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Merge branch 'gasjets_and_slopes' into 'next'
Gas jets, fan objects, springs and slopes Whoop whoop whoop minor bugs that only get noticed due to weird experiments whoop whoop whoop * For gas jets only: the object's standingslope is ALWAYS null. No drifting down the slope for you. * For gas jets and fan objects: Now checks whether the player's top is below the bottom of the launcher, instead of its bottom. zdist calculation not affected, since it's signed and okay with being negative by about the height of the player. * For all 3: the player's standingslope is NULL'd so the player isn't launched off at a wacky angle if they're standing on a slope then walk into the thing. See merge request !91
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commit
a9c521031d
2 changed files with 14 additions and 6 deletions
14
src/p_map.c
14
src/p_map.c
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@ -129,6 +129,10 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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return false;
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}
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#ifdef ESLOPE
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object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you.
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#endif
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object->eflags |= MFE_SPRUNG; // apply this flag asap!
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spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
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@ -232,20 +236,24 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
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if (p && object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
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return;
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// is object below thruster's position? if not, calculate distance between their bottoms
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// is object's top below thruster's position? if not, calculate distance between their bottoms
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if (spring->eflags & MFE_VERTICALFLIP)
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{
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if (object->z + object->height > spring->z + spring->height)
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if (object->z > spring->z + spring->height)
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return;
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zdist = (spring->z + spring->height) - (object->z + object->height);
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}
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else
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{
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if (object->z < spring->z)
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if (object->z + object->height < spring->z)
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return;
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zdist = object->z - spring->z;
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}
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#ifdef ESLOPE
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object->standingslope = NULL; // No launching off at silly angles for you.
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#endif
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switch (spring->type)
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{
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case MT_FAN: // fan
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@ -2376,9 +2376,9 @@ static boolean P_ZMovement(mobj_t *mo)
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#ifdef ESLOPE
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P_CheckPosition(mo, mo->x, mo->y); // Sets mo->standingslope correctly
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if ((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) {
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if (((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) && (mo->type != MT_STEAM))
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{
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mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope;
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P_ReverseQuantizeMomentumToSlope(&mom, mo->standingslope);
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}
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#endif
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@ -2532,7 +2532,7 @@ static boolean P_ZMovement(mobj_t *mo)
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mom.z = tmfloorthing->momz;
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#ifdef ESLOPE
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if (mo->standingslope) {
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if (mo->standingslope) { // MT_STEAM will never have a standingslope, see above.
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P_QuantizeMomentumToSlope(&mom, mo->standingslope);
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}
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#endif
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