mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
MI pointed out opportunity for more optimisation, and who could resist?
This commit is contained in:
parent
9df72a966e
commit
aa113045d7
1 changed files with 14 additions and 18 deletions
32
src/p_user.c
32
src/p_user.c
|
@ -2960,9 +2960,9 @@ static void P_DoTeeter(player_t *player)
|
||||||
if (checkedforteeter && !teeter) // Backup code
|
if (checkedforteeter && !teeter) // Backup code
|
||||||
{
|
{
|
||||||
sector_t *sec;
|
sector_t *sec;
|
||||||
fixed_t secfloorheight[4];
|
|
||||||
fixed_t secceilingheight[4];
|
|
||||||
UINT8 i;
|
UINT8 i;
|
||||||
|
fixed_t highestceilingheight = INT32_MIN;
|
||||||
|
fixed_t lowestfloorheight = INT32_MAX;
|
||||||
|
|
||||||
teeter = false;
|
teeter = false;
|
||||||
roverfloor = false;
|
roverfloor = false;
|
||||||
|
@ -2977,14 +2977,16 @@ static void P_DoTeeter(player_t *player)
|
||||||
|
|
||||||
sec = R_PointInSubsector(checkx, checky)->sector;
|
sec = R_PointInSubsector(checkx, checky)->sector;
|
||||||
|
|
||||||
secceilingheight[i] = sec->ceilingheight;
|
fixed_t ceilingheight = sec->ceilingheight;
|
||||||
secfloorheight[i] = sec->floorheight;
|
fixed_t floorheight = sec->floorheight;
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
if (sec->c_slope)
|
if (sec->c_slope)
|
||||||
secceilingheight[i] = P_GetZAt(sec->c_slope, checkx, checky);
|
ceilingheight = P_GetZAt(sec->c_slope, checkx, checky);
|
||||||
if (sec->f_slope)
|
if (sec->f_slope)
|
||||||
secfloorheight[i] = P_GetZAt(sec->f_slope, checkx, checky);
|
floorheight = P_GetZAt(sec->f_slope, checkx, checky);
|
||||||
#endif
|
#endif
|
||||||
|
highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight;
|
||||||
|
lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight;
|
||||||
#undef xsign
|
#undef xsign
|
||||||
#undef ysign
|
#undef ysign
|
||||||
|
|
||||||
|
@ -3012,12 +3014,12 @@ static void P_DoTeeter(player_t *player)
|
||||||
|
|
||||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||||
{
|
{
|
||||||
if (bottomheight > secceilingheight[i]) // Above the ceiling
|
if (bottomheight > ceilingheight) // Above the ceiling
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (bottomheight > player->mo->z + player->mo->height + tiptop
|
if (bottomheight > player->mo->z + player->mo->height + tiptop
|
||||||
|| (topheight < player->mo->z
|
|| (topheight < player->mo->z
|
||||||
&& player->mo->z + player->mo->height < secceilingheight[i] - tiptop))
|
&& player->mo->z + player->mo->height < ceilingheight - tiptop))
|
||||||
{
|
{
|
||||||
teeter = true;
|
teeter = true;
|
||||||
roverfloor = true;
|
roverfloor = true;
|
||||||
|
@ -3031,12 +3033,12 @@ static void P_DoTeeter(player_t *player)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (topheight < secfloorheight[i]) // Below the floor
|
if (topheight < floorheight) // Below the floor
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (topheight < player->mo->z - tiptop
|
if (topheight < player->mo->z - tiptop
|
||||||
|| (bottomheight > player->mo->z + player->mo->height
|
|| (bottomheight > player->mo->z + player->mo->height
|
||||||
&& player->mo->z > secfloorheight[i] + tiptop))
|
&& player->mo->z > floorheight + tiptop))
|
||||||
{
|
{
|
||||||
teeter = true;
|
teeter = true;
|
||||||
roverfloor = true;
|
roverfloor = true;
|
||||||
|
@ -3054,18 +3056,12 @@ static void P_DoTeeter(player_t *player)
|
||||||
|
|
||||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||||
{
|
{
|
||||||
if (!teeter && !roverfloor && (secceilingheight[0] > player->mo->ceilingz + tiptop
|
if (!teeter && !roverfloor && (highestceilingheight > player->mo->ceilingz + tiptop))
|
||||||
|| secceilingheight[1] > player->mo->ceilingz + tiptop
|
|
||||||
|| secceilingheight[2] > player->mo->ceilingz + tiptop
|
|
||||||
|| secceilingheight[3] > player->mo->ceilingz + tiptop))
|
|
||||||
teeter = true;
|
teeter = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!teeter && !roverfloor && (secfloorheight[0] < player->mo->floorz - tiptop
|
if (!teeter && !roverfloor && (lowestfloorheight < player->mo->floorz - tiptop))
|
||||||
|| secfloorheight[1] < player->mo->floorz - tiptop
|
|
||||||
|| secfloorheight[2] < player->mo->floorz - tiptop
|
|
||||||
|| secfloorheight[3] < player->mo->floorz - tiptop))
|
|
||||||
teeter = true;
|
teeter = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue