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Don't use localaim/angle in skybox in demos
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1 changed files with 1 additions and 1 deletions
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@ -844,7 +844,7 @@ void R_SkyboxFrame(player_t *player)
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{
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{
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newview->aim = player->aiming;
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newview->aim = player->aiming;
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newview->angle = player->mo->angle;
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newview->angle = player->mo->angle;
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if (/*!demo.playback && */player->playerstate != PST_DEAD)
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if (!demo.playback && player->playerstate != PST_DEAD)
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{
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{
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if (player == &players[consoleplayer])
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if (player == &players[consoleplayer])
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{
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{
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