Fix invalid sfx numbers supplied to linedef type 414 crashing the game

Had to make P_MobjReadyToTrigger non-inline for this fix though, because the compiler was being stupid
This commit is contained in:
Monster Iestyn 2017-06-07 18:24:06 +01:00
parent 315611927b
commit 997eb58c93

View file

@ -2437,73 +2437,81 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 414: // Play SFX
{
fixed_t sfxnum;
INT32 sfxnum;
sfxnum = sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS;
if (line->tag != 0 && line->flags & ML_EFFECT5)
if (sfxnum == sfx_None)
return; // Do nothing!
if (sfxnum < sfx_None || sfxnum >= NUMSFX)
{
sector_t *sec;
while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum);
return;
}
if (line->tag != 0) // Do special stuff only if a non-zero linedef tag is set
{
if (line->flags & ML_EFFECT5) // Repeat Midtexture
{
sec = &sectors[secnum];
S_StartSound(&sec->soundorg, sfxnum);
// Additionally play the sound from tagged sectors' soundorgs
sector_t *sec;
while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
{
sec = &sectors[secnum];
S_StartSound(&sec->soundorg, sfxnum);
}
}
else if (mo) // A mobj must have triggered the executor
{
// Only trigger if mobj is touching the tag
ffloor_t *rover;
boolean foundit = false;
for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
{
if (rover->master->frontsector->tag != line->tag)
continue;
if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
continue;
if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
continue;
foundit = true;
}
if (mo->subsector->sector->tag == line->tag)
foundit = true;
if (!foundit)
return;
}
}
else if (line->tag != 0 && mo)
if (line->flags & ML_NOCLIMB)
{
// Only trigger if mobj is touching the tag
ffloor_t *rover;
boolean foundit = false;
for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
{
if (rover->master->frontsector->tag != line->tag)
continue;
if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
continue;
if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
continue;
foundit = true;
}
if (mo->subsector->sector->tag == line->tag)
foundit = true;
if (!foundit)
return;
}
if (sfxnum < NUMSFX && sfxnum > sfx_None)
{
if (line->flags & ML_NOCLIMB)
{
// play the sound from nowhere, but only if display player triggered it
if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
S_StartSound(NULL, sfxnum);
}
else if (line->flags & ML_EFFECT4)
{
// play the sound from nowhere
// play the sound from nowhere, but only if display player triggered it
if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
S_StartSound(NULL, sfxnum);
}
else if (line->flags & ML_BLOCKMONSTERS)
{
// play the sound from calling sector's soundorg
if (callsec)
S_StartSound(&callsec->soundorg, sfxnum);
else if (mo)
S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
}
}
else if (line->flags & ML_EFFECT4)
{
// play the sound from nowhere
S_StartSound(NULL, sfxnum);
}
else if (line->flags & ML_BLOCKMONSTERS)
{
// play the sound from calling sector's soundorg
if (callsec)
S_StartSound(&callsec->soundorg, sfxnum);
else if (mo)
{
// play the sound from mobj that triggered it
S_StartSound(mo, sfxnum);
}
S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
}
else if (mo)
{
// play the sound from mobj that triggered it
S_StartSound(mo, sfxnum);
}
}
break;
@ -3476,7 +3484,7 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
//
// Is player standing on the sector's "ground"?
//
static inline boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
static boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
{
if (mo->eflags & MFE_VERTICALFLIP)
return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING);