Potentially fix 64-bit builds crashing on certain replays

This commit is contained in:
wolfy852 2019-01-31 19:15:28 -06:00
parent e52871b2ea
commit 9ddea94590

View file

@ -5141,15 +5141,13 @@ void G_GhostTicker(void)
for (i = 0; i < count; i++)
{
g->p += 4; // reserved
type = READUINT32(g->p);
demo_p += 4; // backwards compat.
health = READUINT16(g->p);
x = READFIXED(g->p);
y = READFIXED(g->p);
z = READFIXED(g->p);
angle = READANGLE(g->p);
if (!(mobjinfo[type].flags & MF_SHOOTABLE)
|| !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR))
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
if (health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
continue;
poof = P_SpawnMobj(x, y, z, MT_GHOST);
poof->angle = angle;