diff --git a/src/r_things.c b/src/r_things.c index c5308562..e8086f8b 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -697,19 +697,6 @@ void R_DrawMaskedColumn(column_t *column) // quick fix... something more proper should be done!!! if (ylookup[dc_yl]) colfunc(); - else if (colfunc == R_DrawColumn_8 -#ifdef USEASM - || colfunc == R_DrawColumn_8_ASM || colfunc == R_DrawColumn_8_MMX -#endif - ) - { - static INT32 first = 1; - if (first) - { - CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__); - first = 0; - } - } } column = (column_t *)((UINT8 *)column + column->length + 4); } @@ -768,19 +755,6 @@ static void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) // Still drawn by R_DrawColumn. if (ylookup[dc_yl]) colfunc(); - else if (colfunc == R_DrawColumn_8 -#ifdef USEASM - || colfunc == R_DrawColumn_8_ASM || colfunc == R_DrawColumn_8_MMX -#endif - ) - { - static INT32 first = 1; - if (first) - { - CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__); - first = 0; - } - } Z_Free(dc_source); } column = (column_t *)((UINT8 *)column + column->length + 4); @@ -801,7 +775,7 @@ static void R_DrawVisSprite(vissprite_t *vis) #endif fixed_t frac; patch_t *patch = W_CacheLumpNum(vis->patch, PU_CACHE); - fixed_t this_scale = vis->mobj->scale; + fixed_t this_scale = vis->thingscale; INT32 x1, x2; INT64 overflow_test; @@ -932,8 +906,11 @@ static void R_DrawVisSprite(vissprite_t *vis) #if 1 // Something is occasionally setting 1px-wide sprites whose frac is exactly the width of the sprite, causing crashes due to // accessing invalid column info. Until the cause is found, let's try to correct those manually... - while (frac + vis->xiscale*(vis->x2-vis->x1) > SHORT(patch->width)<x2 >= vis->x1) - vis->x2--; + { + fixed_t temp = ((frac + vis->xiscale*(vis->x2-vis->x1))>>FRACBITS) - SHORT(patch->width); + if (temp > 0) + vis->x2 -= temp; + } #endif for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale) @@ -1482,6 +1459,8 @@ static void R_ProjectSprite(mobj_t *thing) vis->scale += scalestep*(vis->x1 - x1); } + vis->thingscale = interp.scale; + //Fab: lumppat is the lump number of the patch to use, this is different // than lumpid for sprites-in-pwad : the graphics are patched vis->patch = sprframe->lumppat[rot]; @@ -1697,6 +1676,8 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) vis->startfrac = 0; vis->xiscale = iscale; + vis->thingscale = interp.scale; + if (vis->x1 > x1) vis->startfrac += vis->xiscale*(vis->x1-x1); diff --git a/src/r_things.h b/src/r_things.h index 697cde25..b80ffa71 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -159,6 +159,8 @@ typedef struct vissprite_s boolean vflip; // Flip vertically boolean isScaled; INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing + + fixed_t thingscale; } vissprite_t; // A drawnode is something that points to a 3D floor, 3D side, or masked