I don't care about DirectDraw

Neither SDL 1.2
This commit is contained in:
Jaime Passos 2019-03-18 15:54:29 -03:00
parent 1cfdd07ee0
commit 9879734d52
12 changed files with 36 additions and 1459 deletions

View file

@ -1,598 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief Windows specific part of the OpenGL API for Doom Legacy
///
/// TODO:
/// - check if windowed mode works
/// - support different pixel formats
#if defined (_WIN32)
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
#include <windows.h>
#include <time.h>
#undef GETTEXT
#include "r_opengl.h"
// **************************************************************************
// GLOBALS
// **************************************************************************
#ifdef DEBUG_TO_FILE
static unsigned long nb_frames = 0;
static clock_t my_clock;
#endif
static HDC hDC = NULL; // the window's device context
static HGLRC hGLRC = NULL; // the OpenGL rendering context
static HWND hWnd = NULL;
static BOOL WasFullScreen = FALSE;
static void UnSetRes(void);
#ifdef USE_WGL_SWAP
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
#endif
PFNglClear pglClear;
PFNglGetIntegerv pglGetIntegerv;
PFNglGetString pglGetString;
#define MAX_VIDEO_MODES 32
static vmode_t video_modes[MAX_VIDEO_MODES];
INT32 oglflags = 0;
// **************************************************************************
// FUNCTIONS
// **************************************************************************
// -----------------+
// APIENTRY DllMain : DLL Entry Point,
// : open/close debug log
// Returns :
// -----------------+
BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
UNREFERENCED_PARAMETER(lpvReserved);
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
// Initialize once for each new process.
// Return FALSE to fail DLL load.
#ifdef DEBUG_TO_FILE
gllogstream = fopen("ogllog.txt", "wt");
if (gllogstream == NULL)
return FALSE;
#endif
DisableThreadLibraryCalls(hinstDLL);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
// Perform any necessary cleanup.
#ifdef DEBUG_TO_FILE
if (gllogstream)
{
fclose(gllogstream);
gllogstream = NULL;
}
#endif
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#ifdef STATIC_OPENGL
#define pwglGetProcAddress wglGetProcAddress;
#define pwglCreateContext wglCreateContext;
#define pwglDeleteContext wglDeleteContext;
#define pwglMakeCurrent wglMakeCurrent;
#else
static HMODULE OGL32, GLU32;
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
static PFNwglGetProcAddress pwglGetProcAddress;
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
static PFNwglCreateContext pwglCreateContext;
typedef BOOL (WINAPI *PFNwglDeleteContext) (HGLRC hglrc);
static PFNwglDeleteContext pwglDeleteContext;
typedef BOOL (WINAPI *PFNwglMakeCurrent) (HDC hdc, HGLRC hglrc);
static PFNwglMakeCurrent pwglMakeCurrent;
#endif
#ifndef STATIC_OPENGL
void *GetGLFunc(const char *proc)
{
void *func = NULL;
if (strncmp(proc, "glu", 3) == 0)
{
if (GLU32)
func = GetProcAddress(GLU32, proc);
else
return NULL;
}
if (pwglGetProcAddress)
func = pwglGetProcAddress(proc);
if (!func)
func = GetProcAddress(OGL32, proc);
return func;
}
#endif
boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
OGL32 = LoadLibrary("OPENGL32.DLL");
if (!OGL32)
return 0;
GLU32 = LoadLibrary("GLU32.DLL");
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
pwglCreateContext = GetGLFunc("wglCreateContext");
pwglDeleteContext = GetGLFunc("wglDeleteContext");
pwglMakeCurrent = GetGLFunc("wglMakeCurrent");
#endif
return SetupGLfunc();
}
// -----------------+
// SetupPixelFormat : Set the device context's pixel format
// Note : Because we currently use only the desktop's BPP format, all the
// : video modes in Doom Legacy OpenGL are of the same BPP, thus the
// : PixelFormat is set only once.
