mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-15 01:01:43 +00:00
Fix my fuckups
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
This commit is contained in:
parent
87d60eef86
commit
a181cd24cd
7 changed files with 5 additions and 166 deletions
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@ -38,7 +38,6 @@ typedef enum
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SF_HIRES = 1<<3, // Draw the sprite 2x as small?
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SF_HIRES = 1<<3, // Draw the sprite 2x as small?
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SF_NOSKID = 1<<4, // No skid particles etc
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SF_NOSKID = 1<<4, // No skid particles etc
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SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust
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SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust
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//SF_RUNONWATER = 1<<6, // Run on top of water FOFs?
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} skinflags_t;
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} skinflags_t;
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//Primary and secondary skin abilities
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//Primary and secondary skin abilities
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@ -8614,7 +8614,6 @@ struct {
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{"SF_HIRES",SF_HIRES},
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{"SF_HIRES",SF_HIRES},
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{"SF_NOSKID",SF_NOSKID},
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{"SF_NOSKID",SF_NOSKID},
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{"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST},
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{"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST},
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//{"SF_RUNONWATER",SF_RUNONWATER},
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// Character abilities!
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// Character abilities!
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// Primary
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// Primary
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@ -5113,17 +5113,16 @@ void G_GhostTicker(void)
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INT32 type = -1;
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INT32 type = -1;
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if (g->mo->skin)
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if (g->mo->skin)
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{
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{
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//skin_t *skin = (skin_t *)g->mo->skin;
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switch (ziptic & EZT_THOKMASK)
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switch (ziptic & EZT_THOKMASK)
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{
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{
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case EZT_THOK:
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case EZT_THOK:
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type = (UINT32)mobjinfo[MT_PLAYER].painchance; // skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
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type = (UINT32)mobjinfo[MT_PLAYER].painchance;
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break;
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break;
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case EZT_SPIN:
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case EZT_SPIN:
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type = (UINT32)mobjinfo[MT_PLAYER].damage; // skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
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type = (UINT32)mobjinfo[MT_PLAYER].damage;
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break;
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break;
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case EZT_REV:
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case EZT_REV:
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type = (UINT32)mobjinfo[MT_PLAYER].raisestate; // skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
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type = (UINT32)mobjinfo[MT_PLAYER].raisestate;
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break;
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break;
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}
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}
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}
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}
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@ -30,24 +30,10 @@ enum skin {
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skin_facerank,
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skin_facerank,
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skin_facewant,
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skin_facewant,
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skin_facemmap,
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skin_facemmap,
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/*skin_ability,
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skin_ability2,
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skin_thokitem,
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skin_spinitem,
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skin_revitem,
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skin_actionspd,
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skin_mindash,
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skin_maxdash,*/
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// SRB2kart
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// SRB2kart
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skin_kartspeed,
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skin_kartspeed,
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skin_kartweight,
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skin_kartweight,
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//
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//
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/*skin_normalspeed,
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skin_runspeed,
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skin_thrustfactor,
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skin_accelstart,
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skin_acceleration,
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skin_jumpfactor,*/
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skin_starttranscolor,
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skin_starttranscolor,
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skin_prefcolor,
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skin_prefcolor,
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skin_highresscale,
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skin_highresscale,
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@ -64,24 +50,10 @@ static const char *const skin_opt[] = {
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"facerank",
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"facerank",
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"facewant",
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"facewant",
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"facemmap",
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"facemmap",
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/*"ability",
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"ability2",
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"thokitem",
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"spinitem",
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"revitem",
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"actionspd",
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"mindash",
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"maxdash",*/
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// SRB2kart
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// SRB2kart
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"kartspeed",
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"kartspeed",
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"kartweight",
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"kartweight",
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//
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//
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/*"normalspeed",
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"runspeed",
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"thrustfactor",
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"accelstart",
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"acceleration",
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"jumpfactor",*/
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"starttranscolor",
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"starttranscolor",
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"prefcolor",
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"prefcolor",
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"highresscale",
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"highresscale",
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@ -139,30 +111,6 @@ static int skin_get(lua_State *L)
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break;
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break;
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lua_pushlstring(L, skin->facemmap, i);
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lua_pushlstring(L, skin->facemmap, i);
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break;
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break;
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/*case skin_ability:
