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Fix sector floordata/ceilingdata/lightingdata pointers not being NULL when they should be
This fixes ERCZ's lava falls not moving after joining a netgame at that stage. Possibly explains other various floor/ceiling related netgame quirks that haven't been noticed until now, maybe even in multiplayer levels.
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1 changed files with 7 additions and 0 deletions
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@ -2607,6 +2607,7 @@ static void P_NetUnArchiveThinkers(void)
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thinker_t *next;
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UINT8 tclass;
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UINT8 restoreNum = false;
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UINT32 i;
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if (READUINT32(save_p) != ARCHIVEBLOCK_THINKERS)
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I_Error("Bad $$$.sav at archive block Thinkers");
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@ -2627,6 +2628,12 @@ static void P_NetUnArchiveThinkers(void)
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iquetail = iquehead = 0;
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P_InitThinkers();
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// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
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for (i = 0; i < numsectors; i++)
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{
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sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL;
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}
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// read in saved thinkers
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for (;;)
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{
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