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Negative Light
Light no longer goes wrong when lightlevel of a sector is negative.
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1 changed files with 12 additions and 0 deletions
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@ -401,6 +401,12 @@ UINT32 HWR_Lighting(INT32 light, UINT32 color, UINT32 fadecolor, boolean fogbloc
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(void)fogblockpoly;
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(void)fogblockpoly;
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// Don't go out of bounds
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if (light < 0)
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light = 0;
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else if (light > 255)
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light = 255;
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realcolor.rgba = color;
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realcolor.rgba = color;
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fogcolor.rgba = fadecolor;
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fogcolor.rgba = fadecolor;
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@ -488,6 +494,12 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color, UINT32 fadecolor) // L
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RGBA_t realcolor, fogcolor, surfcolor;
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RGBA_t realcolor, fogcolor, surfcolor;
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INT32 alpha, fogalpha;
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INT32 alpha, fogalpha;
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// Don't go out of bounds
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if (light < 0)
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light = 0;
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else if (light > 255)
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light = 255;
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realcolor.rgba = color;
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realcolor.rgba = color;
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fogcolor.rgba = fadecolor;
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fogcolor.rgba = fadecolor;
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