Mute music instead of pausing if lose focus

This commit is contained in:
James R 2020-09-28 11:58:24 -07:00
parent e2749f8fdc
commit a39762a8fd
2 changed files with 5 additions and 5 deletions

View file

@ -1952,7 +1952,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
S_InitMusicVolume(); // switch between digi and sequence volume S_InitMusicVolume(); // switch between digi and sequence volume
if (window_notinfocus && !cv_playmusicifunfocused.value) if (window_notinfocus && !cv_playmusicifunfocused.value)
I_PauseSong(); I_SetMusicVolume(0);
return true; return true;
} }
@ -2418,9 +2418,9 @@ static void PlayMusicIfUnfocused_OnChange(void)
if (window_notinfocus) if (window_notinfocus)
{ {
if (cv_playmusicifunfocused.value) if (cv_playmusicifunfocused.value)
I_PauseSong(); I_SetMusicVolume(0);
else else
I_ResumeSong(); S_InitMusicVolume();
} }
} }

View file

@ -625,7 +625,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
window_notinfocus = false; window_notinfocus = false;
if (!paused) if (!paused)
I_ResumeSong(); //resume it S_InitMusicVolume();
if (cv_gamesounds.value) if (cv_gamesounds.value)
S_EnableSound(); S_EnableSound();
@ -641,7 +641,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we lost focus, pause music // Tell game we lost focus, pause music
window_notinfocus = true; window_notinfocus = true;
if (!cv_playmusicifunfocused.value) if (!cv_playmusicifunfocused.value)
I_PauseSong(); I_SetMusicVolume(0);
if (!cv_playsoundifunfocused.value) if (!cv_playsoundifunfocused.value)
S_DisableSound(); S_DisableSound();