More cleanups and WANTED stuff

This commit is contained in:
Latapostrophe 2019-01-02 20:36:13 +01:00
parent 629067c5eb
commit 9a030bfd40

View file

@ -5816,6 +5816,8 @@ static patch_t *kp_battlelose;
static patch_t *kp_battlewait;
static patch_t *kp_battleinfo;
static patch_t *kp_wanted;
static patch_t *kp_wantedsplit;
static patch_t *kp_wantedreticle;
static patch_t *kp_itembg[4];
static patch_t *kp_itemtimer[2];
@ -5955,6 +5957,8 @@ void K_LoadKartHUDGraphics(void)
kp_battlewait = W_CachePatchName("K_BWAIT", PU_HUDGFX);
kp_battleinfo = W_CachePatchName("K_BINFO", PU_HUDGFX);
kp_wanted = W_CachePatchName("K_WANTED", PU_HUDGFX);
kp_wantedsplit = W_CachePatchName("4PWANTED", PU_HUDGFX);
kp_wantedreticle = W_CachePatchName("MMAPWANT", PU_HUDGFX);
// Kart Item Windows
kp_itembg[0] = W_CachePatchName("K_ITBG", PU_HUDGFX);
@ -6252,9 +6256,6 @@ static void K_initKartHUD(void)
MINI_Y = (BASEVIDHEIGHT/2);
WANT_X = BASEVIDWIDTH-8;
WANT_Y = (BASEVIDHEIGHT/2)-12;
if (splitscreen > 1) // 3P/4P Small Splitscreen
{
// 1P (top left)
@ -6264,17 +6265,17 @@ static void K_initKartHUD(void)
LAPS_X = 3;
LAPS_Y = (BASEVIDHEIGHT/2)-13;
POSI_X = 32;
POSI_X = 24;
POSI_Y = (BASEVIDHEIGHT/2)- 16;
// 2P (top right)
ITEM2_X = BASEVIDWIDTH-40;
ITEM2_X = BASEVIDWIDTH-39;
ITEM2_Y = -8;
LAPS2_X = BASEVIDWIDTH-45;
LAPS2_X = BASEVIDWIDTH-40;
LAPS2_Y = (BASEVIDHEIGHT/2)-13;
POSI2_X = BASEVIDWIDTH -9;
POSI2_X = BASEVIDWIDTH -8;
POSI2_Y = (BASEVIDHEIGHT/2)- 16;
// Reminder that 3P and 4P are just 1P and 2P splitscreen'd to the bottom.
@ -6284,8 +6285,6 @@ static void K_initKartHUD(void)
MINI_X = (3*BASEVIDWIDTH/4);
MINI_Y = (3*BASEVIDHEIGHT/4);
WANT_X = (BASEVIDWIDTH/2)-8;
if (splitscreen > 2) // 4P-only
{
MINI_X = (BASEVIDWIDTH/2);
@ -6358,6 +6357,7 @@ static void K_drawKartItem(void)
UINT8 localcolor = SKINCOLOR_NONE;
SINT8 colormode = TC_RAINBOW;
UINT8 *colmap = NULL;
boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
if (stplyr->kartstuff[k_itemroulette])
{
@ -6589,6 +6589,7 @@ static void K_drawKartItem(void)
fx = ITEM2_X;
fy = ITEM2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN : V_SNAPTOTOP); // flip P4 to the bottom
flipamount = true;
}
}
@ -6600,10 +6601,13 @@ static void K_drawKartItem(void)
// Then, the numbers:
if (stplyr->kartstuff[k_itemamount] >= numberdisplaymin && !stplyr->kartstuff[k_itemroulette])
{
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_itemmulsticker[offset]);
V_DrawScaledPatch(fx + (flipamount ? 48 : 0), fy, V_HUDTRANS|fflags|(flipamount ? V_FLIP : 0), kp_itemmulsticker[offset]); // flip this graphic for p2 and p4 in split and shift it.
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
if (offset)
V_DrawString(fx+24, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
if (flipamount) // reminder that this is for 3/4p's right end of the screen.
V_DrawString(fx+2, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
else
V_DrawString(fx+24, fy+31, V_ALLOWLOWERCASE|V_HUDTRANS|fflags, va("x%d", stplyr->kartstuff[k_itemamount]));
else
{
V_DrawScaledPatch(fy+28, fy+41, V_HUDTRANS|fflags, kp_itemx);
@ -6805,9 +6809,14 @@ static void K_DrawKartPositionNum(INT32 num)
patch_t *localpatch = kp_positionnum[0][0];
//INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipdraw = false; // flip the order we draw it in for MORE splitscreen bs. fun.
boolean overtake = false;
if (stplyr->kartstuff[k_positiondelay] || stplyr->exiting)
{
scale *= 2;
overtake = true; // this is used for splitscreen stuff in conjunction with flipdraw.
