mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 20:01:04 +00:00
Merge branch 'gl-fademask-fix' into 'master'
Fix OpenGL Fademasks (Screen Transitions) Screen transitions don't work in OpenGL when scr_depth is set to 8 or 16 bits. This fixes that. See merge request !67
This commit is contained in:
commit
a55f207738
1 changed files with 26 additions and 6 deletions
|
@ -1470,6 +1470,26 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
else
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
}
|
||||
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8)
|
||||
{
|
||||
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
if (MipMap)
|
||||
{
|
||||
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
#ifdef GL_TEXTURE_MIN_LOD
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
|
||||
#endif
|
||||
#ifdef GL_TEXTURE_MAX_LOD
|
||||
if (pTexInfo->flags & TF_TRANSPARENT)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
|
||||
else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
|
||||
#endif
|
||||
//pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MipMap)
|
||||
|
@ -2143,7 +2163,7 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
|
|||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
|
@ -2172,7 +2192,7 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
|
|||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
|
@ -2287,22 +2307,22 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha)
|
|||
|
||||
// Bottom left
|
||||
pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f);
|
||||
pglVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
|
||||
// Top left
|
||||
pglMultiTexCoord2f(GL_TEXTURE0, 0.0f, yfix);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 1.0f);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 0.0f, 0.0f);
|
||||
pglVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Top right
|
||||
pglMultiTexCoord2f(GL_TEXTURE0, xfix, yfix);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f);
|
||||
pglVertex3f(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Bottom right
|
||||
pglMultiTexCoord2f(GL_TEXTURE0, xfix, 0.0f);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 0.0f);
|
||||
pglMultiTexCoord2f(GL_TEXTURE1, 1.0f, 1.0f);
|
||||
pglVertex3f(1.0f, -1.0f, 1.0f);
|
||||
pglEnd();
|
||||
|
||||
|
|
Loading…
Reference in a new issue