// : Setting the pixel format more than once on the same window
// : doesn't work. (ultimately for different pixel formats, we
// : should close the window, and re-create it)
// -----------------+
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits)
{
static DWORD iLastPFD = 0;
INT32 nPixelFormat;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof (PIXELFORMATDESCRIPTOR), // size
1, // version
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA, // color type
32 /*WantColorBits*/, // cColorBits : prefered color depth
0, 0, // cRedBits, cRedShift
0, 0, // cGreenBits, cGreenShift
0, 0, // cBlueBits, cBlueShift
0, 0, // cAlphaBits, cAlphaShift
0, // cAccumBits
0, 0, 0, 0, // cAccum Red/Green/Blue/Alpha Bits
0, // cDepthBits (0,16,24,32)
0, // cStencilBits
0, // cAuxBuffers
PFD_MAIN_PLANE, // iLayerType
0, // reserved, must be zero
0, 0, 0, // dwLayerMask, dwVisibleMask, dwDamageMask
};
DWORD iPFD = (WantColorBits<<16) | (WantStencilBits<<8) | WantDepthBits;
pfd.cDepthBits = (BYTE)WantDepthBits;
pfd.cStencilBits = (BYTE)WantStencilBits;
if (iLastPFD)
{
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
}
// set the pixel format only if different than the current
if (iPFD == iLastPFD)
return 2;
else
iLastPFD = iPFD;
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
WantColorBits, WantStencilBits, WantDepthBits);
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
if (nPixelFormat == 0)
DBG_Printf("ChoosePixelFormat() FAILED\n");
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
{
DBG_Printf("SetPixelFormat() FAILED\n");
return 0;
}
return 1;
}
// -----------------+
// SetRes : Set a display mode
// Notes : pcurrentmode is actually not used
// -----------------+
static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
{
LPCSTR renderer;
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
UNREFERENCED_PARAMETER(pcurrentmode);
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
lvid->width, lvid->height, lvid->bpp*8,
WantFullScreen ? "fullscreen" : "windowed");
hWnd = lvid->WndParent;
// BP : why flush texture ?
// if important flush also the first one (white texture) and restore it !
Flush(); // Flush textures.
// TODO: if not fullscreen, skip display stuff and just resize viewport stuff ...
// Exit previous mode
//if (hGLRC) //Hurdler: TODO: check if this is valid
// UnSetRes();
if (WasFullScreen)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); //switch in and out of fullscreen
// Change display settings.
if (WantFullScreen)
{
DEVMODE dm;
ZeroMemory(&dm, sizeof (dm));
dm.dmSize = sizeof (dm);
dm.dmPelsWidth = lvid->width;
dm.dmPelsHeight = lvid->height;
dm.dmBitsPerPel = lvid->bpp*8;
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if (ChangeDisplaySettings(&dm, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
return -2;
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) !=DISP_CHANGE_SUCCESSFUL)
return -3;
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
// faB : book says to put these, surely for windowed mode
//WS_CLIPCHILDREN|WS_CLIPSIBLINGS);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, lvid->width, lvid->height, SWP_NOACTIVATE|SWP_NOZORDER);
}
else
{
RECT bounds;
INT32 x, y;
INT32 w = lvid->width, h = lvid->height;
GetWindowRect(hWnd, &bounds);
bounds.right = bounds.left+w;
bounds.bottom = bounds.top+h;
AdjustWindowRectEx(&bounds, GetWindowLong(hWnd, GWL_STYLE), (GetMenu(hWnd) != NULL), 0);
w = bounds.right-bounds.left;
h = bounds.bottom-bounds.top;
x = (GetSystemMetrics(SM_CXSCREEN)-w)/2;
y = (GetSystemMetrics(SM_CYSCREEN)-h)/2;
SetWindowPos(hWnd, NULL, x, y, w, h, SWP_NOACTIVATE|SWP_NOZORDER);
}
if (!hDC)
hDC = GetDC(hWnd);
if (!hDC)
{
DBG_Printf("GetDC() FAILED\n");
return 0;
}
{
INT32 res;
// Set res.
res = SetupPixelFormat(lvid->bpp*8, 0, 16);
if (res == 0)
return 0;
else if (res == 1)
{
// Exit previous mode
if (hGLRC)
UnSetRes();
hGLRC = pwglCreateContext(hDC);
if (!hGLRC)
{
DBG_Printf("pwglCreateContext() FAILED\n");
return 0;
}
if (!pwglMakeCurrent(hDC, hGLRC))
{
DBG_Printf("wglMakeCurrent() FAILED\n");
return 0;
}
}
}
gl_extensions = pglGetString(GL_EXTENSIONS);
// Get info and extensions.
