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Impl_CreateWindow: re-use "flags" for SDL_RENDERER_* flags, remove unnecessary curly braces
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4979ab6b8e
commit
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1 changed files with 7 additions and 11 deletions
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@ -1209,30 +1209,20 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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int flags = 0;
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if (rendermode == render_none) // dedicated
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{
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return SDL_TRUE; // Monster Iestyn -- not sure if it really matters what we return here tbh
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}
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if (window != NULL)
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{
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return SDL_FALSE;
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}
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if (fullscreen)
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{
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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if (borderlesswindow)
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{
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flags |= SDL_WINDOW_BORDERLESS;
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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flags |= SDL_WINDOW_OPENGL;
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}
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#endif
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// Create a window
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@ -1261,7 +1251,13 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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#endif
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if (rendermode == render_soft)
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{
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renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
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flags = 0; // Use this to set SDL_RENDERER_* flags now
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if (usesdl2soft)
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flags |= SDL_RENDERER_SOFTWARE;
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else if (cv_vidwait.value)
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flags |= SDL_RENDERER_PRESENTVSYNC;
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renderer = SDL_CreateRenderer(window, -1, flags);
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if (renderer == NULL)
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{
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CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
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