
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
|
||||
Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2
|
||||
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.21), srb2
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
fangame built using a modified version of the Doom Legacy
|
||||
port of Doom. SRB2 is closely inspired by the original
|
||||
Sonic games from the Sega Genesis, and attempts to recreate
|
||||
the design in 3D. While SRB2 isn't fully completed, it already
|
||||
features tons of levels, enemies, speed, and quite a lot
|
||||
of the fun that the original Sonic games provided.
|
||||
This is a debug binary, its symbols will be loaded by gdb
|
||||
the design in 3D. It features tons of levels, enemies, speed,
|
||||
and quite a lot of the fun that the original Sonic games provided.
|
||||
This is a debug binary; its symbols will be loaded by gdb
|
||||
when the user starts the game with gdb for debugging.
|
||||
|
|
3
debian/copyright
vendored
3
debian/copyright
vendored
|
@ -1,6 +1,6 @@
|
|||
This work was packaged for Debian by:
|
||||
|
||||
Callum Dickinson <gcfreak_ag20@hotmail.com> on Fri, 26 Nov 2010 15:19:16 +1300
|
||||
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
It was downloaded from:
|
||||
|
||||
|
@ -21,6 +21,7 @@ License:
|
|||
The Debian packaging is:
|
||||
|
||||
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
|
||||
|
||||
and is licensed under the GPL version 2,
|
||||
see "/usr/share/common-licenses/GPL-2".
|
||||
|
|
3
debian/docs
vendored
3
debian/docs
vendored
|
@ -1 +1,4 @@
|
|||
README.md
|
||||
assets/README.txt
|
||||
assets/LICENSE.txt
|
||||
assets/LICENSE-3RD-PARTY.txt
|
||||
|
|
27
debian/rules
vendored
27
debian/rules
vendored
|
@ -57,21 +57,32 @@ SECTION = Games/Action
|
|||
EXENAME = srb2
|
||||
DBGNAME = debug/$(EXENAME)
|
||||
|
||||
PKGDIR = usr/games
|
||||
PKGDIR = usr/games/SRB2
|
||||
DBGDIR = usr/lib/debug/$(PKGDIR)
|
||||
PIXMAPS_DIR = usr/share/pixmaps
|
||||
DESKTOP_DIR = usr/share/applications
|
||||
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
|
||||
OS = LINUX=1
|
||||
NONX86 = $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1")
|
||||
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng NOOBJDUMP=1
|
||||
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) NOOBJDUMP=1 # SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng
|
||||
MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)"
|
||||
MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
|
||||
# FIXME pkg-config dir hacks
|
||||
export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
|
||||
BINDIR := $(DIR)/bin/Linux/Release
|
||||
|
||||
# FIXME pkg-config dir hacks
|
||||
# Launchpad doesn't need this; it actually makes i386 builds fail due to cross-compile
|
||||
# export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
|
||||
LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
|
||||
|
||||
# Some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
|
||||
PKG_CONFIG?=pkg-config
|
||||
LIBGME_PKGCONFIG?=libgme
|
||||
LIBGME_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBGME_PKGCONFIG) --libs)
|
||||
|
||||
ifeq ($(LIBGME_LDFLAGS),)
|
||||
MAKEARGS += LIBGME_LDFLAGS=-lgme
|
||||
endif
|
||||
|
||||
build:
|
||||
$(MKDIR) $(BINDIR)/debug
|
||||
$(MAKE) -C $(DIR)/src $(MAKEARGS)
|
||||
|
@ -100,8 +111,8 @@ binary-arch:
|
|||
echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install
|
||||
echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install
|
||||
echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install
|
||||
|
||||
binary: binary-arch
|
||||
# Launchpad only calls binary-arch, so just move everything up
|
||||
#binary: binary-arch
|
||||
# Generate .desktop specifications
|
||||
echo "`echo '$(MENUFILE1)\\'`" > $(DIR)/debian/menu
|
||||
echo " `echo '$(MENUFILE2)'`" >> $(DIR)/debian/menu
|
||||
|
@ -133,6 +144,8 @@ binary: binary-arch
|
|||
dh_md5sums
|
||||
dh_builddeb
|
||||
|
||||
binary: binary-arch
|
||||
|
||||
clean:
|
||||
$(MAKE) -C $(DIR)/src $(MAKEARGS) clean cleandep
|
||||
$(RM) $(BINDIR)/*
|
||||
|
