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Check for valid source in A_JawzChase, change 1 target rule
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1 changed files with 6 additions and 3 deletions
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@ -8261,6 +8261,9 @@ void A_JawzChase(mobj_t *actor)
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if (actor->tracer)
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{
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if (G_RaceGametype()) // Stop looking after first target in race
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actor->extravalue1 = 1;
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if (actor->tracer->health)
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{
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mobj_t *ret;
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@ -8280,13 +8283,13 @@ void A_JawzChase(mobj_t *actor)
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if (actor->extravalue1) // Disable looking by setting this
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return;
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if (actor->target && !P_MobjWasRemoved(actor->target)) // No source!
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return;
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player = K_FindJawzTarget(actor, actor->target->player);
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if (player)
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P_SetTarget(&actor->tracer, player->mo);
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if (G_RaceGametype()) // Stop looking after first tic in race
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actor->extravalue1 = 1;
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return;
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}
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