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Merge branch 'gamepad-tweaks' into 'next'
Gamepad Improvements: Round 2 See merge request KartKrew/Kart-Public!24
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commit
9fb290577a
3 changed files with 9 additions and 2 deletions
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@ -2076,7 +2076,8 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
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I_OsPolling();
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key = I_GetKey();
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if (key == KEY_ESCAPE || key == KEY_JOY1+1)
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// Any key can be used to abort network connection
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if (key != KEY_NULL)
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{
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
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@ -120,7 +120,7 @@ void G_MapEventsToControls(event_t *ev)
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case ev_joystick2: // buttons are virtual keys
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i = ev->data1;
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if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
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if (i >= JOYAXISSET || menuactive)
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break;
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if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
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if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
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@ -1184,6 +1184,12 @@ boolean HU_Responder(event_t *ev)
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|| ev->data1 == KEY_LALT || ev->data1 == KEY_RALT)
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return true;
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// Ignore non-keyboard keys, except when the talk key is bound
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if (ev->data1 >= KEY_MOUSE1
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&& (ev->data1 != gamecontrol[gc_talkkey][0]
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&& ev->data1 != gamecontrol[gc_talkkey][1]))
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return false;
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c = (INT32)ev->data1;
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// I know this looks very messy but this works. If it ain't broke, don't fix it!
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