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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Balloon stealing! Mushroom is back!
This commit is contained in:
parent
d0a455c7dd
commit
9a822fae80
5 changed files with 154 additions and 84 deletions
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@ -2708,9 +2708,9 @@ state_t states[NUMSTATES] =
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{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
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{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
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{SPR_KBLN, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BATTLEBALLOON1}, // S_BATTLEBALLOON1
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{SPR_KBLN, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEBALLOON2}, // S_BATTLEBALLOON2
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{SPR_KBLN, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEBALLOON3}, // S_BATTLEBALLOON3
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{SPR_KBLN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BATTLEBALLOON1}, // S_BATTLEBALLOON1
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{SPR_KBLN, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_BATTLEBALLOON2}, // S_BATTLEBALLOON2
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{SPR_KBLN, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_BATTLEBALLOON3}, // S_BATTLEBALLOON3
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{SPR_LAKI, 0, 64, {NULL}, 1, 0, S_LAKITU2}, // S_LAKITU1
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{SPR_LAKI, 1, 35, {NULL}, 0, 0, S_NULL}, // S_LAKITU2
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@ -15155,7 +15155,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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5*FRACUNIT, // speed
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4*FRACUNIT, // speed
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8*FRACUNIT, // radius
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16*FRACUNIT, // height
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0, // display offset
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86
src/k_kart.c
86
src/k_kart.c
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@ -692,16 +692,16 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
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//P-Odds 0 1 2 3 4 5 6 7 8 9
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/*Magnet*/ { 0, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
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/*Boo*/ { 0, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
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/*Mushroom*/ { 0, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
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/*Mushroom*/ { 5, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
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/*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
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/*Mega Mushroom*/ { 1, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
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/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
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/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
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/*Triple Banana*/ { 2, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
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/*Fake Item*/ { 6, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
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/*Banana*/ { 6, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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/*Green Shell*/ { 6, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
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/*Fake Item*/ { 5, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
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/*Banana*/ { 5, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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/*Green Shell*/ { 5, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
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/*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
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/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
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/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
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@ -1184,6 +1184,12 @@ void K_KartBouncer(void)
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K_SwapMomentum(players[j].mo, players[i].mo, true);
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else
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K_SwapMomentum(players[i].mo, players[j].mo, false);
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if (players[i].kartstuff[k_mushroomtimer] && !(players[j].kartstuff[k_mushroomtimer]))
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K_StealBalloon(&players[i], &players[j]);
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else if (players[j].kartstuff[k_mushroomtimer] && !(players[i].kartstuff[k_mushroomtimer]))
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K_StealBalloon(&players[j], &players[i]);
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players[i].collide[j] = true;
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players[j].collide[i] = true;
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}
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@ -1776,8 +1782,13 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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return;
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}
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/*void K_StealBalloon(player_t *player, player_t *victim)
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void K_StealBalloon(player_t *player, player_t *victim)
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{
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INT32 newballoon;
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angle_t newangle, diff;
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fixed_t newx, newy;
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mobj_t *newmo;
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//(void) source;
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if (gametype == GT_RACE)
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return;
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@ -1785,13 +1796,13 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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if (player->health <= 0 || victim->health <= 0)
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return;
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if (player == victim)
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if (victim->kartstuff[k_balloon] <= 0) // || player->kartstuff[k_balloon] >= cv_kartballoons.value+2
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return;
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if ((player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
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|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0 || player->kartstuff[k_balloon] >= 3)
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|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
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|| (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && victim->kartstuff[k_spinout] > 0)
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|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootaketimer] > 0 || victim->kartstuff[k_balloon] <= 0))
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|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootaketimer] > 0))
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return;
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victim->kartstuff[k_mushroomtimer] = 0;
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@ -1799,31 +1810,30 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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CONS_Printf(M_GetText("%s stole a balloon from %s!\n"), player_names[player-players], player_names[victim-players]);
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player->kartstuff[k_balloon]++;
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{
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angle_t newangle, diff;
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fixed_t newx;
