mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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Fix warnings
Remove entries from dehacked, remove P_DoJump, remove debug stuff
This commit is contained in:
parent
5dc30cdac8
commit
9e15486926
6 changed files with 13 additions and 243 deletions
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@ -8642,27 +8642,6 @@ struct {
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// Character flags (skinflags_t)
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// Character flags (skinflags_t)
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{"SF_HIRES",SF_HIRES},
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{"SF_HIRES",SF_HIRES},
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// Character abilities!
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// Primary
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{"CA_NONE",CA_NONE}, // now slot 0!
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{"CA_THOK",CA_THOK},
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{"CA_FLY",CA_FLY},
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{"CA_GLIDEANDCLIMB",CA_GLIDEANDCLIMB},
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{"CA_HOMINGTHOK",CA_HOMINGTHOK},
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{"CA_DOUBLEJUMP",CA_DOUBLEJUMP},
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{"CA_FLOAT",CA_FLOAT},
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{"CA_SLOWFALL",CA_SLOWFALL},
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{"CA_SWIM",CA_SWIM},
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{"CA_TELEKINESIS",CA_TELEKINESIS},
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{"CA_FALLSWITCH",CA_FALLSWITCH},
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{"CA_JUMPBOOST",CA_JUMPBOOST},
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{"CA_AIRDRILL",CA_AIRDRILL},
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{"CA_JUMPTHOK",CA_JUMPTHOK},
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// Secondary
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{"CA2_NONE",CA2_NONE}, // now slot 0!
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{"CA2_SPINDASH",CA2_SPINDASH},
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{"CA2_MULTIABILITY",CA2_MULTIABILITY},
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// Sound flags
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// Sound flags
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{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
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{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
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{"SF_NOMULTIPLESOUND",SF_NOMULTIPLESOUND},
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{"SF_NOMULTIPLESOUND",SF_NOMULTIPLESOUND},
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@ -2338,7 +2338,6 @@ void G_PlayerReborn(INT32 player)
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INT16 starpostz;
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INT16 starpostz;
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INT32 starpostnum;
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INT32 starpostnum;
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INT32 starpostangle;
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INT32 starpostangle;
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fixed_t jumpfactor;
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INT32 exiting;
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INT32 exiting;
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INT16 numboxes;
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INT16 numboxes;
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INT16 totalring;
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INT16 totalring;
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@ -2390,6 +2389,7 @@ void G_PlayerReborn(INT32 player)
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kartspeed = players[player].kartspeed;
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kartspeed = players[player].kartspeed;
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kartweight = players[player].kartweight;
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kartweight = players[player].kartweight;
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//
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//
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charflags = players[player].charflags;
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starposttime = players[player].starposttime;
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starposttime = players[player].starposttime;
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starpostx = players[player].starpostx;
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starpostx = players[player].starpostx;
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@ -946,17 +946,6 @@ static int lib_pHomingAttack(lua_State *L)
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return 1;
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return 1;
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}*/
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}*/
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static int lib_pDoJump(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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boolean soundandstate = (boolean)lua_opttrueboolean(L, 2);
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NOHUD
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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P_DoJump(player, soundandstate);
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return 0;
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}
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static int lib_pSpawnThokMobj(lua_State *L)
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static int lib_pSpawnThokMobj(lua_State *L)
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{
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -2645,7 +2634,6 @@ static luaL_Reg lib[] = {
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{"P_NukeEnemies",lib_pNukeEnemies},
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{"P_NukeEnemies",lib_pNukeEnemies},
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{"P_HomingAttack",lib_pHomingAttack},
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{"P_HomingAttack",lib_pHomingAttack},
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//{"P_SuperReady",lib_pSuperReady},
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//{"P_SuperReady",lib_pSuperReady},
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{"P_DoJump",lib_pDoJump},
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{"P_SpawnThokMobj",lib_pSpawnThokMobj},
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{"P_SpawnThokMobj",lib_pSpawnThokMobj},
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{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
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{"P_SpawnSpinMobj",lib_pSpawnSpinMobj},
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{"P_Telekinesis",lib_pTelekinesis},
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{"P_Telekinesis",lib_pTelekinesis},
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@ -178,7 +178,6 @@ boolean P_LookForEnemies(player_t *player);
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void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
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void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
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void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
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void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
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//boolean P_SuperReady(player_t *player);
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//boolean P_SuperReady(player_t *player);
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void P_DoJump(player_t *player, boolean soundandstate);
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boolean P_AnalogMove(player_t *player);
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boolean P_AnalogMove(player_t *player);
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/*boolean P_TransferToNextMare(player_t *player);
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/*boolean P_TransferToNextMare(player_t *player);
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UINT8 P_FindLowestMare(void);*/
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UINT8 P_FindLowestMare(void);*/
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204
src/p_user.c
204
src/p_user.c
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@ -3634,195 +3634,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
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}
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}
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*/
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*/
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//
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// P_DoJump
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//
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// Jump routine for the player
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//
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void P_DoJump(player_t *player, boolean soundandstate)
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{
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fixed_t factor;
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const fixed_t dist6 = FixedMul(FixedDiv(player->speed, player->mo->scale), player->actionspd)/20;
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return;
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if (player->pflags & PF_JUMPSTASIS)
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return;
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if (!player->jumpfactor)
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return;
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if (player->kartstuff[k_spinouttimer]) // SRB2kart
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return;
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/* // SRB2kart - climbing in a kart?
