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Disable the axis parts of I_GetJoystickEvents and its player2 counterpart.
(This is what I should have done in the first place)
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ce4e63a366
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1 changed files with 6 additions and 3 deletions
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@ -894,8 +894,8 @@ void I_GetJoystickEvents(void)
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UINT64 joyhats = 0;
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#if 0
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UINT64 joybuttons = 0;
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#endif
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Sint16 axisx, axisy;
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#endif
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if (!joystick_started) return;
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@ -963,6 +963,7 @@ void I_GetJoystickEvents(void)
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}
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}
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#if 0
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// send joystick axis positions
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event.type = ev_joystick;
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@ -1013,6 +1014,7 @@ void I_GetJoystickEvents(void)
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}
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D_PostEvent(&event);
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}
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#endif
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}
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/** \brief Open joystick handle
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@ -1176,8 +1178,8 @@ void I_GetJoystick2Events(void)
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UINT64 joyhats = 0;
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#if 0
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INT64 joybuttons = 0;
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#endif
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INT32 axisx, axisy;
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#endif
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if (!joystick2_started)
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return;
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@ -1247,6 +1249,7 @@ void I_GetJoystick2Events(void)
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}
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}
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#if 0
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// send joystick axis positions
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event.type = ev_joystick2;
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@ -1297,7 +1300,7 @@ void I_GetJoystick2Events(void)
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}
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D_PostEvent(&event);
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}
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#endif
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}
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/** \brief Open joystick handle
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