}
if (splitscreen)
scale /= 2;
@ -6819,7 +6828,7 @@ static void K_DrawKartPositionNum(INT32 num)
fx = POSI_X;
if (stplyr == &players[displayplayer]) // for player 1: display this at the top right, above the minimap.
{
fy = 32;
fy = 30;
fflags = V_SNAPTOTOP|V_SNAPTORIGHT;
}
else // if we're not p1, that means we're p2. display this at the bottom right, below the minimap.
@ -6835,6 +6844,9 @@ static void K_DrawKartPositionNum(INT32 num)
fx = POSI_X;
fy = POSI_Y;
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flipdraw = true;
if (num && num >= 10)
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
{
@ -6889,7 +6901,8 @@ static void K_DrawKartPositionNum(INT32 num)
else
localpatch = kp_positionnum[num % 10][0];
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, scale, V_HUDTRANSHALF|fflags, localpatch, NULL);
V_DrawFixedPatch((fx<<FRACBITS) + ((overtake && flipdraw) ? ((SHORT)localpatch->width*scale/2) : 0), fy<<FRACBITS, scale, V_HUDTRANSHALF|fflags, localpatch, NULL);
// ^ if we overtake as p1 or p3 in splitscren, we shift it so that it doesn't go off screen.
fx -= W;
num /= 10;
@ -7133,6 +7146,8 @@ static void K_drawKartLaps(void)
{
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0; // stuff for 3p / 4p splitscreen.
boolean flipstring = false; // used for 3p or 4p
INT32 stringw = 0; // used with the above
if (splitscreen > 1)
{
@ -7157,15 +7172,30 @@ static void K_drawKartLaps(void)
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flipstring = true; // make the string right aligned and other shit
}
}
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
if (stplyr->exiting)
if (stplyr->exiting) // draw stuff as god intended.
{
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, "FIN");
else
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
else // take flipstring into account here since we may have more laps than just 10
if (flipstring)
{
stringw = V_StringWidth(va("%d/%d", stplyr->laps+1, cv_numlaps.value), 0);
V_DrawScaledPatch(BASEVIDWIDTH-stringw-16, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
else // draw stuff NORMALLY.
{
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, kp_splitlapflag);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
}
else
{
@ -7205,6 +7235,8 @@ static void K_drawKartBumpersOrKarma(void)
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipstring = false; // same as laps, used for splitscreen
INT32 stringw = 0; // used with the above
if (splitscreen > 1)
{
@ -7222,6 +7254,7 @@ static void K_drawKartBumpersOrKarma(void)
fx = LAPS2_X;
fy = LAPS2_Y;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
flipstring = true;
}
if (stplyr->kartstuff[k_bumper] <= 0)
@ -7229,10 +7262,20 @@ static void K_drawKartBumpersOrKarma(void)
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_splitkarmabomb, colormap);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/2", stplyr->kartstuff[k_comebackpoints]));
}
else
else // the above doesn't need to account for weird stuff since the max amount of karma necessary is always 2 ^^^^
{
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
if (flipstring) // for p2 and p4, assume we can have more than 10 bumpers. It's retarded but who knows.
{
stringw = V_StringWidth(va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value), 0);
V_DrawMappedPatch(BASEVIDWIDTH-stringw-16, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawRightAlignedString(BASEVIDWIDTH-3, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
}
else // draw bumpers normally.
{
V_DrawMappedPatch(fx, fy-1, V_HUDTRANS|fflags, kp_rankbumper, colormap);
V_DrawString(fx+13, fy+1, V_HUDTRANS|fflags, va("%d/%d", stplyr->kartstuff[k_bumper], cv_kartbumpers.value));
}
}
}
else
@ -7285,44 +7328,7 @@ static void K_drawKartWanted(void)
{
UINT8 i, numwanted = 0;
UINT8 *colormap = NULL;
INT32 fx = 0, fy = 0, fflags = 0; // splitscreen stuff
if (splitscreen) // Can't fit the poster on screen, sadly
{
// wanted is a bit of a mess but don't worry.
if (splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = WANT_X;
fy = WANT_Y;
fflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
}
else
{
if (stplyr == &players[displayplayer] || stplyr == &players[thirddisplayplayer]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = POSI_Y - 8;
fflags = V_SNAPTOLEFT|((stplyr == &players[thirddisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X - 10;
fy = POSI2_Y - 8;
fflags = V_SNAPTORIGHT|((stplyr == &players[fourthdisplayplayer]) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
}
}
if (K_IsPlayerWanted(stplyr) && leveltime % 10 > 3)
{
if (splitscreen > 1)
V_DrawString(fx, fy-4, fflags|V_HUDTRANS|V_ORANGEMAP, "WANTED");
else
V_DrawRightAlignedString(fx, fy, fflags|V_HUDTRANS|V_ORANGEMAP, "WANTED");
}
return;
}
INT32 basex = 0, basey = 0;
for (i = 0; i < 4; i++)
{
@ -7334,13 +7340,33 @@ static void K_drawKartWanted(void)
if (numwanted <= 0)
return;
// set X/Y coords depending on splitscreen.
if (splitscreen < 3) // 1P and 2P use the same code.
