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Merge pull request #313 from LJSonik/analog-flipcam-synch-fix
Fix desynch when toggling analog mode or flipcam
This commit is contained in:
commit
a4f8411ae7
4 changed files with 4 additions and 36 deletions
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@ -3094,12 +3094,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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displayplayer = newplayernum;
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secondarydisplayplayer = newplayernum;
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DEBFILE("spawning me\n");
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// Apply player flags as soon as possible!
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players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
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if (cv_flipcam.value)
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players[newplayernum].pflags |= PF_FLIPCAM;
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if (cv_analog.value)
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players[newplayernum].pflags |= PF_ANALOGMODE;
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}
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else
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{
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@ -3107,12 +3101,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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DEBFILE("spawning my brother\n");
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if (botingame)
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players[newplayernum].bot = 1;
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// Same goes for player 2 when relevant
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players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
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if (cv_flipcam2.value)
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players[newplayernum].pflags |= PF_FLIPCAM;
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if (cv_analog2.value)
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players[newplayernum].pflags |= PF_ANALOGMODE;
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}
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D_SendPlayerConfig();
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addedtogame = true;
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@ -1363,9 +1363,9 @@ void SendWeaponPref(void)
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XBOXSTATIC UINT8 buf[1];
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buf[0] = 0;
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if (players[consoleplayer].pflags & PF_FLIPCAM)
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if (cv_flipcam.value)
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buf[0] |= 1;
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if (players[consoleplayer].pflags & PF_ANALOGMODE)
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if (cv_analog.value)
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buf[0] |= 2;
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SendNetXCmd(XD_WEAPONPREF, buf, 1);
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}
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@ -1375,9 +1375,9 @@ void SendWeaponPref2(void)
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XBOXSTATIC UINT8 buf[1];
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buf[0] = 0;
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if (players[secondarydisplayplayer].pflags & PF_FLIPCAM)
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if (cv_flipcam2.value)
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buf[0] |= 1;
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if (players[secondarydisplayplayer].pflags & PF_ANALOGMODE)
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if (cv_analog2.value)
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buf[0] |= 2;
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SendNetXCmd2(XD_WEAPONPREF, buf, 1);
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}
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10
src/g_game.c
10
src/g_game.c
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@ -1575,11 +1575,6 @@ static void Analog_OnChange(void)
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return;
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}
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if (cv_analog.value)
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players[consoleplayer].pflags |= PF_ANALOGMODE;
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else
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players[consoleplayer].pflags &= ~PF_ANALOGMODE;
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SendWeaponPref();
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}
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@ -1600,11 +1595,6 @@ static void Analog2_OnChange(void)
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return;
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}
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if (cv_analog2.value)
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players[secondarydisplayplayer].pflags |= PF_ANALOGMODE;
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else
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players[secondarydisplayplayer].pflags &= ~PF_ANALOGMODE;
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SendWeaponPref2();
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}
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10
src/r_main.c
10
src/r_main.c
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@ -221,21 +221,11 @@ static void ChaseCam2_OnChange(void)
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static void FlipCam_OnChange(void)
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{
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if (cv_flipcam.value)
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players[consoleplayer].pflags |= PF_FLIPCAM;
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else
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players[consoleplayer].pflags &= ~PF_FLIPCAM;
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SendWeaponPref();
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}
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static void FlipCam2_OnChange(void)
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{
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if (cv_flipcam2.value)
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players[secondarydisplayplayer].pflags |= PF_FLIPCAM;
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else
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players[secondarydisplayplayer].pflags &= ~PF_FLIPCAM;
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SendWeaponPref2();
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}
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