Fix my fuckups

Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
This commit is contained in:
wolfy852 2019-03-06 22:28:06 -06:00
parent 87d60eef86
commit a181cd24cd
7 changed files with 5 additions and 166 deletions

View file

@ -38,7 +38,6 @@ typedef enum
SF_HIRES = 1<<3, // Draw the sprite 2x as small? SF_HIRES = 1<<3, // Draw the sprite 2x as small?
SF_NOSKID = 1<<4, // No skid particles etc SF_NOSKID = 1<<4, // No skid particles etc
SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust
//SF_RUNONWATER = 1<<6, // Run on top of water FOFs?
} skinflags_t; } skinflags_t;
//Primary and secondary skin abilities //Primary and secondary skin abilities

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@ -8614,7 +8614,6 @@ struct {
{"SF_HIRES",SF_HIRES}, {"SF_HIRES",SF_HIRES},
{"SF_NOSKID",SF_NOSKID}, {"SF_NOSKID",SF_NOSKID},
{"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST}, {"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST},
//{"SF_RUNONWATER",SF_RUNONWATER},
// Character abilities! // Character abilities!
// Primary // Primary

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@ -5113,17 +5113,16 @@ void G_GhostTicker(void)
INT32 type = -1; INT32 type = -1;
if (g->mo->skin) if (g->mo->skin)
{ {
//skin_t *skin = (skin_t *)g->mo->skin;
switch (ziptic & EZT_THOKMASK) switch (ziptic & EZT_THOKMASK)
{ {
case EZT_THOK: case EZT_THOK:
type = (UINT32)mobjinfo[MT_PLAYER].painchance; // skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; type = (UINT32)mobjinfo[MT_PLAYER].painchance;
break; break;
case EZT_SPIN: case EZT_SPIN:
type = (UINT32)mobjinfo[MT_PLAYER].damage; // skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; type = (UINT32)mobjinfo[MT_PLAYER].damage;
break; break;
case EZT_REV: case EZT_REV:
type = (UINT32)mobjinfo[MT_PLAYER].raisestate; // skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; type = (UINT32)mobjinfo[MT_PLAYER].raisestate;
break; break;
} }
} }

View file

@ -30,24 +30,10 @@ enum skin {
skin_facerank, skin_facerank,
skin_facewant, skin_facewant,
skin_facemmap, skin_facemmap,
/*skin_ability,
skin_ability2,
skin_thokitem,
skin_spinitem,
skin_revitem,
skin_actionspd,
skin_mindash,
skin_maxdash,*/
// SRB2kart // SRB2kart
skin_kartspeed, skin_kartspeed,
skin_kartweight, skin_kartweight,
// //
/*skin_normalspeed,
skin_runspeed,
skin_thrustfactor,
skin_accelstart,
skin_acceleration,
skin_jumpfactor,*/
skin_starttranscolor, skin_starttranscolor,
skin_prefcolor, skin_prefcolor,
skin_highresscale, skin_highresscale,
@ -64,24 +50,10 @@ static const char *const skin_opt[] = {
"facerank", "facerank",
"facewant", "facewant",
"facemmap", "facemmap",
/*"ability",
"ability2",
"thokitem",
"spinitem",
"revitem",
"actionspd",
"mindash",
"maxdash",*/
// SRB2kart // SRB2kart
"kartspeed", "kartspeed",
"kartweight", "kartweight",
// //
/*"normalspeed",
"runspeed",
"thrustfactor",
"accelstart",
"acceleration",
"jumpfactor",*/
"starttranscolor", "starttranscolor",
"prefcolor", "prefcolor",
"highresscale", "highresscale",
@ -139,30 +111,6 @@ static int skin_get(lua_State *L)
break; break;
lua_pushlstring(L, skin->facemmap, i); lua_pushlstring(L, skin->facemmap, i);
break; break;
/*case skin_ability:
lua_pushinteger(L, skin->ability);
break;
case skin_ability2:
lua_pushinteger(L, skin->ability2);
break;
case skin_thokitem:
lua_pushinteger(L, skin->thokitem);
break;
case skin_spinitem:
lua_pushinteger(L, skin->spinitem);
break;
case skin_revitem:
lua_pushinteger(L, skin->revitem);
break;
case skin_actionspd:
lua_pushfixed(L, skin->actionspd);
break;
case skin_mindash:
lua_pushfixed(L, skin->mindash);
break;
case skin_maxdash:
lua_pushfixed(L, skin->maxdash);
break;*/
// SRB2kart // SRB2kart
case skin_kartspeed: case skin_kartspeed:
lua_pushinteger(L, skin->kartspeed); lua_pushinteger(L, skin->kartspeed);
@ -171,24 +119,6 @@ static int skin_get(lua_State *L)
lua_pushinteger(L, skin->kartweight); lua_pushinteger(L, skin->kartweight);
break; break;
// //
/*case skin_normalspeed:
lua_pushfixed(L, skin->normalspeed);
break;
case skin_runspeed:
lua_pushfixed(L, skin->runspeed);
break;
case skin_thrustfactor:
lua_pushinteger(L, skin->thrustfactor);
break;
case skin_accelstart:
lua_pushinteger(L, skin->accelstart);
break;
case skin_acceleration:
lua_pushinteger(L, skin->acceleration);
break;
case skin_jumpfactor:
lua_pushfixed(L, skin->jumpfactor);
break;*/
case skin_starttranscolor: case skin_starttranscolor:
lua_pushinteger(L, skin->starttranscolor); lua_pushinteger(L, skin->starttranscolor);
break; break;

