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Item Throw distance/height experimentation
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parent
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commit
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1 changed files with 9 additions and 12 deletions
21
src/k_kart.c
21
src/k_kart.c
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@ -1920,13 +1920,13 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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switch (cv_kartcc.value)
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switch (cv_kartcc.value)
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{
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{
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case 50:
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case 50:
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PROJSPEED = 85*FRACUNIT; // Avg Speed is 34
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PROJSPEED = 40*FRACUNIT; // Avg Speed is 34
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break;
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break;
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case 150:
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case 150:
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PROJSPEED = 120*FRACUNIT; // Avg Speed is 48
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PROJSPEED = 60*FRACUNIT; // Avg Speed is 48
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break;
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break;
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default:
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default:
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PROJSPEED = 102*FRACUNIT+FRACUNIT/2; // Avg Speed is 41
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PROJSPEED = 50*FRACUNIT; // Avg Speed is 41
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break;
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break;
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}
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}
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@ -2029,7 +2029,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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if (dir == 1 || dir == 2)
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if (dir == 1 || dir == 2)
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{
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{
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// Shoot forward
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// Shoot forward
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing);
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
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mo->threshold = 10;
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mo->threshold = 10;
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@ -2043,22 +2043,19 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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INT32 HEIGHT;
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INT32 HEIGHT;
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if (dir == 2)
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if (dir == 2)
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HEIGHT = 16*FRACUNIT + player->mo->momz;
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HEIGHT = 30*FRACUNIT + player->mo->momz;
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else
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else
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HEIGHT = 8*FRACUNIT + player->mo->momz;
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HEIGHT = 20*FRACUNIT + player->mo->momz;
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if (HEIGHT > 64*FRACUNIT)
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mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED);
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HEIGHT = 64*FRACUNIT;
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mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED);
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mo->momx = FixedMul(FINECOSINE(fa), PROJSPEED);
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mo->momy = FixedMul(FINESINE(fa), PROJSPEED);
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mo->momz = HEIGHT;
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mo->momz = HEIGHT;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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if (player->mo->eflags & MFE_VERTICALFLIP)
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mo->eflags |= MFE_VERTICALFLIP;
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mo->eflags |= MFE_VERTICALFLIP;
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}
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}
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mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, MT_FIREDITEM);
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mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
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P_SetTarget(&throwmo->target, player->mo);
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P_SetTarget(&throwmo->target, player->mo);
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throwmo->movecount = 0; // above player
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throwmo->movecount = 0; // above player
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}
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}
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