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if (player->climbing)
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{
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// Jump this high.
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if (player->powers[pw_super])
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player->mo->momz = 5*FRACUNIT;
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else if (player->mo->eflags & MFE_UNDERWATER)
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player->mo->momz = 2*FRACUNIT;
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else
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player->mo->momz = 15*(FRACUNIT/4);
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player->mo->angle = player->mo->angle - ANGLE_180; // Turn around from the wall you were climbing.
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if (player == &players[consoleplayer])
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localangle = player->mo->angle; // Adjust the local control angle.
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else if (player == &players[secondarydisplayplayer])
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localangle2 = player->mo->angle;
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else if (player == &players[thirddisplayplayer])
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localangle3 = player->mo->angle;
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else if (player == &players[fourthdisplayplayer])
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localangle4 = player->mo->angle;
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player->climbing = 0; // Stop climbing, duh!
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P_InstaThrust(player->mo, player->mo->angle, FixedMul(6*FRACUNIT, player->mo->scale)); // Jump off the wall.
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}
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// Quicksand jumping.
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else if (P_InQuicksand(player->mo))
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{
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if (player->mo->ceilingz-player->mo->floorz <= player->mo->height-1)
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return;
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player->mo->momz += (39*(FRACUNIT/4))>>1;
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if (player->mo->momz >= 6*FRACUNIT)
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player->mo->momz = 6*FRACUNIT; //max momz in quicksand
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else if (player->mo->momz < 0) // still descending?
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player->mo->momz = (39*(FRACUNIT/4))>>1; // just default to the jump height.
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}
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else*/ if (!(player->pflags & PF_JUMPED)) // Spin Attack
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{
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if (player->mo->ceilingz-player->mo->floorz <= player->mo->height-1)
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return;
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// Jump this high.
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if (player->pflags & PF_CARRIED)
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{
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player->mo->momz = 9*FRACUNIT;
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player->pflags &= ~PF_CARRIED;
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/*if (player-players == consoleplayer && botingame)
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CV_SetValue(&cv_analog2, true);*/
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}
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else if (player->pflags & PF_ITEMHANG)
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{
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player->mo->momz = 9*FRACUNIT;
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player->pflags &= ~PF_ITEMHANG;
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}
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else if (player->pflags & PF_ROPEHANG)
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{
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player->mo->momz = 12*FRACUNIT;
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player->pflags &= ~PF_ROPEHANG;
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P_SetTarget(&player->mo->tracer, NULL);
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}
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else if (player->mo->eflags & MFE_GOOWATER)
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{
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player->mo->momz = 7*FRACUNIT;
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/*if (player->charability == CA_JUMPBOOST && onground)
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{
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if (player->charability2 == CA2_MULTIABILITY)
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player->mo->momz += FixedMul(FRACUNIT/4, dist6);
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else
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player->mo->momz += FixedMul(FRACUNIT/8, dist6);
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}*/
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}
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else if (maptol & TOL_NIGHTS)
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player->mo->momz = 24*FRACUNIT;
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else
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player->mo->momz = 3*FRACUNIT; // Kart jump momentum.
