From a1da768a87f9dd1e9e5629e224e79277dc6cd803 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Mon, 22 Oct 2018 16:26:24 -0400 Subject: [PATCH] Keep specator join request on respawn --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index f4a62b09..27767021 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2372,7 +2372,7 @@ void G_PlayerReborn(INT32 player) exiting = players[player].exiting; jointime = players[player].jointime; spectator = players[player].spectator; - pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE)); + pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE|PF_WANTSTOJOIN)); // As long as we're not in multiplayer, carry over cheatcodes from map to map if (!(netgame || multiplayer))