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Merge branch 'public-gl-next' into public-musicplus-feature-endoflevel
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commit
a1ccb8512d
3 changed files with 14 additions and 6 deletions
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@ -1491,9 +1491,7 @@ static int mapheaderinfo_get(lua_State *L)
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if (!header->interscreen[i])
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break;
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lua_pushlstring(L, header->interscreen, i);
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} else if (fastcmp(field,"musicinterfadeout"))
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lua_pushinteger(L, header->musicinterfadeout);
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else if (fastcmp(field,"runsoc"))
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} else if (fastcmp(field,"runsoc"))
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lua_pushstring(L, header->runsoc);
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else if (fastcmp(field,"scriptname"))
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lua_pushstring(L, header->scriptname);
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@ -8828,7 +8828,7 @@ void P_PlayerThink(player_t *player)
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// so we can fade music
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if (!exitfadestarted &&
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player->exiting > 0 && player->exiting <= 1*TICRATE &&
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(!multiplayer || gametype == GT_COOP ? !mapheaderinfo[gamemap-1]->musicinterfadeout : true) &&
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(!multiplayer || gametype == GT_COOP ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) &&
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// don't fade if we're fading during intermission. follows Y_StartIntermission intertype = int_coop
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(gametype == GT_RACE || gametype == GT_COMPETITION ? countdown2 == 0 : true) && // don't fade on timeout
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player->lives > 0 && // don't fade on game over (competition)
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@ -697,7 +697,12 @@ void Y_Ticker(void)
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if (!intertic) // first time only
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{
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if (mapheaderinfo[gamemap-1]->musinterfadeout)
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if (mapheaderinfo[gamemap-1]->musinterfadeout
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#ifdef _WIN32
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// can't fade midi due to win32 volume hack
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&& S_MusicType() != MU_MID
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#endif
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)
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S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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@ -764,7 +769,12 @@ void Y_Ticker(void)
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if (!intertic) // first time only
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{
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if (mapheaderinfo[gamemap-1]->musinterfadeout)
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if (mapheaderinfo[gamemap-1]->musinterfadeout
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#ifdef _WIN32
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// can't fade midi due to win32 volume hack
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&& S_MusicType() != MU_MID
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#endif
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)
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S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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