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fixed_t newy;
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mobj_t *mo;
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newballoon = player->kartstuff[k_balloon];
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newangle = player->mo->angle;
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diff = FixedAngle(360*FRACUNIT/cv_kartballoons.value);
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if (newballoon <= 1)
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diff = 0;
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else
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diff = FixedAngle(360*FRACUNIT/newballoon);
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
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newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
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mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBALLOON);
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mo->threshold = 10;
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P_SetTarget(&mo->target, player->mo);
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P_SetTarget(&mo->tracer, victim->mo);
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mo->angle = 0;
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mo->color = player->mo->color;
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if (player->mo->flags2 & MF2_DONTDRAW)
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mo->flags2 |= MF2_DONTDRAW;
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else
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mo->flags2 &= ~MF2_DONTDRAW;
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}
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newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBALLOON);
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newmo->threshold = newballoon;
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P_SetTarget(&newmo->tracer, victim->mo);
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P_SetTarget(&newmo->target, player->mo);
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newmo->angle = (diff * (newballoon-1));
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newmo->color = victim->skincolor;
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if (newballoon+1 <= 1)
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P_SetMobjState(newmo, S_BATTLEBALLOON3);
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else if (newballoon+1 == 2)
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P_SetMobjState(newmo, S_BATTLEBALLOON2);
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else
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P_SetMobjState(newmo, S_BATTLEBALLOON1);
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player->kartstuff[k_balloon]++;
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victim->kartstuff[k_balloon]--;
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if (victim->kartstuff[k_balloon] <= 0)
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@ -1832,27 +1842,27 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
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P_AddPlayerScore(player, 1);
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K_CheckBalloons();
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player->kartstuff[k_spinouttype] = 1;
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player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
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player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
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victim->kartstuff[k_spinouttype] = 1;
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victim->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
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victim->kartstuff[k_spinout] = victim->kartstuff[k_spinouttimer];
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player->powers[pw_flashing] = flashingtics;
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victim->powers[pw_flashing] = flashingtics;
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if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
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P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
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if (!(victim->mo->state >= &states[S_KART_SPIN1] && victim->mo->state <= &states[S_KART_SPIN8]))
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P_SetPlayerMobjState(victim->mo, S_KART_SPIN1);
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player->kartstuff[k_spinouttype] = 0;
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victim->kartstuff[k_spinouttype] = 0;
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P_PlayRinglossSound(player->mo);
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P_PlayRinglossSound(victim->mo);
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if (P_IsLocalPlayer(player))
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if (P_IsLocalPlayer(victim))
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{
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quake.intensity = 64*FRACUNIT;
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quake.time = 5;
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}
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return;
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}*/
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}
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
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{
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@ -20,6 +20,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
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void K_SpinPlayer(player_t *player, mobj_t *source);
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void K_SquishPlayer(player_t *player, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *source);
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void K_StealBalloon(player_t *player, player_t *victim);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit);
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void K_SpawnDriftTrail(player_t *player);
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void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost);
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@ -2019,8 +2019,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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target->target->player->kartstuff[k_triplebanana] &= ~2;
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else if (target->type == MT_TRIPLEBANANASHIELD3 && target->target->player->kartstuff[k_triplebanana] & 4)
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target->target->player->kartstuff[k_triplebanana] &= ~4;
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else if (target->type == MT_BATTLEBALLOON && target->target->player->kartstuff[k_balloon] >= target->threshold)
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target->target->player->kartstuff[k_triplebanana] = target->threshold-1;
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/*else if (target->type == MT_BATTLEBALLOON && target->target->player->kartstuff[k_balloon] > target->threshold-1)
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target->target->player->kartstuff[k_balloon] = target->threshold-1;*/
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}
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//
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129
src/p_mobj.c
129
src/p_mobj.c
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@ -6582,27 +6582,20 @@ void P_MobjThinker(mobj_t *mobj)
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case MT_TRIPLEBANANASHIELD1:
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case MT_TRIPLEBANANASHIELD2:
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case MT_TRIPLEBANANASHIELD3:
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case MT_BATTLEBALLOON:
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if (mobj->health > 0 && mobj->target && mobj->target->player && mobj->target->player->mo
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&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
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{
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fixed_t HEIGHT;
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fixed_t radius = 56*mobj->target->scale; // mobj's distance from its Target, or Radius.
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fixed_t radius; // mobj's distance from its Target, or Radius.
