Make pause key bring up the menu if it's a joy button

* Add "Pause" entry to multiplayer control panel to give joy users a way to pause in netgames
This commit is contained in:
mazmazz 2018-12-03 06:59:31 -05:00
parent 7e523a1e35
commit 9de31cf2e7

View file

@ -223,6 +223,7 @@ static void M_SelectableClearMenus(INT32 choice);
static void M_Retry(INT32 choice); static void M_Retry(INT32 choice);
static void M_EndGame(INT32 choice); static void M_EndGame(INT32 choice);
static void M_MapChange(INT32 choice); static void M_MapChange(INT32 choice);
static void M_Pause(INT32 choice);
static void M_ChangeLevel(INT32 choice); static void M_ChangeLevel(INT32 choice);
static void M_ConfirmSpectate(INT32 choice); static void M_ConfirmSpectate(INT32 choice);
static void M_ConfirmEnterGame(INT32 choice); static void M_ConfirmEnterGame(INT32 choice);
@ -478,6 +479,8 @@ typedef enum
// --------------------- // ---------------------
static menuitem_t MPauseMenu[] = static menuitem_t MPauseMenu[] =
{ {
{IT_STRING | IT_CALL, NULL, "Pause", M_Pause, 0},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16}, {IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24}, {IT_STRING | IT_CALL, NULL, "Switch Map..." , M_MapChange, 24},
@ -497,7 +500,8 @@ static menuitem_t MPauseMenu[] =
typedef enum typedef enum
{ {
mpause_scramble = 0, mpause_pause = 0,
mpause_scramble,
mpause_switchmap, mpause_switchmap,
mpause_continue, mpause_continue,
@ -2095,6 +2099,11 @@ boolean M_Responder(event_t *ev)
{ {
ch = ev->data1; ch = ev->data1;
// Pause by joystick means you bring up the menu
if (ch >= KEY_JOY1 && ch < KEY_JOY1 + JOYBUTTONS + JOYHATS*4 &&
(ch == gamecontrol[gc_pause][0] || ch == gamecontrol[gc_pause][1]))
ch = KEY_ESCAPE;
// added 5-2-98 remap virtual keys (mouse & joystick buttons) // added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch) switch (ch)
{ {
@ -2190,6 +2199,11 @@ boolean M_Responder(event_t *ev)
// F-Keys // F-Keys
if (!menuactive) if (!menuactive)
{ {
// Pause by joystick means you bring up the menu
if (ch >= KEY_JOY1 && ch < KEY_JOY1 + JOYBUTTONS + JOYHATS*4 &&
(ch == gamecontrol[gc_pause][0] || ch == gamecontrol[gc_pause][1]))
ch = KEY_ESCAPE;
noFurtherInput = true; noFurtherInput = true;
switch (ch) switch (ch)
{ {
@ -2577,6 +2591,7 @@ void M_StartControlPanel(void)
} }
else // multiplayer else // multiplayer
{ {
MPauseMenu[mpause_pause].status = IT_DISABLED;
MPauseMenu[mpause_switchmap].status = IT_DISABLED; MPauseMenu[mpause_switchmap].status = IT_DISABLED;
MPauseMenu[mpause_scramble].status = IT_DISABLED; MPauseMenu[mpause_scramble].status = IT_DISABLED;
MPauseMenu[mpause_psetupsplit].status = IT_DISABLED; MPauseMenu[mpause_psetupsplit].status = IT_DISABLED;
@ -2589,8 +2604,15 @@ void M_StartControlPanel(void)
if ((server || adminplayer == consoleplayer)) if ((server || adminplayer == consoleplayer))
{ {
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL; MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
if (!splitscreen)
MPauseMenu[mpause_pause].status = IT_STRING | IT_CALL; // server admin only
if (G_GametypeHasTeams()) if (G_GametypeHasTeams())
{
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU; MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
MPauseMenu[mpause_pause].alphaKey = MPauseMenu[mpause_scramble].alphaKey - 16; // adjust y
}
else
MPauseMenu[mpause_pause].alphaKey = MPauseMenu[mpause_switchmap].alphaKey - 16; // adjust y
} }
if (splitscreen) if (splitscreen)
@ -6250,6 +6272,13 @@ static void M_MapChange(INT32 choice)
M_SetupNextMenu(&MISC_ChangeLevelDef); M_SetupNextMenu(&MISC_ChangeLevelDef);
} }
static void M_Pause(INT32 choice)
{
(void)choice;
COM_ImmedExecute("pause");
}
static void M_StartSplitServerMenu(INT32 choice) static void M_StartSplitServerMenu(INT32 choice)
{ {
(void)choice; (void)choice;