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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
use PLAY as default player MD2 if avaiable.
This commit is contained in:
parent
7176490d5e
commit
a4641e1010
2 changed files with 8 additions and 6 deletions
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@ -5243,7 +5243,8 @@ static void HWR_DrawSprites(void)
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#endif
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#endif
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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{
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if (!cv_grmd2.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
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// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
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if (!cv_grmd2.value || ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) && (md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)))
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HWR_DrawSprite(spr);
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HWR_DrawSprite(spr);
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else
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else
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HWR_DrawMD2(spr);
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HWR_DrawMD2(spr);
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@ -824,11 +824,12 @@ void HWR_InitMD2(void)
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}
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}
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while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
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while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
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{
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{
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if (stricmp(name, "PLAY") == 0)
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/*if (stricmp(name, "PLAY") == 0)
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{
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{
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CONS_Printf("MD2 for sprite PLAY detected in kmd2.dat, use a player skin instead!\n");
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CONS_Printf("MD2 for sprite PLAY detected in kmd2.dat, use a player skin instead!\n");
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continue;
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continue;
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}
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}*/
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// 8/1/19: Allow PLAY to load for default MD2.
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for (i = 0; i < NUMSPRITES; i++)
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for (i = 0; i < NUMSPRITES; i++)
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{
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{
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@ -1241,19 +1242,19 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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// 1. load model+texture if not already loaded
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// 1. load model+texture if not already loaded
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// 2. draw model with correct position, rotation,...
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// 2. draw model with correct position, rotation,...
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a skin and is using the player sprites
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && !md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound) // Use the player MD2 list if the mobj has a skin and is using the player sprites
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{
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{
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md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
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md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
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md2->skin = (skin_t*)spr->mobj->skin-skins;
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md2->skin = (skin_t*)spr->mobj->skin-skins;
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}
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}
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else
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else // if we can't find the player md2, use SPR_PLAY's MD2.
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md2 = &md2_models[spr->mobj->sprite];
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md2 = &md2_models[spr->mobj->sprite];
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if (md2->error)
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if (md2->error)
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return; // we already failed loading this before :(
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return; // we already failed loading this before :(
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if (!md2->model)
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if (!md2->model)
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{
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{
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//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
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CONS_Debug(DBG_RENDER, "Loading MD2... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
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sprintf(filename, "md2/%s", md2->filename);
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sprintf(filename, "md2/%s", md2->filename);
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md2->model = md2_readModel(filename);
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md2->model = md2_readModel(filename);
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