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if (mobj->type == MT_BANANASHIELD || mobj->type == MT_TRIPLEBANANASHIELD1 || mobj->type == MT_TRIPLEBANANASHIELD2 || mobj->type == MT_TRIPLEBANANASHIELD3)
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radius = 64*mobj->target->scale;
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else if (mobj->type == MT_BATTLEBALLOON)
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radius = 32*mobj->target->scale;
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else
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radius = 56*mobj->target->scale;
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//mobj->angle += FixedAngle(12*FRACUNIT); // mobj's actual speed.
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if (mobj->type == MT_TRIPLEGREENSHIELD1 || mobj->type == MT_TRIPLEGREENSHIELD2 || mobj->type == MT_TRIPLEGREENSHIELD3
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|| mobj->type == MT_TRIPLEREDSHIELD1 || mobj->type == MT_TRIPLEREDSHIELD2 || mobj->type == MT_TRIPLEREDSHIELD3
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|| mobj->type == MT_BATTLEBALLOON)
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if ((mobj->type == MT_BATTLEBALLOON) && !((mobj->target->player-players) & 1))
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mobj->angle -= FixedAngle(mobj->info->speed);
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else
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|| mobj->type == MT_TRIPLEREDSHIELD1 || mobj->type == MT_TRIPLEREDSHIELD2 || mobj->type == MT_TRIPLEREDSHIELD3)
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mobj->angle += FixedAngle(mobj->info->speed);
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else if (mobj->type == MT_TRIPLEBANANASHIELD2)
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mobj->angle = (mobj->target->angle + ANGLE_135);
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@ -6623,26 +6616,6 @@ void P_MobjThinker(mobj_t *mobj)
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HEIGHT = mobj->target->height / 5;
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}
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if (mobj->type == MT_BATTLEBALLOON)
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{
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mobj->color = mobj->target->color;
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if (mobj->target->player->kartstuff[k_balloon] <= 1)
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P_SetMobjState(mobj, S_BATTLEBALLOON3);
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else if (mobj->target->player->kartstuff[k_balloon] == 2)
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P_SetMobjState(mobj, S_BATTLEBALLOON2);
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if (mobj->target->flags2 & MF2_DONTDRAW)
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mobj->flags2 |= MF2_DONTDRAW;
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else
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mobj->flags2 &= ~MF2_DONTDRAW;
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if (mobj->target->eflags & MFE_VERTICALFLIP)
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HEIGHT += 4*FRACUNIT;
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else
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HEIGHT -= 4*FRACUNIT;
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}
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// Shrink your items if the player shrunk too.
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mobj->scale = mobj->target->scale;
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@ -6669,8 +6642,90 @@ void P_MobjThinker(mobj_t *mobj)
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|| (mobj->type == MT_TRIPLEBANANASHIELD2 && !(mobj->target->player->kartstuff[k_triplebanana] & 2))
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|| (mobj->type == MT_TRIPLEBANANASHIELD3 && !(mobj->target->player->kartstuff[k_triplebanana] & 4))
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|| (mobj->type == MT_BOMBSHIELD && !(mobj->target->player->kartstuff[k_bobomb] & 1))
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|| (mobj->type == MT_FAKESHIELD && !(mobj->target->player->kartstuff[k_fakeitem] & 1))
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|| (mobj->type == MT_BATTLEBALLOON && (mobj->target->player->kartstuff[k_balloon] <= mobj->threshold)))
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|| (mobj->type == MT_FAKESHIELD && !(mobj->target->player->kartstuff[k_fakeitem] & 1)))
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{
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P_RemoveMobj(mobj);
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return;
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}
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}
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else if ((mobj->health > 0
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&& (!mobj->target || !mobj->target->player || !mobj->target->player->mo || mobj->target->player->health <= 0 || mobj->target->player->spectator))
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|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
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|| P_CheckDeathPitCollide(mobj)) // When in death state
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{
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P_RemoveMobj(mobj);
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return;
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}
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break;
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case MT_BATTLEBALLOON:
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if (mobj->health > 0 && mobj->target && mobj->target->player && mobj->target->player->mo
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&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
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{
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fixed_t rad = 32*mobj->target->scale;
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fixed_t offz;
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angle_t ang, diff;
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if (!((mobj->target->player-players) & 1))
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ang = (FixedAngle(mobj->info->speed) * -1);
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else
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ang = FixedAngle(mobj->info->speed);
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if (mobj->target->player->kartstuff[k_balloon] <= 1)
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diff = 0;
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else
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diff = FixedAngle(360*FRACUNIT/mobj->target->player->kartstuff[k_balloon]);
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ang = (ang*leveltime) + (diff * (mobj->threshold-1));
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// If the player is on the ceiling, then flip your items as well.
