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Play hit confirm sound for shields
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1 changed files with 2 additions and 6 deletions
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@ -752,8 +752,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
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// Player Damage
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P_DamageMobj(thing, tmthing, tmthing->target, 1);
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K_KartBouncing(thing, tmthing, false, false);
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if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD)
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S_StartSound(thing, sfx_s3k7b);
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// This Item Damage
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@ -1035,8 +1033,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
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// Player Damage
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P_DamageMobj(tmthing, thing, thing->target, 1);
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K_KartBouncing(tmthing, thing, false, false);
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if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
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S_StartSound(tmthing, sfx_s3k7b);
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// Other Item Damage
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