From d10883b033cad11886c64c770135163881525f93 Mon Sep 17 00:00:00 2001 From: Sryder Date: Sun, 8 Jul 2018 21:46:23 +0100 Subject: [PATCH] Don't set joining clients to immediately be connected They need to download the gamestate first --- src/d_clisrv.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 646512e5..f1e49b83 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3750,8 +3750,9 @@ static void HandlePacketFromAwayNode(SINT8 node) /// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate /// At almost any gamestate there could be joiners... So just always send gamestate? cl_mode = CL_DOWNLOADSAVEGAME; -#endif +#else cl_mode = CL_CONNECTED; +#endif break; }