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if (mobj->target->eflags & MFE_VERTICALFLIP)
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{
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mobj->eflags |= MFE_VERTICALFLIP;
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offz = mobj->target->height / 2;
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}
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else
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{
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mobj->eflags &= ~MFE_VERTICALFLIP;
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offz = mobj->target->height / 5;
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}
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if (mobj->target->flags2 & MF2_DONTDRAW)
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mobj->flags2 |= MF2_DONTDRAW;
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else
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mobj->flags2 &= ~MF2_DONTDRAW;
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if (mobj->target->eflags & MFE_VERTICALFLIP)
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offz += 4*FRACUNIT;
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else
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offz -= 4*FRACUNIT;
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if (mobj->tracer && mobj->tracer->player && mobj->tracer->player->mo
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&& mobj->tracer->player->health > 0 && !mobj->tracer->player->spectator) // STOLEN
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mobj->color = mobj->tracer->player->skincolor; // don't do star flashing for stolen balloons
|
||||
else
|
||||
mobj->color = mobj->target->color; // but do so if it belongs to you :B
|
||||
|
||||
if (mobj->target->player->kartstuff[k_balloon] <= 1)
|
||||
P_SetMobjState(mobj, S_BATTLEBALLOON3);
|
||||
else if (mobj->target->player->kartstuff[k_balloon] == 2)
|
||||
P_SetMobjState(mobj, S_BATTLEBALLOON2);
|
||||
else
|
||||
P_SetMobjState(mobj, S_BATTLEBALLOON1);
|
||||
|
||||
// Shrink your items if the player shrunk too.
|
||||
mobj->scale = mobj->target->scale;
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
{
|
||||
const angle_t fa = ang>>ANGLETOFINESHIFT;
|
||||
mobj->x = mobj->target->x + FixedMul(FINECOSINE(fa), rad);
|
||||
mobj->y = mobj->target->y + FixedMul(FINESINE(fa), rad);
|
||||
mobj->z = mobj->target->z + offz;
|
||||
P_SetThingPosition(mobj);
|
||||
}
|
||||
|
||||
// Was this so hard?
|
||||
if (mobj->target->player->kartstuff[k_balloon] <= mobj->threshold)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
|
@ -9400,7 +9455,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
overheadarrow->flags2 |= MF2_DONTDRAW;
|
||||
P_SetScale(overheadarrow, mobj->destscale);
|
||||
|
||||
if (gametype != GT_RACE && (leveltime < 1 || p->kartstuff[k_balloon] > 0)) // srb2kart
|
||||
if (gametype != GT_RACE && ((leveltime < 1 || D_NumPlayers() <= 1) || p->kartstuff[k_balloon] > 0)) // srb2kart
|
||||
{
|
||||
INT32 i;
|
||||
angle_t newangle, diff;
|
||||
|
@ -9408,15 +9463,19 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
fixed_t newy;
|
||||
mobj_t *mo;
|
||||
|
||||
if (leveltime < 1) // Start of the map?
|
||||
if (leveltime < 1 || D_NumPlayers() <= 1) // Start of the map?
|
||||
p->kartstuff[k_balloon] = cv_kartballoons.value; // Reset those balloons!
|
||||
|
||||
if (p->kartstuff[k_balloon] <= 1)
|
||||
diff = 0;
|
||||
else
|
||||
diff = FixedAngle(360*FRACUNIT/p->kartstuff[k_balloon]);
|
||||
|
||||
newangle = mobj->angle;
|
||||
diff = FixedAngle(360*FRACUNIT/cv_kartballoons.value);
|
||||
newx = mobj->x + P_ReturnThrustX(mobj, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
newy = mobj->y + P_ReturnThrustY(mobj, newangle + ANGLE_180, 64*FRACUNIT);
|
||||
|
||||
for (i = 0; i < cv_kartballoons.value; i++)
|
||||
for (i = 0; i < p->kartstuff[k_balloon]; i++)
|
||||
{
|
||||
mo = P_SpawnMobj(newx, newy, mobj->z, MT_BATTLEBALLOON);
|
||||
mo->threshold = i;
|
||||
|
|
Loading…
Reference in a new issue