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Add LUA_EvalMath to Lua with function name EvalMath
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@ -85,6 +85,13 @@ static int lib_print(lua_State *L)
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return 0;
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}
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static int lib_evalMath(lua_State *L)
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{
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const char *word = luaL_checkstring(L, 1);
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lua_pushinteger(L, LUA_EvalMath(word));
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return 1;
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}
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// M_RANDOM
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//////////////
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@ -1633,6 +1640,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
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static luaL_Reg lib[] = {
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{"print", lib_print},
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{"EvalMath", lib_evalMath,},
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// m_random
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{"P_Random",lib_pRandom},
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