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Keep specator join request on respawn
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@ -2372,7 +2372,7 @@ void G_PlayerReborn(INT32 player)
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exiting = players[player].exiting;
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jointime = players[player].jointime;
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spectator = players[player].spectator;
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pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE));
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pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE|PF_WANTSTOJOIN));
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// As long as we're not in multiplayer, carry over cheatcodes from map to map
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if (!(netgame || multiplayer))
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