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Don't show "Attack or Protect" for spectators
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@ -7365,7 +7365,7 @@ static void K_drawBattleFullscreen(void)
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else
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K_drawKartFinish();
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}
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else if (stplyr->kartstuff[k_bumper] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback)
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else if (stplyr->kartstuff[k_bumper] <= 0 && stplyr->kartstuff[k_comebacktimer] && comeback && !stplyr->spectator)
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{
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UINT16 t = stplyr->kartstuff[k_comebacktimer]/(10*TICRATE);
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INT32 txoff, adjust = (splitscreen > 1) ? 4 : 6; // normal string is 8, kart string is 12, half of that for ease
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