View file

@ -3234,11 +3234,11 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
#endif #endif
*rover->topheight; *rover->topheight;
if ((/*(player->charflags & SF_RUNONWATER) && */player->mo->ceilingz-topheight >= player->mo->height) if ((player->mo->ceilingz-topheight >= player->mo->height)
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale) && (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
&& !(player->pflags & PF_SLIDING) && !(player->pflags & PF_SLIDING)
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale)) && abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
return true; return false;
return false; return false;
} }

View file

@ -2537,23 +2537,6 @@ static void Sk_SetDefaultValue(skin_t *skin)
skin->kartweight = 5; skin->kartweight = 5;
// //
//skin->normalspeed = 36<<FRACBITS;
//skin->runspeed = 28<<FRACBITS;
//skin->thrustfactor = 5;
//skin->accelstart = 96;
//skin->acceleration = 40;
//skin->ability = CA_NONE;
//skin->ability2 = CA2_SPINDASH;
//skin->jumpfactor = FRACUNIT;
//skin->actionspd = 30<<FRACBITS;
//skin->mindash = 15<<FRACBITS;
//skin->maxdash = 90<<FRACBITS;
//skin->thokitem = -1;
//skin->spinitem = -1;
//skin->revitem = -1;
skin->highresscale = FRACUNIT>>1; skin->highresscale = FRACUNIT>>1;
for (i = 0; i < sfx_skinsoundslot0; i++) for (i = 0; i < sfx_skinsoundslot0; i++)
@ -2596,20 +2579,11 @@ void R_InitSkins(void)
strncpy(skin->facemmap, "PLAYMMAP", 9); strncpy(skin->facemmap, "PLAYMMAP", 9);
skin->prefcolor = SKINCOLOR_BLUE; skin->prefcolor = SKINCOLOR_BLUE;
//skin->ability = CA_THOK;
//skin->actionspd = 60<<FRACBITS;
// SRB2kart // SRB2kart
skin->kartspeed = 8; skin->kartspeed = 8;
skin->kartweight = 2; skin->kartweight = 2;
// //
//skin->normalspeed = 36<<FRACBITS;
//skin->runspeed = 28<<FRACBITS;
//skin->thrustfactor = 5;
//skin->accelstart = 96;
//skin->acceleration = 40;
skin->spritedef.numframes = sprites[SPR_PLAY].numframes; skin->spritedef.numframes = sprites[SPR_PLAY].numframes;
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes; skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0); ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
@ -2673,31 +2647,12 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (player->mo) if (player->mo)
player->mo->skin = skin; player->mo->skin = skin;
//player->charability = (UINT8)skin->ability;
//player->charability2 = (UINT8)skin->ability2;
player->charflags = (UINT32)skin->flags; player->charflags = (UINT32)skin->flags;
//player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
//player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
//player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
//player->actionspd = skin->actionspd;
//player->mindash = skin->mindash;
//player->maxdash = skin->maxdash;
// SRB2kart // SRB2kart
player->kartspeed = skin->kartspeed; player->kartspeed = skin->kartspeed;
player->kartweight = skin->kartweight; player->kartweight = skin->kartweight;
//player->normalspeed = skin->normalspeed;
//player->runspeed = skin->runspeed;
//player->thrustfactor = skin->thrustfactor;