@ -145,4 +158,4 @@ clean:
|
|||
$(RM) $(DIR)/debian/files
|
||||
$(RM) $(DIR)/debian/source/include-binaries
|
||||
|
||||
.PHONY: all clean binary binary-arch binary-indep build
|
||||
.PHONY: all clean binary binary-indep build
|
||||
|
|
10
debian/source/options
vendored
Normal file
10
debian/source/options
vendored
Normal file
|
@ -0,0 +1,10 @@
|
|||
tar-ignore = "assets/*.srb"
|
||||
tar-ignore = "assets/*.pk3"
|
||||
tar-ignore = "assets/*.dta"
|
||||
tar-ignore = "assets/*.wad"
|
||||
tar-ignore = "assets/debian/srb2-data/*"
|
||||
tar-ignore = "assets/debian/tmp/*"
|
||||
tar-ignore = "*.obj"
|
||||
tar-ignore = "*.dep"
|
||||
tar-ignore = ".git/*"
|
||||
tar-ignore = ".git*"
|
4
debian/srb2.desktop
vendored
4
debian/srb2.desktop
vendored
|
@ -1,8 +1,8 @@
|
|||
[Desktop Entry]
|
||||
Name=Sonic Robo Blast 2
|
||||
Comment=A free 3D Sonic the Hedgehog fan-game built using a modified ver. of the Doom Legacy source port
|
||||
Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
|
||||
Encoding=UTF-8
|
||||
Exec=srb2
|
||||
Exec=/usr/games/SRB2/srb2
|
||||
Icon=/usr/share/pixmaps/srb2.png
|
||||
Terminal=false
|
||||
Type=Application
|
||||
|
|
BIN
srb2.png
BIN
srb2.png
Binary file not shown.
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 6.1 KiB |
BIN
srb2banner.png
Normal file
BIN
srb2banner.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 153 KiB |
|
@ -239,6 +239,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
|||
add_definitions(-DHAVE_BLUA)
|
||||
set(SRB2_LUA_SOURCES
|
||||
lua_baselib.c
|
||||
lua_blockmaplib.c
|
||||
lua_consolelib.c
|
||||
lua_hooklib.c
|
||||
lua_hudlib.c
|
||||
|
|
|
@ -39,6 +39,7 @@ OBJS:=$(OBJS) \
|
|||
$(OBJDIR)/lvm.o \
|
||||
$(OBJDIR)/lua_script.o \
|
||||
$(OBJDIR)/lua_baselib.o \
|
||||
$(OBJDIR)/lua_blockmaplib.o \
|
||||
$(OBJDIR)/lua_mathlib.o \
|
||||
$(OBJDIR)/lua_hooklib.o \
|
||||
$(OBJDIR)/lua_consolelib.o \
|
||||
|
|
|
@ -2310,6 +2310,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
INT32 resetplayer = 1, lastgametype;
|
||||
UINT8 skipprecutscene, FLS;
|
||||
boolean pencoremode;
|
||||
#ifdef HAVE_BLUA
|
||||
INT16 mapnumber;
|
||||
#endif
|
||||
|
||||
forceresetplayers = deferencoremode = false;
|
||||
|
||||
|
@ -2377,7 +2380,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
SetPlayerSkinByNum(0, cv_chooseskin.value-1);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange();
|
||||
mapnumber = M_MapNumber(mapname[3], mapname[4]);
|
||||
LUAh_MapChange(mapnumber);
|
||||
#endif
|
||||
|
||||
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
|
||||
|
|
13
src/g_game.c
13
src/g_game.c
|
@ -2988,14 +2988,12 @@ void G_DoReborn(INT32 playernum)
|
|||
}
|
||||
}
|
||||
else
|
||||
#ifdef HAVE_BLUA
|
||||
{
|
||||
LUAh_MapChange();
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
G_DoLoadLevel(true);
|
||||
#ifdef HAVE_BLUA
|
||||
}
|
||||
#endif
|
||||
}*/
|
||||
else
|
||||
{
|
||||
|
@ -4400,7 +4398,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
|||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
G_DoLoadLevel(resetplayer);
|
||||
}
|
||||
|
||||
if (netgame)
|
||||
{
|
||||
|
@ -5915,7 +5918,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
demo_start = false;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange();
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(playeringame,0,sizeof(playeringame));
|
||||
|
|
266
src/lua_blockmaplib.c
Normal file
266
src/lua_blockmaplib.c
Normal file
|
@ -0,0 +1,266 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2016 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2016 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_blockmaplib.c
|
||||
/// \brief blockmap library for Lua scripting
|
||||
|
||||
#include "doomdef.h"
|
||||
#ifdef HAVE_BLUA
|
||||
#include "p_local.h"
|
||||
#include "r_main.h" // validcount
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
//#include "lua_hud.h" // hud_running errors
|
||||
|
||||
static const char *const search_opt[] = {
|
||||
"objects",
|
||||
"lines",
|
||||
NULL};
|
||||
|
||||
// a quickly-made function pointer typedef used by lib_searchBlockmap...