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lua_pushinteger(L, skin->ability);
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break;
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case skin_ability2:
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lua_pushinteger(L, skin->ability2);
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break;
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case skin_thokitem:
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lua_pushinteger(L, skin->thokitem);
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break;
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case skin_spinitem:
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lua_pushinteger(L, skin->spinitem);
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break;
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case skin_revitem:
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lua_pushinteger(L, skin->revitem);
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break;
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case skin_actionspd:
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lua_pushfixed(L, skin->actionspd);
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break;
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case skin_mindash:
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lua_pushfixed(L, skin->mindash);
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break;
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case skin_maxdash:
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lua_pushfixed(L, skin->maxdash);
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break;*/
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// SRB2kart
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// SRB2kart
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case skin_kartspeed:
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case skin_kartspeed:
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lua_pushinteger(L, skin->kartspeed);
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lua_pushinteger(L, skin->kartspeed);
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@ -171,24 +119,6 @@ static int skin_get(lua_State *L)
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lua_pushinteger(L, skin->kartweight);
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lua_pushinteger(L, skin->kartweight);
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break;
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break;
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//
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//
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/*case skin_normalspeed:
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lua_pushfixed(L, skin->normalspeed);
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break;
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case skin_runspeed:
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lua_pushfixed(L, skin->runspeed);
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break;
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case skin_thrustfactor:
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lua_pushinteger(L, skin->thrustfactor);
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break;
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case skin_accelstart:
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lua_pushinteger(L, skin->accelstart);
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break;
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case skin_acceleration:
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lua_pushinteger(L, skin->acceleration);
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break;
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case skin_jumpfactor:
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lua_pushfixed(L, skin->jumpfactor);
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break;*/
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case skin_starttranscolor:
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case skin_starttranscolor:
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lua_pushinteger(L, skin->starttranscolor);
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lua_pushinteger(L, skin->starttranscolor);
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break;
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break;
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@ -3234,11 +3234,11 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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#endif
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#endif
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*rover->topheight;
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*rover->topheight;
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if ((/*(player->charflags & SF_RUNONWATER) && */player->mo->ceilingz-topheight >= player->mo->height)
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if ((player->mo->ceilingz-topheight >= player->mo->height)
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&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
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&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
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&& !(player->pflags & PF_SLIDING)
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&& !(player->pflags & PF_SLIDING)
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&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
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&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
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return true;
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return false;
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return false;
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return false;
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}
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}
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@ -2537,23 +2537,6 @@ static void Sk_SetDefaultValue(skin_t *skin)
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skin->kartweight = 5;
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skin->kartweight = 5;
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//
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//
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//skin->normalspeed = 36<<FRACBITS;
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//skin->runspeed = 28<<FRACBITS;
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//skin->thrustfactor = 5;
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//skin->accelstart = 96;
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//skin->acceleration = 40;
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//skin->ability = CA_NONE;
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//skin->ability2 = CA2_SPINDASH;
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//skin->jumpfactor = FRACUNIT;
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//skin->actionspd = 30<<FRACBITS;
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//skin->mindash = 15<<FRACBITS;
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//skin->maxdash = 90<<FRACBITS;
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//skin->thokitem = -1;
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//skin->spinitem = -1;
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//skin->revitem = -1;
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skin->highresscale = FRACUNIT>>1;
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skin->highresscale = FRACUNIT>>1;
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for (i = 0; i < sfx_skinsoundslot0; i++)
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for (i = 0; i < sfx_skinsoundslot0; i++)
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@ -2596,20 +2579,11 @@ void R_InitSkins(void)
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strncpy(skin->facemmap, "PLAYMMAP", 9);
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strncpy(skin->facemmap, "PLAYMMAP", 9);
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skin->prefcolor = SKINCOLOR_BLUE;
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skin->prefcolor = SKINCOLOR_BLUE;
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//skin->ability = CA_THOK;
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//skin->actionspd = 60<<FRACBITS;
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// SRB2kart
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// SRB2kart
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skin->kartspeed = 8;
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skin->kartspeed = 8;
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skin->kartweight = 2;
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skin->kartweight = 2;
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//
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//
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//skin->normalspeed = 36<<FRACBITS;
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//skin->runspeed = 28<<FRACBITS;
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//skin->thrustfactor = 5;
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//skin->accelstart = 96;
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//skin->acceleration = 40;
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skin->spritedef.numframes = sprites[SPR_PLAY].numframes;
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skin->spritedef.numframes = sprites[SPR_PLAY].numframes;
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skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
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skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
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ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
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ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
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@ -2673,31 +2647,12 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
