From a59a1c53b0d2f11888d788e8936d22a45f2824b4 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Tue, 19 Feb 2019 17:05:04 -0600 Subject: [PATCH] Add check to all of the friction stuff --- src/k_kart.c | 63 +++++++++++++++++++++++++++------------------------- 1 file changed, 33 insertions(+), 30 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index d63591e7..39f2a714 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -5440,43 +5440,46 @@ void K_MoveKartPlayer(player_t *player, boolean onground) } } - // Friction - if (!player->kartstuff[k_offroad]) + if (onground) { - if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) - player->mo->friction += 4608; - if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) - player->mo->friction += 1608; - } + // Friction + if (!player->kartstuff[k_offroad]) + { + if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) + player->mo->friction += 4608; + if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) + player->mo->friction += 1608; + } - // Karma ice physics - if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) - { - player->mo->friction += 1228; + // Karma ice physics + if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) + { + player->mo->friction += 1228; - if (player->mo->friction > FRACUNIT) - player->mo->friction = FRACUNIT; - if (player->mo->friction < 0) - player->mo->friction = 0; + if (player->mo->friction > FRACUNIT) + player->mo->friction = FRACUNIT; + if (player->mo->friction < 0) + player->mo->friction = 0; - player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction); + player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction); - if (player->mo->movefactor < FRACUNIT) - player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT; - else - player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80; + if (player->mo->movefactor < FRACUNIT) + player->mo->movefactor = 19*player->mo->movefactor - 18*FRACUNIT; + else + player->mo->movefactor = FRACUNIT; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80; - if (player->mo->movefactor < 32) - player->mo->movefactor = 32; - } + if (player->mo->movefactor < 32) + player->mo->movefactor = 32; + } - // Wipeout slowdown - if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow] && P_IsObjectOnGround(player->mo)) - { - if (player->kartstuff[k_offroad]) - player->mo->friction -= 4912; - if (player->kartstuff[k_wipeoutslow] == 1) - player->mo->friction -= 9824; + // Wipeout slowdown + if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow]) + { + if (player->kartstuff[k_offroad]) + player->mo->friction -= 4912; + if (player->kartstuff[k_wipeoutslow] == 1) + player->mo->friction -= 9824; + } } K_KartDrift(player, onground);