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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Add textures.kart, re-define DEVELOP mode,
Disabling DEVELOP can be another branch; this means this can get in master quicker
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0eab0c5a14
commit
9de7a9d5cc
4 changed files with 26 additions and 20 deletions
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@ -5,6 +5,7 @@ set(SRB2_ASSET_ALL
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${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
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${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
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${CMAKE_CURRENT_SOURCE_DIR}/gfx.kart
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${CMAKE_CURRENT_SOURCE_DIR}/textures.kart
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${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
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${CMAKE_CURRENT_SOURCE_DIR}/maps.kart
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${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
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@ -16,6 +17,7 @@ set(SRB2_ASSET_HASHED
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srb2.srb
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patch.dta
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gfx.kart
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textures.kart
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chars.kart
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maps.kart
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)
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@ -19,6 +19,7 @@
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// SRB2Kart-specific hashes
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#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
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#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
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#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
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#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
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#ifdef USE_PATCH_KART
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@ -34,7 +35,7 @@
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#else
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/* Manually defined asset hashes for non-CMake builds - Still used in SRB2kart.
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/* Manually defined asset hashes for non-CMake builds
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* YYYY MM DD
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* Last updated 2017 / 02 / 20
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*/
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@ -47,6 +48,7 @@
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// SRB2Kart-specific hashes
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#define ASSET_HASH_GFX_KART "00000000000000000000000000000000"
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#define ASSET_HASH_TEXTURES_KART "00000000000000000000000000000000"
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#define ASSET_HASH_CHARS_KART "00000000000000000000000000000000"
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#define ASSET_HASH_MAPS_KART "00000000000000000000000000000000"
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#ifdef USE_PATCH_KART
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@ -954,6 +954,7 @@ static void IdentifyVersion(void)
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// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in
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D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
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D_AddFile(va(pandf,srb2waddir,"textures.kart"));
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D_AddFile(va(pandf,srb2waddir,"chars.kart"));
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D_AddFile(va(pandf,srb2waddir,"maps.kart"));
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//D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
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@ -1234,6 +1235,7 @@ void D_SRB2Main(void)
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
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#endif
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
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mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
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@ -1249,6 +1251,7 @@ void D_SRB2Main(void)
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mainwads++; // patch.dta
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#endif
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mainwads++; // gfx.kart
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mainwads++; // textures.kart
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mainwads++; // chars.kart
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mainwads++; // maps.kart
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mainwads++; // sounds.kart
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@ -140,7 +140,7 @@
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extern FILE *logstream;
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#endif
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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@ -546,7 +546,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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#define SECTORSPECIALSAFTERTHINK
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/// SRB2Kart: Camera always has noclip.
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/// \note Kind of problematic. If we decide to keep this on, we'll need serious map changes.
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#define NOCLIPCAM
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#endif // __DOOMDEF__
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