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bland
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3 changed files with 5 additions and 24 deletions
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@ -121,16 +121,6 @@ fixed_t FixedHypot(fixed_t x, fixed_t y)
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return FixedMul(ax, yx1); // |x|*((1 + (x/y)^2)^1/2)
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}
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fixed_t FixedEuclidean(fixed_t x2, fixed_t y2, fixed_t x1, fixed_t y1)
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{
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INT64 dx = x2-x1;
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INT64 dy = y2-y1;
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union {INT64 i; float x;} u;
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u.x = (dx*dx+dy*dy);
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u.i = (1<<29) + (u.i >> 1) - (1<<22);
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return (fixed_t)llrintf(u.x);
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}
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vector2_t *FV2_Load(vector2_t *vec, fixed_t x, fixed_t y)
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{
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vec->x = x;
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@ -237,17 +237,6 @@ FUNCMATH fixed_t FixedSqrt(fixed_t x);
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*/
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FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y);
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/** \brief The FixedEuclidean function
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\param x fixed_t number
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\param y fixed_t number
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\return sqrt(x*x+y*y)
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*/
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fixed_t FixedEuclidean(fixed_t x2, fixed_t y2, fixed_t x1, fixed_t y1);
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/** \brief The FixedFloor function
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\param x fixed_t number
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@ -389,7 +389,9 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
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*/
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fixed_t P_SegLength(seg_t *seg)
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{
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return FixedEuclidean(seg->v2->x,seg->v2->y,seg->v1->x,seg->v1->y);
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INT64 dx = (seg->v2->x - seg->v1->x)>>1;
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INT64 dy = (seg->v2->y - seg->v1->y)>>1;
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return FixedHypot(dx, dy)<<1;
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}
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#ifdef HWRENDER
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@ -2626,7 +2628,7 @@ static boolean P_CanSave(void)
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{
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// Saving is completely ignored under these conditions:
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if ((cursaveslot < 0) // Playing without saving
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|| (!modifiedgame || savemoddata) // Game is modified
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|| (!modifiedgame || savemoddata) // Game is modified
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|| (netgame || multiplayer) // Not in single-player
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|| (demoplayback || demorecording || metalrecording) // Currently in demo
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|| (players[consoleplayer].lives <= 0) // Completely dead
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@ -2637,7 +2639,7 @@ static boolean P_CanSave(void)
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return true; // Saving should ALWAYS happen!
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else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
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return false; // Saving should NEVER happen!
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// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
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return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
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&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)
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