Disable the axis parts of I_GetJoystickEvents and its player2 counterpart.

(This is what I should have done in the first place)
This commit is contained in:
Monster Iestyn 2018-12-02 17:42:51 +00:00
parent ce4e63a366
commit a63ba7084a

View file

@ -894,8 +894,8 @@ void I_GetJoystickEvents(void)
UINT64 joyhats = 0;
#if 0
UINT64 joybuttons = 0;
#endif
Sint16 axisx, axisy;
#endif
if (!joystick_started) return;
@ -963,6 +963,7 @@ void I_GetJoystickEvents(void)
}
}
#if 0
// send joystick axis positions
event.type = ev_joystick;
@ -1013,6 +1014,7 @@ void I_GetJoystickEvents(void)
}
D_PostEvent(&event);
}
#endif
}
/** \brief Open joystick handle
@ -1176,8 +1178,8 @@ void I_GetJoystick2Events(void)
UINT64 joyhats = 0;
#if 0
INT64 joybuttons = 0;
#endif
INT32 axisx, axisy;
#endif
if (!joystick2_started)
return;
@ -1247,6 +1249,7 @@ void I_GetJoystick2Events(void)
}
}
#if 0
// send joystick axis positions
event.type = ev_joystick2;
@ -1297,7 +1300,7 @@ void I_GetJoystick2Events(void)
}
D_PostEvent(&event);
}
#endif
}
/** \brief Open joystick handle