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if (player->mo)
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if (player->mo)
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player->mo->skin = skin;
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player->mo->skin = skin;
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//player->charability = (UINT8)skin->ability;
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//player->charability2 = (UINT8)skin->ability2;
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player->charflags = (UINT32)skin->flags;
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player->charflags = (UINT32)skin->flags;
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//player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
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//player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
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//player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
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//player->actionspd = skin->actionspd;
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//player->mindash = skin->mindash;
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//player->maxdash = skin->maxdash;
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// SRB2kart
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// SRB2kart
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player->kartspeed = skin->kartspeed;
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player->kartspeed = skin->kartspeed;
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player->kartweight = skin->kartweight;
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player->kartweight = skin->kartweight;
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//player->normalspeed = skin->normalspeed;
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//player->runspeed = skin->runspeed;
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//player->thrustfactor = skin->thrustfactor;
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//player->accelstart = skin->accelstart;
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//player->acceleration = skin->acceleration;
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//player->jumpfactor = skin->jumpfactor;
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/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
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/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
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{
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{
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if (playernum == consoleplayer)
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if (playernum == consoleplayer)
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@ -2896,28 +2851,8 @@ void R_AddSkins(UINT16 wadnum)
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#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
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#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
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// character type identification
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// character type identification
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FULLPROCESS(flags)
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FULLPROCESS(flags)
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//FULLPROCESS(ability)
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//FULLPROCESS(ability2)
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//FULLPROCESS(thokitem)
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//FULLPROCESS(spinitem)
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//FULLPROCESS(revitem)
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#undef FULLPROCESS
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#undef FULLPROCESS
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#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
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//GETSPEED(normalspeed)
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//GETSPEED(runspeed)
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//GETSPEED(mindash)
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//GETSPEED(maxdash)
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//GETSPEED(actionspd)
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#undef GETSPEED
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/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
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GETINT(thrustfactor)
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GETINT(accelstart)
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GETINT(acceleration)
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#undef GETINT*/
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#define GETKARTSTAT(field) \
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#define GETKARTSTAT(field) \
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else if (!stricmp(stoken, #field)) \
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else if (!stricmp(stoken, #field)) \
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{ \
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{ \
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@ -2935,8 +2870,6 @@ void R_AddSkins(UINT16 wadnum)
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else if (!stricmp(stoken, "prefcolor"))
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else if (!stricmp(stoken, "prefcolor"))
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skin->prefcolor = K_GetKartColorByName(value);
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skin->prefcolor = K_GetKartColorByName(value);
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//else if (!stricmp(stoken, "jumpfactor"))
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//skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
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else if (!stricmp(stoken, "highresscale"))
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else if (!stricmp(stoken, "highresscale"))
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skin->highresscale = FLOAT_TO_FIXED(atof(value));
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skin->highresscale = FLOAT_TO_FIXED(atof(value));
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else
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else
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@ -3046,9 +2979,6 @@ next_token:
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HWR_AddPlayerMD2(numskins);
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HWR_AddPlayerMD2(numskins);
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#endif
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#endif
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/*if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed
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G_SetGameModified(multiplayer, true);*/
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numskins++;
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numskins++;
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}
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}
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return;
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return;
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@ -83,29 +83,11 @@ typedef struct
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char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
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char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
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char facerank[9], facewant[9], facemmap[9]; // Arbitrarily named patch lumps
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char facerank[9], facewant[9], facemmap[9]; // Arbitrarily named patch lumps
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//UINT8 ability; // ability definition
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//UINT8 ability2; // secondary ability definition
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//INT32 thokitem;
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//INT32 spinitem;
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//INT32 revitem;
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//fixed_t actionspd;
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//fixed_t mindash;
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//fixed_t maxdash;
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// SRB2kart
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// SRB2kart
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UINT8 kartspeed;
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UINT8 kartspeed;
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UINT8 kartweight;
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UINT8 kartweight;
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//
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//
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//fixed_t normalspeed; // Normal ground
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//fixed_t runspeed; // Speed that you break into your run animation
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//UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
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//UINT8 accelstart; // Acceleration if speed = 0
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//UINT8 acceleration; // Acceleration
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//fixed_t jumpfactor; // multiple of standard jump height
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// Definable color translation table
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// Definable color translation table
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UINT8 starttranscolor;
|
UINT8 starttranscolor;
|
||||||
UINT8 prefcolor;
|
UINT8 prefcolor;
|
||||||
|
|
Loading…
Reference in a new issue