Mute music instead of pausing if lose focus

This commit is contained in:
James R 2020-09-28 11:58:24 -07:00
parent e2749f8fdc
commit a39762a8fd
2 changed files with 5 additions and 5 deletions

View file

@ -1952,7 +1952,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
S_InitMusicVolume(); // switch between digi and sequence volume
if (window_notinfocus && !cv_playmusicifunfocused.value)
I_PauseSong();
I_SetMusicVolume(0);
return true;
}
@ -2418,9 +2418,9 @@ static void PlayMusicIfUnfocused_OnChange(void)
if (window_notinfocus)
{
if (cv_playmusicifunfocused.value)
I_PauseSong();
I_SetMusicVolume(0);
else
I_ResumeSong();
S_InitMusicVolume();
}
}

View file

@ -625,7 +625,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
window_notinfocus = false;
if (!paused)
I_ResumeSong(); //resume it
S_InitMusicVolume();
if (cv_gamesounds.value)
S_EnableSound();
@ -641,7 +641,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we lost focus, pause music
window_notinfocus = true;
if (!cv_playmusicifunfocused.value)
I_PauseSong();
I_SetMusicVolume(0);
if (!cv_playsoundifunfocused.value)
S_DisableSound();