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Don't increment mainwads for sounds or music.kart
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parent
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1 changed files with 4 additions and 4 deletions
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@ -1250,12 +1250,12 @@ void D_SRB2Main(void)
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
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mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
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//mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
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#ifdef USE_PATCH_KART
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
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#endif
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//mainwads++; // music.dta
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mainwads++; // music.kart
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//mainwads++; // music.kart
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// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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#else
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@ -1266,12 +1266,12 @@ void D_SRB2Main(void)
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mainwads++; // textures.kart
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mainwads++; // chars.kart
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mainwads++; // maps.kart
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mainwads++; // sounds.kart
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//mainwads++; // sounds.kart
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#ifdef USE_PATCH_KART
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mainwads++; // patch.kart
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#endif
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//mainwads++; // music.dta
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mainwads++; // music.kart
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//mainwads++; // music.kart
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#endif //ifndef DEVELOP
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mainwadstally = packetsizetally;
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