|
||||
// return values:
|
||||
// 0 - normal, no interruptions
|
||||
// 1 - stop search through current block
|
||||
// 2 - stop search completely
|
||||
typedef UINT8 (*blockmap_func)(lua_State *, INT32, INT32, mobj_t *);
|
||||
|
||||
static boolean blockfuncerror = false; // errors should only print once per search blockmap call
|
||||
|
||||
// Helper function for "objects" search
|
||||
static UINT8 lib_searchBlockmap_Objects(lua_State *L, INT32 x, INT32 y, mobj_t *thing)
|
||||
{
|
||||
mobj_t *mobj, *bnext = NULL;
|
||||
|
||||
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
|
||||
return 0;
|
||||
|
||||
// Check interaction with the objects in the blockmap.
|
||||
for (mobj = blocklinks[y*bmapwidth + x]; mobj; mobj = bnext)
|
||||
{
|
||||
P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
|
||||
if (mobj == thing)
|
||||
continue; // our thing just found itself, so move on
|
||||
lua_pushvalue(L, 1); // push function
|
||||
LUA_PushUserdata(L, thing, META_MOBJ);
|
||||
LUA_PushUserdata(L, mobj, META_MOBJ);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!blockfuncerror || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
blockfuncerror = true;
|
||||
return 0; // *shrugs*
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, continue
|
||||
if (lua_toboolean(gL, -1))
|
||||
return 2; // stop whole search
|
||||
else
|
||||
return 1; // stop block search
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
if (P_MobjWasRemoved(thing) // func just popped our thing, cannot continue.
|
||||
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
|
||||
{
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return (P_MobjWasRemoved(thing)) ? 2 : 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Helper function for "lines" search
|
||||
static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *thing)
|
||||
{
|
||||
INT32 offset;
|
||||
const INT32 *list; // Big blockmap
|
||||
#ifdef POLYOBJECTS
|
||||
polymaplink_t *plink; // haleyjd 02/22/06
|
||||
#endif
|
||||
line_t *ld;
|
||||
|
||||
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
|
||||
return 0;
|
||||
|
||||
offset = y*bmapwidth + x;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
// haleyjd 02/22/06: consider polyobject lines
|
||||
plink = polyblocklinks[offset];
|
||||
|
||||
while (plink)
|
||||
{
|
||||
polyobj_t *po = plink->po;
|
||||
|
||||
if (po->validcount != validcount) // if polyobj hasn't been checked
|
||||
{
|
||||
size_t i;
|
||||
po->validcount = validcount;
|
||||
|
||||
for (i = 0; i < po->numLines; ++i)
|
||||
{
|
||||
if (po->lines[i]->validcount == validcount) // line has been checked
|
||||
continue;
|
||||
po->lines[i]->validcount = validcount;
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
LUA_PushUserdata(L, thing, META_MOBJ);
|
||||
LUA_PushUserdata(L, po->lines[i], META_LINE);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!blockfuncerror || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
blockfuncerror = true;
|
||||
return 0; // *shrugs*
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, continue
|
||||
if (lua_toboolean(gL, -1))
|
||||
return 2; // stop whole search
|
||||
else
|
||||
return 1; // stop block search
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
if (P_MobjWasRemoved(thing))
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
}
|
||||
#endif
|
||||
|
||||
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];
|
||||
|
||||
// First index is really empty, so +1 it.
