Don't increment mainwads for sounds or music.kart

This commit is contained in:
Steel Titanium 2019-01-04 00:17:32 -05:00
parent e52d5fd2fd
commit a69239bfa8

View file

@ -1250,12 +1250,12 @@ void D_SRB2Main(void)
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
//mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
#ifdef USE_PATCH_KART
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
#endif
//mainwads++; // music.dta
mainwads++; // music.kart
//mainwads++; // music.kart
// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#else
@ -1266,12 +1266,12 @@ void D_SRB2Main(void)
mainwads++; // textures.kart
mainwads++; // chars.kart
mainwads++; // maps.kart
mainwads++; // sounds.kart
//mainwads++; // sounds.kart
#ifdef USE_PATCH_KART
mainwads++; // patch.kart
#endif
//mainwads++; // music.dta
mainwads++; // music.kart
//mainwads++; // music.kart
#endif //ifndef DEVELOP
mainwadstally = packetsizetally;