Keep specator join request on respawn

This commit is contained in:
TehRealSalt 2018-10-22 16:26:24 -04:00
parent 3ec228d34f
commit a1da768a87

View file

@ -2372,7 +2372,7 @@ void G_PlayerReborn(INT32 player)
exiting = players[player].exiting;
jointime = players[player].jointime;
spectator = players[player].spectator;
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE));
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE|PF_WANTSTOJOIN));
// As long as we're not in multiplayer, carry over cheatcodes from map to map
if (!(netgame || multiplayer))