Don't bump while flashing

This commit is contained in:
Sally Cochenour 2019-01-30 15:02:24 -05:00
parent 9d51ef8e82
commit a3cd131017

View file

@ -1068,6 +1068,21 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|| (mobj2->player && mobj2->player->kartstuff[k_respawn])) || (mobj2->player && mobj2->player->kartstuff[k_respawn]))
return; return;
// Don't bump if you're flashing
if (mobj1->player && mobj1->player->powers[pw_flashing] > 0
&& mobj1->player->powers[pw_flashing] < K_GetKartFlashing(mobj1->player)-1)
{
mobj1->player->powers[pw_flashing]++;
return;
}
if (mobj2->player && mobj2->player->powers[pw_flashing] > 0
&& mobj2->player->powers[pw_flashing] < K_GetKartFlashing(mobj2->player)-1)
{
mobj2->player->powers[pw_flashing]++;
return;
}
// Don't bump if you've recently bumped // Don't bump if you've recently bumped
if (mobj1->player && mobj1->player->kartstuff[k_justbumped]) if (mobj1->player && mobj1->player->kartstuff[k_justbumped])
{ {