|
||||
for (list = blockmaplump + offset + 1; *list != -1; list++)
|
||||
{
|
||||
ld = &lines[*list];
|
||||
|
||||
if (ld->validcount == validcount)
|
||||
continue; // Line has already been checked.
|
||||
|
||||
ld->validcount = validcount;
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
LUA_PushUserdata(L, thing, META_MOBJ);
|
||||
LUA_PushUserdata(L, ld, META_LINE);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!blockfuncerror || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
blockfuncerror = true;
|
||||
return 0; // *shrugs*
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, continue
|
||||
if (lua_toboolean(gL, -1))
|
||||
return 2; // stop whole search
|
||||
else
|
||||
return 1; // stop block search
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
if (P_MobjWasRemoved(thing))
|
||||
return 2;
|
||||
}
|
||||
return 0; // Everything was checked.
|
||||
}
|
||||
|
||||
// The searchBlockmap function
|
||||
// arguments: searchBlockmap(searchtype, function, mobj, [x1, x2, y1, y2])
|
||||
// return value:
|
||||
// true = search completely uninteruppted,
|
||||
// false = searching of at least one block stopped mid-way (including if the whole search was stopped)
|
||||
static int lib_searchBlockmap(lua_State *L)
|
||||
{
|
||||
int searchtype = luaL_checkoption(L, 1, "objects", search_opt);
|
||||
int n;
|
||||
mobj_t *mobj;
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
fixed_t x1, x2, y1, y2;
|
||||
boolean retval = true;
|
||||
UINT8 funcret = 0;
|
||||
blockmap_func searchFunc;
|
||||
|
||||
lua_remove(L, 1); // remove searchtype, stack is now function, mobj, [x1, x2, y1, y2]
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
|
||||
switch (searchtype)
|
||||
{
|
||||
case 0: // "objects"
|
||||
default:
|
||||
searchFunc = lib_searchBlockmap_Objects;
|
||||
break;
|
||||
case 1: // "lines"
|
||||
searchFunc = lib_searchBlockmap_Lines;
|
||||
break;
|
||||
}
|
||||
|
||||
// the mobj we are searching around, the "calling" mobj we could say
|
||||
mobj = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
||||
n = lua_gettop(L);
|
||||
|
||||
if (n > 2) // specific x/y ranges have been supplied
|
||||
{
|
||||
if (n < 6)
|
||||
return luaL_error(L, "arguments 4 to 6 not all given (expected 4 fixed-point integers)");
|
||||
|
||||
x1 = luaL_checkfixed(L, 3);
|
||||
x2 = luaL_checkfixed(L, 4);
|
||||
y1 = luaL_checkfixed(L, 5);
|
||||
y2 = luaL_checkfixed(L, 6);
|
||||
}
|
||||
else // mobj and function only - search around mobj's radius by default
|
||||
{
|
||||
fixed_t radius = mobj->radius + MAXRADIUS;
|
||||
x1 = mobj->x - radius;
|
||||
x2 = mobj->x + radius;
|
||||
y1 = mobj->y - radius;
|
||||
y2 = mobj->y + radius;
|
||||
}
|
||||
lua_settop(L, 2); // pop everything except function, mobj
|
||||
|
||||
xl = (unsigned)(x1 - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xh = (unsigned)(x2 - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
yl = (unsigned)(y1 - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(y2 - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
blockfuncerror = false; // reset
|
||||
validcount++;
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
for (by = yl; by <= yh; by++)
|
||||
{
|
||||
funcret = searchFunc(L, bx, by, mobj);
|
||||
// return value of searchFunc determines searchFunc's return value and/or when to stop
|
||||
if (funcret == 2){ // stop whole search
|
||||
lua_pushboolean(L, false); // return false
|
||||
return 1;
|
||||
}
|
||||
else if (funcret == 1) // search was interrupted for this block
|
||||
retval = false; // this changes the return value, but doesn't stop the whole search
|
||||