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/* // SRB2kart - Okay enough of that.
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else if (player->powers[pw_super])
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{
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if (player->charability == CA_FLOAT)
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player->mo->momz = 28*FRACUNIT; //Obscene jump height anyone?
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else if (player->charability == CA_SLOWFALL)
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player->mo->momz = 37*(FRACUNIT/2); //Less obscene because during super, floating propells oneself upward.
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else // Default super jump momentum.
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player->mo->momz = 13*FRACUNIT;
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// Add a boost for super characters with float/slowfall and multiability.
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if (player->charability2 == CA2_MULTIABILITY &&
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(player->charability == CA_FLOAT || player->charability == CA_SLOWFALL))
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player->mo->momz += 2*FRACUNIT;
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else if (player->charability == CA_JUMPBOOST)
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{
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if (player->charability2 == CA2_MULTIABILITY)
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player->mo->momz += FixedMul(FRACUNIT/4, dist6);
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else
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player->mo->momz += FixedMul(FRACUNIT/8, dist6);
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}
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}
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else if (player->charability2 == CA2_MULTIABILITY &&
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(player->charability == CA_DOUBLEJUMP || player->charability == CA_FLOAT || player->charability == CA_SLOWFALL))
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{
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// Multiability exceptions, since some abilities cannot effectively use it and need a boost.
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if (player->charability == CA_DOUBLEJUMP)
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player->mo->momz = 23*(FRACUNIT/2); // Increased jump height instead of infinite jumps.
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else if (player->charability == CA_FLOAT || player->charability == CA_SLOWFALL)
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player->mo->momz = 12*FRACUNIT; // Increased jump height due to ineffective repeat.
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}
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else
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{
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player->mo->momz = 39*(FRACUNIT/4); // Default jump momentum.
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if (player->charability == CA_JUMPBOOST && onground)
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{
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if (player->charability2 == CA2_MULTIABILITY)
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player->mo->momz += FixedMul(FRACUNIT/4, dist6);
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else
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player->mo->momz += FixedMul(FRACUNIT/8, dist6);
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}
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}
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*/
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// Reduce player momz by 58.5% when underwater.
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if (player->mo->eflags & MFE_UNDERWATER)
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player->mo->momz = FixedMul(player->mo->momz, FixedDiv(117*FRACUNIT, 200*FRACUNIT));
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player->jumping = 1;
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}
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factor = player->jumpfactor;
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if (twodlevel || (player->mo->flags2 & MF2_TWOD))
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factor += player->jumpfactor / 10;
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P_SetObjectMomZ(player->mo, FixedMul(factor, player->mo->momz), false); // Custom height
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// set just an eensy above the ground
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if (player->mo->eflags & MFE_VERTICALFLIP)
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{
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player->mo->z--;
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if (player->mo->pmomz < 0)
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player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
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else
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player->mo->pmomz = 0;
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}
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else
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{
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player->mo->z++;
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if (player->mo->pmomz > 0)
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player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
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else
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player->mo->pmomz = 0;
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}
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player->mo->eflags &= ~MFE_APPLYPMOMZ;
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player->pflags |= PF_JUMPED;
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if (soundandstate)
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{
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if (!player->spectator)
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S_StartSound(player->mo, sfx_jump); // Play jump sound!
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/* // SRB2kart - don't need jump frames
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if (!(player->charability2 == CA2_SPINDASH))
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P_SetPlayerMobjState(player->mo, S_PLAY_SPRING);
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else
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P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
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*/
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}
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}
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//
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//
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// P_DoSpinDash
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// P_DoSpinDash
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//
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//
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@ -3946,7 +3757,7 @@ void P_DoJumpShield(player_t *player)
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return;
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return;
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player->pflags &= ~PF_JUMPED;
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player->pflags &= ~PF_JUMPED;
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P_DoJump(player, false);
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//P_DoJump(player, false);
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player->pflags &= ~PF_JUMPED;
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player->pflags &= ~PF_JUMPED;
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player->secondjump = 0;
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player->secondjump = 0;
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player->jumping = 0;
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player->jumping = 0;
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@ -4091,7 +3902,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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// Jump S3&K style while in quicksand.