//player->accelstart = skin->accelstart;
//player->acceleration = skin->acceleration;
//player->jumpfactor = skin->jumpfactor;
/*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking)) /*if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
{ {
if (playernum == consoleplayer) if (playernum == consoleplayer)
@ -2896,28 +2851,8 @@ void R_AddSkins(UINT16 wadnum)
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value); #define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
// character type identification // character type identification
FULLPROCESS(flags) FULLPROCESS(flags)
//FULLPROCESS(ability)
//FULLPROCESS(ability2)
//FULLPROCESS(thokitem)
//FULLPROCESS(spinitem)
//FULLPROCESS(revitem)
#undef FULLPROCESS #undef FULLPROCESS
#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
//GETSPEED(normalspeed)
//GETSPEED(runspeed)
//GETSPEED(mindash)
//GETSPEED(maxdash)
//GETSPEED(actionspd)
#undef GETSPEED
/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
GETINT(thrustfactor)
GETINT(accelstart)
GETINT(acceleration)
#undef GETINT*/
#define GETKARTSTAT(field) \ #define GETKARTSTAT(field) \
else if (!stricmp(stoken, #field)) \ else if (!stricmp(stoken, #field)) \
{ \ { \
@ -2935,8 +2870,6 @@ void R_AddSkins(UINT16 wadnum)
else if (!stricmp(stoken, "prefcolor")) else if (!stricmp(stoken, "prefcolor"))
skin->prefcolor = K_GetKartColorByName(value); skin->prefcolor = K_GetKartColorByName(value);
//else if (!stricmp(stoken, "jumpfactor"))
//skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
else if (!stricmp(stoken, "highresscale")) else if (!stricmp(stoken, "highresscale"))
skin->highresscale = FLOAT_TO_FIXED(atof(value)); skin->highresscale = FLOAT_TO_FIXED(atof(value));
else else
@ -3046,9 +2979,6 @@ next_token:
HWR_AddPlayerMD2(numskins); HWR_AddPlayerMD2(numskins);
#endif #endif
/*if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed
G_SetGameModified(multiplayer, true);*/
numskins++; numskins++;
} }
return; return;

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@ -83,29 +83,11 @@ typedef struct
char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long) char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
char facerank[9], facewant[9], facemmap[9]; // Arbitrarily named patch lumps char facerank[9], facewant[9], facemmap[9]; // Arbitrarily named patch lumps
//UINT8 ability; // ability definition
//UINT8 ability2; // secondary ability definition
//INT32 thokitem;
//INT32 spinitem;
//INT32 revitem;
//fixed_t actionspd;
//fixed_t mindash;
//fixed_t maxdash;
// SRB2kart // SRB2kart
UINT8 kartspeed; UINT8 kartspeed;
UINT8 kartweight; UINT8 kartweight;
// //
//fixed_t normalspeed; // Normal ground
//fixed_t runspeed; // Speed that you break into your run animation
//UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
//UINT8 accelstart; // Acceleration if speed = 0
//UINT8 acceleration; // Acceleration
//fixed_t jumpfactor; // multiple of standard jump height
// Definable color translation table // Definable color translation table
UINT8 starttranscolor; UINT8 starttranscolor;
UINT8 prefcolor; UINT8 prefcolor;