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Fix invalid sfx numbers supplied to linedef type 414 crashing the game
Had to make P_MobjReadyToTrigger non-inline for this fix though, because the compiler was being stupid
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parent
315611927b
commit
997eb58c93
1 changed files with 66 additions and 58 deletions
124
src/p_spec.c
124
src/p_spec.c
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@ -2437,73 +2437,81 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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case 414: // Play SFX
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{
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fixed_t sfxnum;
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INT32 sfxnum;
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sfxnum = sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS;
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if (line->tag != 0 && line->flags & ML_EFFECT5)
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if (sfxnum == sfx_None)
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return; // Do nothing!
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if (sfxnum < sfx_None || sfxnum >= NUMSFX)
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{
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sector_t *sec;
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while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
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CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum);
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return;
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}
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if (line->tag != 0) // Do special stuff only if a non-zero linedef tag is set
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{
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if (line->flags & ML_EFFECT5) // Repeat Midtexture
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{
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sec = §ors[secnum];
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S_StartSound(&sec->soundorg, sfxnum);
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// Additionally play the sound from tagged sectors' soundorgs
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sector_t *sec;
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while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
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{
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sec = §ors[secnum];
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S_StartSound(&sec->soundorg, sfxnum);
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}
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}
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else if (mo) // A mobj must have triggered the executor
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{
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// Only trigger if mobj is touching the tag
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ffloor_t *rover;
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boolean foundit = false;
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for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag != line->tag)
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continue;
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if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
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continue;
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if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
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continue;
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foundit = true;
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}
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if (mo->subsector->sector->tag == line->tag)
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foundit = true;
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if (!foundit)
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return;
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}
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}
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else if (line->tag != 0 && mo)
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if (line->flags & ML_NOCLIMB)
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{
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// Only trigger if mobj is touching the tag
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ffloor_t *rover;
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boolean foundit = false;
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for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag != line->tag)
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continue;
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if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
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continue;
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if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
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continue;
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foundit = true;
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}
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if (mo->subsector->sector->tag == line->tag)
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foundit = true;
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if (!foundit)
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return;
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}
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if (sfxnum < NUMSFX && sfxnum > sfx_None)
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{
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if (line->flags & ML_NOCLIMB)
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{
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// play the sound from nowhere, but only if display player triggered it
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if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
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S_StartSound(NULL, sfxnum);
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}
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else if (line->flags & ML_EFFECT4)
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{
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// play the sound from nowhere
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// play the sound from nowhere, but only if display player triggered it
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if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
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S_StartSound(NULL, sfxnum);
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}
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else if (line->flags & ML_BLOCKMONSTERS)
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{
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// play the sound from calling sector's soundorg
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if (callsec)
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S_StartSound(&callsec->soundorg, sfxnum);
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else if (mo)
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S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
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}
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}
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else if (line->flags & ML_EFFECT4)
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{
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// play the sound from nowhere
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S_StartSound(NULL, sfxnum);
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}
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else if (line->flags & ML_BLOCKMONSTERS)
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{
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// play the sound from calling sector's soundorg
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if (callsec)
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S_StartSound(&callsec->soundorg, sfxnum);
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else if (mo)
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{
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// play the sound from mobj that triggered it
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S_StartSound(mo, sfxnum);
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}
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S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
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}
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else if (mo)
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{
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// play the sound from mobj that triggered it
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S_StartSound(mo, sfxnum);
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}
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}
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break;
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@ -3476,7 +3484,7 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
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//
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// Is player standing on the sector's "ground"?
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//
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static inline boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
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static boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
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{
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if (mo->eflags & MFE_VERTICALFLIP)
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return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING);
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