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Merge branch 'reference-count-fixes' into 'master'
Fixes an issue where mobjs with shadows would never get freed, See merge request KartKrew/Kart-Public!314
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commit
a12aaf40ce
2 changed files with 7 additions and 3 deletions
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@ -1034,7 +1034,10 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
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{
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P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
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if (!func(mobj))
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{
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P_SetTarget(&bnext, NULL);
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return false;
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}
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if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
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|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
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{
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@ -1042,6 +1045,7 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
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return true;
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}
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}
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P_SetTarget(&bnext, NULL);
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return true;
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}
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@ -9893,6 +9893,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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}
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if (!(mobj->flags & MF_NOTHINK))
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P_AddThinker(&mobj->thinker); // Needs to come before the shadow spawn, or else the shadow's reference gets forgotten
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switch (mobj->type)
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{
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case MT_PLAYER:
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@ -9916,9 +9919,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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}
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if (!(mobj->flags & MF_NOTHINK))
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P_AddThinker(&mobj->thinker);
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// Call action functions when the state is set
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if (st->action.acp1 && (mobj->flags & MF_RUNSPAWNFUNC))
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{
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