diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 873bca5b..c4919faa 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3755,8 +3755,9 @@ static void HandlePacketFromAwayNode(SINT8 node) /// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate /// At almost any gamestate there could be joiners... So just always send gamestate? cl_mode = CL_DOWNLOADSAVEGAME; -#endif +#else cl_mode = CL_CONNECTED; +#endif break; }