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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 21:01:04 +00:00
Fixed a bunch of things MI pointed out.
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parent
1bbbe15ee5
commit
a2dabd7041
2 changed files with 43 additions and 9 deletions
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@ -2201,14 +2201,14 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
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if ((netgame || multiplayer) && players[i].spectator)
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continue;
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if (players[i].mo->subsector->sector == targetsec)
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if (players[i].mo->subsector->sector == sec)
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;
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else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
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{
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boolean insector = false;
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for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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if (node->m_sector == targetsec)
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if (node->m_sector == sec)
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{
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insector = true;
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break;
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48
src/p_spec.c
48
src/p_spec.c
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@ -3606,16 +3606,49 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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{
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if (roversector)
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{
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if (!(players[i].mo->subsector->sector == roversector
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|| sector->flags & SF_TRIGGERSPECIAL_TOUCH))
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if (players[i].mo->subsector->sector == roversector)
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;
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else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH)
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{
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boolean insector = false;
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msecnode_t *node;
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for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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if (node->m_sector == roversector)
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{
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insector = true;
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break;
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}
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}
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if (!insector)
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goto DoneSection2;
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}
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else
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goto DoneSection2;
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if (!P_ThingIsOnThe3DFloor(players[i].mo, sector, roversector))
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goto DoneSection2;
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}
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else
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{
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if (!(players[i].mo->subsector->sector == sector
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|| sector->flags & SF_TRIGGERSPECIAL_TOUCH))
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if (players[i].mo->subsector->sector == sector)
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;
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else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH)
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{
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boolean insector = false;
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msecnode_t *node;
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for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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if (node->m_sector == sector)
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{
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insector = true;
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break;
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}
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}
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if (!insector)
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goto DoneSection2;
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}
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else
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goto DoneSection2;
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if (special == 3 && !P_MobjReadyToTrigger(players[i].mo, sector))
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@ -4429,8 +4462,9 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
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* \param player Player to check.
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* \sa P_ThingOnSpecial3DFloor, P_PlayerInSpecialSector
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*/
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static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector, sector_t *originalsector)
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static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
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{
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sector_t *originalsector = player->mo->subsector->sector;
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ffloor_t *rover;
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fixed_t topheight, bottomheight;
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@ -4683,7 +4717,7 @@ void P_PlayerInSpecialSector(player_t *player)
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originalsector = player->mo->subsector->sector;
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P_PlayerOnSpecial3DFloor(player, originalsector, originalsector); // Handle FOFs first.
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P_PlayerOnSpecial3DFloor(player, originalsector); // Handle FOFs first.
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if TELEPORTED return;
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P_RunSpecialSectorCheck(player, originalsector);
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@ -4698,7 +4732,7 @@ void P_PlayerInSpecialSector(player_t *player)
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continue;
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// Check 3D floors...
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P_PlayerOnSpecial3DFloor(player, loopsector, originalsector);
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P_PlayerOnSpecial3DFloor(player, loopsector);
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if TELEPORTED return;
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if (!(loopsector->flags & SF_TRIGGERSPECIAL_TOUCH))
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