Add back viewpoint names & fix console inputs in replays

This commit is contained in:
Latapostrophe 2020-04-30 15:50:30 +02:00
parent af0a93ea53
commit a3e74a1305
2 changed files with 4 additions and 4 deletions

View file

@ -2736,7 +2736,7 @@ boolean M_Responder(event_t *ev)
routine = M_ChangeCvar; routine = M_ChangeCvar;
} }
if (currentMenu == &PlaybackMenuDef) if (currentMenu == &PlaybackMenuDef && !con_destlines)
{ {
playback_last_menu_interaction_leveltime = leveltime; playback_last_menu_interaction_leveltime = leveltime;
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row. // Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
@ -2971,7 +2971,7 @@ boolean M_DemoResponder(event_t *ev)
// (but still allow shift keyup so caps doesn't get stuck) // (but still allow shift keyup so caps doesn't get stuck)
return false; return false;
} }
else if (ev->type == ev_keydown) else if (ev->type == ev_keydown && !con_destlines) // not while the console is on please
{ {
ch = ev->data1; ch = ev->data1;
// since this is ONLY for demos, there isn't MUCH for us to do. // since this is ONLY for demos, there isn't MUCH for us to do.

View file

@ -1905,7 +1905,7 @@ static void ST_overlayDrawer(void)
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]); V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]);
} }
} }
/*else if (!demo.title) else if (!demo.title)
{ {
if (!splitscreen) if (!splitscreen)
@ -1925,7 +1925,7 @@ static void ST_overlayDrawer(void)
{ {
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]); V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
} }
}*/ }
// This is where we draw all the fun cheese if you have the chasecam off! // This is where we draw all the fun cheese if you have the chasecam off!
/*if ((stplyr == &players[displayplayers[0]] && !camera[0].chase) /*if ((stplyr == &players[displayplayers[0]] && !camera[0].chase)