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// Jump S3&K style while in quicksand.
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if (P_InQuicksand(player->mo))
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if (P_InQuicksand(player->mo))
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{
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{
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P_DoJump(player, true);
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//P_DoJump(player, true);
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player->secondjump = 0;
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player->secondjump = 0;
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player->pflags &= ~PF_THOKKED;
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player->pflags &= ~PF_THOKKED;
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}
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}
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@ -4099,7 +3910,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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// can't jump while in air, can't jump while jumping
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// can't jump while in air, can't jump while jumping
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if (onground || player->climbing || player->pflags & (PF_CARRIED|PF_ITEMHANG|PF_ROPEHANG))
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if (onground || player->climbing || player->pflags & (PF_CARRIED|PF_ITEMHANG|PF_ROPEHANG))
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{
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{
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P_DoJump(player, true);
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//P_DoJump(player, true);
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player->secondjump = 0;
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player->secondjump = 0;
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player->pflags &= ~PF_THOKKED;
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player->pflags &= ~PF_THOKKED;
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}
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}
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@ -6538,13 +6349,6 @@ static void P_MovePlayer(player_t *player)
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P_SetPlayerMobjState(player->mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
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P_SetPlayerMobjState(player->mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
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}
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}
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// Cap the speed limit on a spindash
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// Up the 60*FRACUNIT number to boost faster, you speed demon you!
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if (player->dashspeed > FixedMul(player->maxdash, player->mo->scale))
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player->dashspeed = FixedMul(player->maxdash, player->mo->scale);
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else if (player->dashspeed > 0 && player->dashspeed < FixedMul(player->mindash, player->mo->scale))
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||||||
player->dashspeed = FixedMul(player->mindash, player->mo->scale);
|
|
||||||
|
|
||||||
if (/*!(player->charability == CA_GLIDEANDCLIMB) ||*/ player->gotflag) // If you can't glide, then why the heck would you be gliding?
|
if (/*!(player->charability == CA_GLIDEANDCLIMB) ||*/ player->gotflag) // If you can't glide, then why the heck would you be gliding?
|
||||||
{
|
{
|
||||||
/* // SRB2kart - ???
|
/* // SRB2kart - ???
|
||||||
|
@ -6798,7 +6602,7 @@ static void P_MovePlayer(player_t *player)
|
||||||
P_DoSpinDash(player, cmd);
|
P_DoSpinDash(player, cmd);
|
||||||
*/
|
*/
|
||||||
// jumping
|
// jumping
|
||||||
P_DoJumpStuff(player, cmd);
|
//P_DoJumpStuff(player, cmd);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
// If you're not spinning, you'd better not be spindashing!
|
// If you're not spinning, you'd better not be spindashing!
|
||||||
|
|
|
@ -573,17 +573,17 @@ static void ST_drawDebugInfo(void)
|
||||||
|
|
||||||
if (cv_debug & DBG_DETAILED)
|
if (cv_debug & DBG_DETAILED)
|
||||||
{
|
{
|
||||||
V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield]));
|
//V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield]));
|
||||||
V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT));
|
V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT));
|
||||||
V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, FixedMul(stplyr->maxdash,stplyr->mo->scale)>>FRACBITS));
|
//V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, FixedMul(stplyr->maxdash,stplyr->mo->scale)>>FRACBITS));
|
||||||
V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
|
//V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]));
|
||||||
|
|
||||||
// Flags
|
// Flags
|
||||||
V_DrawRightAlignedString(304-64, height - 72, V_MONOSPACE, "Flags:");
|
//V_DrawRightAlignedString(304-64, height - 72, V_MONOSPACE, "Flags:");
|
||||||
V_DrawString(304-60, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM");
|
//V_DrawString(304-60, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM");
|
||||||
V_DrawString(304-40, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD");
|
//V_DrawString(304-40, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD");
|
||||||
V_DrawString(304-20, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP");
|
//V_DrawString(304-20, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP");
|
||||||
V_DrawString(304, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST");
|
//V_DrawString(304, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST");
|
||||||
|
|
||||||
V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
|
V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS));
|
||||||
V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
|
V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS));
|
||||||
|
|
Loading…
Reference in a new issue