// else don't do anything, continue as normal
|
||||
if (P_MobjWasRemoved(mobj)){ // ...unless the original object was removed
|
||||
lua_pushboolean(L, false); // in which case we have to stop now regardless
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
lua_pushboolean(L, retval);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LUA_BlockmapLib(lua_State *L)
|
||||
{
|
||||
lua_register(L, "searchBlockmap", lib_searchBlockmap);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -55,7 +55,7 @@ enum hook {
|
|||
};
|
||||
extern const char *const hookNames[];
|
||||
|
||||
void LUAh_MapChange(void); // Hook for map change (before load)
|
||||
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
|
||||
void LUAh_MapLoad(void); // Hook for map load
|
||||
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
|
||||
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
|
||||
|
|
|
@ -333,14 +333,14 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which)
|
|||
}
|
||||
|
||||
// Hook for map change (before load)
|
||||
void LUAh_MapChange(void)
|
||||
void LUAh_MapChange(INT16 mapnumber)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_MapChange/8] & (1<<(hook_MapChange%8))))
|
||||
return;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
lua_pushinteger(gL, gamemap);
|
||||
lua_pushinteger(gL, mapnumber);
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
if (hookp->type == hook_MapChange)
|
||||
|
|
|
@ -71,6 +71,7 @@ int LUA_PlayerLib(lua_State *L);
|
|||
int LUA_SkinLib(lua_State *L);
|
||||
int LUA_ThinkerLib(lua_State *L);
|
||||
int LUA_MapLib(lua_State *L);
|
||||
int LUA_BlockmapLib(lua_State *L);
|
||||
int LUA_HudLib(lua_State *L);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -51,6 +51,7 @@ static lua_CFunction liblist[] = {
|
|||
LUA_SkinLib, // skin_t, skins[]
|
||||
LUA_ThinkerLib, // thinker_t
|
||||
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
|
||||
LUA_BlockmapLib, // blockmap stuff
|
||||
LUA_HudLib, // HUD stuff
|
||||
NULL
|
||||
};
|
||||
|
|
|
@ -304,6 +304,7 @@
|
|||
<ClCompile Include="..\i_tcp.c" />
|
||||
<ClCompile Include="..\k_kart.c" />
|
||||
<ClCompile Include="..\lua_baselib.c" />
|
||||
<ClCompile Include="..\lua_blockmaplib.c" />
|
||||
<ClCompile Include="..\lua_consolelib.c" />
|
||||
<ClCompile Include="..\lua_hooklib.c" />
|
||||
<ClCompile Include="..\lua_hudlib.c" />
|
||||
|
|
|
@ -642,6 +642,9 @@
|
|||
<ClCompile Include="..\lua_baselib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_blockmaplib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_consolelib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -118,10 +118,10 @@ void W_Shutdown(void)
|
|||
while (numwadfiles--)
|
||||
{
|
||||
fclose(wadfiles[numwadfiles]->handle);
|
||||
Z_Free(wadfiles[numwadfiles]->lumpinfo);
|
||||
Z_Free(wadfiles[numwadfiles]->filename);
|
||||
while (wadfiles[numwadfiles]->numlumps--)
|
||||
Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2);
|
||||
Z_Free(wadfiles[numwadfiles]->lumpinfo);
|
||||
Z_Free(wadfiles[numwadfiles]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -132,6 +132,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\i_tcp.c" />
|
||||
<ClCompile Include="..\lua_baselib.c" />
|
||||
<ClCompile Include="..\lua_blockmaplib.c" />
|
||||
<ClCompile Include="..\lua_consolelib.c" />
|
||||
<ClCompile Include="..\lua_hooklib.c" />
|
||||
<ClCompile Include="..\lua_hudlib.c" />
|
||||
|
|
|
@ -228,6 +228,9 @@
|
|||
<ClCompile Include="..\lua_baselib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_blockmaplib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_consolelib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in a new issue