{
basex = WANT_X;
basey = WANT_Y;
if (splitscreen == 2)
{
basey += 16; // slight adjust for 3P
basex -= 6;
}
}
else if (splitscreen == 3) // 4P splitscreen...
{
basex = BASEVIDWIDTH/2 - (SHORT)(kp_wantedsplit->width/2); // center on screen
basey = BASEVIDHEIGHT - 55;
//basey2 = 4;
}
if (battlewanted[0] != -1)
colormap = R_GetTranslationColormap(0, players[battlewanted[0]].skincolor, GTC_CACHE);
V_DrawFixedPatch(WANT_X<<FRACBITS, WANT_Y<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_wanted, colormap);
V_DrawFixedPatch(basex<<FRACBITS, basey<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (splitscreen > 1 ? kp_wantedsplit : kp_wanted), colormap);
/*if (basey2)
V_DrawFixedPatch(basex<<FRACBITS, basey2<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTOTOP, (splitscreen == 3 ? kp_wantedsplit : kp_wanted), colormap); // < used for 4p splits.*/
for (i = 0; i < numwanted; i++)
{
INT32 x = WANT_X+8, y = WANT_Y+21;
INT32 x = basex+(splitscreen > 1 ? 13 : 8), y = basey+(splitscreen > 1 ? 16 : 21);
fixed_t scale = FRACUNIT/2;
player_t *p = &players[battlewanted[i]];
@ -7360,7 +7386,9 @@ static void K_drawKartWanted(void)
if (players[battlewanted[i]].skincolor)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, p->skincolor, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTORIGHT|V_SNAPTOBOTTOM, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);
/*if (basey2) // again with 4p stuff
V_DrawFixedPatch(x<<FRACBITS, (y - (basey-basey2))<<FRACBITS, FRACUNIT, V_HUDTRANS|V_SNAPTOTOP, (scale == FRACUNIT ? facewantprefix[p->skin] : facerankprefix[p->skin]), colormap);*/
}
}
}
@ -7501,6 +7529,8 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
else
colormap = R_GetTranslationColormap(skin, mo->color, GTC_CACHE);
V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, facemmapprefix[skin], colormap);
if (mo->player && K_IsPlayerWanted(mo->player))
V_DrawFixedPatch(amxpos - (4<<FRACBITS), amypos - (4<<FRACBITS), FRACUNIT, flags, kp_wantedreticle, colormap);
}
}
@ -7533,7 +7563,7 @@ static void K_drawKartMinimap(void)
if (timeinmap > 105)
{
minimaptrans = (splitscreen == 2 ? 10 : cv_kartminimap.value);
minimaptrans = cv_kartminimap.value;
if (timeinmap <= 113)
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
@ -7585,7 +7615,7 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator)
continue;
if (!splitscreen && i == displayplayer)
if (i == displayplayer || i == secondarydisplayplayer || i == thirddisplayplayer || i == fourthdisplayplayer) // don't draw our local players.
{
dop1later = true; // Do displayplayer later
continue;
@ -7608,9 +7638,31 @@ static void K_drawKartMinimap(void)
if (!dop1later)
return; // Don't need this
// draw our local players here, opaque.
splitflags &= ~V_HUDTRANSHALF;
splitflags |= V_HUDTRANS;
K_drawKartMinimapHead(stplyr->mo, x, y, splitflags, AutomapPic);
for (i = MAXPLAYERS-1; i >= 0; i--)
{
if (!(i == displayplayer || i == secondarydisplayplayer || i == thirddisplayplayer || i == fourthdisplayplayer))
continue; // this doesn't interrest us
if (splitscreen > 1) // this only applies to splitscreen. When we play alone, we should always get drawn reguardless of what we're doing.
{
if (G_BattleGametype() && players[i].kartstuff[k_bumper] <= 0)
continue;
if (players[i].kartstuff[k_hyudorotimer] > 0)
{
if (!((players[i].kartstuff[k_hyudorotimer] < 1*TICRATE/2
|| players[i].kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))
&& !(leveltime & 1)))
continue;
}
K_drawKartMinimapHead(players[i].mo, x, y, splitflags, AutomapPic);
}
else
K_drawKartMinimapHead(players[i].mo, x, y, splitflags, AutomapPic);
}
}
static void K_drawKartStartCountdown(void)