//BP: why don't we make it earlier ?
//Hurdler: we cannot do that before intialising gl context
renderer = (LPCSTR)pglGetString(GL_RENDERER);
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
DBG_Printf("Renderer : %s\n", renderer);
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
DBG_Printf("Extensions : %s\n", gl_extensions);
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
DBG_Printf("oglflags : 0x%X\n", oglflags);
#ifdef USE_PALETTED_TEXTURE
if (isExtAvailable("GL_EXT_paletted_texture",gl_extensions))
glColorTableEXT = GetGLFunc("glColorTableEXT");
else
glColorTableEXT = NULL;
#endif
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
else
wglSwapIntervalEXT = NULL;
#endif
if (isExtAvailable("GL_EXT_texture_filter_anisotropic",gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
maximumAnisotropy = 0;
screen_depth = (GLbyte)(lvid->bpp*8);
if (screen_depth > 16)
textureformatGL = GL_RGBA;
else
textureformatGL = GL_RGB5_A1;
SetModelView(lvid->width, lvid->height);
SetStates();
// we need to clear the depth buffer. Very important!!!
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
lvid->buffer = NULL; // unless we use the software view
lvid->direct = NULL; // direct access to video memory, old DOS crap
WasFullScreen = WantFullScreen;
return 1; // on renvoie une valeur pour dire que cela s'est bien pass<73>
}
// -----------------+
// UnSetRes : Restore the original display mode
// -----------------+
static void UnSetRes(void)
{
DBG_Printf("UnSetRes()\n");
pwglMakeCurrent(hDC, NULL);
pwglDeleteContext(hGLRC);
hGLRC = NULL;
if (WasFullScreen)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
// -----------------+
// GetModeList : Return the list of available display modes.
// Returns : pvidmodes - points to list of detected OpenGL video modes
// : numvidmodes - number of detected OpenGL video modes
// -----------------+
EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
{
INT32 i;
#if 1
INT32 iMode;
/*
faB test code
Commented out because there might be a problem with combo (Voodoo2 + other card),
we need to get the 3D card's display modes only.
*/
(*pvidmodes) = &video_modes[0];
// Get list of device modes
for (i = 0,iMode = 0; iMode < MAX_VIDEO_MODES; i++)
{
DEVMODE Tmp;
ZeroMemory(&Tmp, sizeof (Tmp));
Tmp.dmSize = sizeof (Tmp);
if (!EnumDisplaySettings(NULL, i, &Tmp))
break;
// add video mode
if (Tmp.dmBitsPerPel == 16 &&
(iMode == 0 || !
(Tmp.dmPelsWidth == video_modes[iMode-1].width &&
Tmp.dmPelsHeight == video_modes[iMode-1].height)
)
)
{
video_modes[iMode].pnext = &video_modes[iMode+1];
video_modes[iMode].windowed = 0; // fullscreen is the default
video_modes[iMode].misc = 0;
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
video_modes[iMode].width = Tmp.dmPelsWidth;
video_modes[iMode].height = Tmp.dmPelsHeight;
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
video_modes[iMode].rowbytes = Tmp.dmPelsWidth * video_modes[iMode].bytesperpixel;
video_modes[iMode].pextradata = NULL;
video_modes[iMode].setmode = SetRes;
iMode++;
}
}
(*numvidmodes) = iMode;
#else
// classic video modes (fullscreen/windowed)
// Added some. Tails
INT32 res[][2] = {
{ 320, 200},
{ 320, 240},
{ 400, 300},
{ 512, 384},
{ 640, 400},
{ 640, 480},
{ 800, 600},
{ 960, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280,1024},
{1600,1000},
{1680,1050},
{1920,1200},
};
HDC bpphdc;
INT32 iBitsPerPel;
DBG_Printf ("HWRAPI GetModeList()\n");
bpphdc = GetDC(NULL); // on obtient le bpp actuel
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
ReleaseDC(NULL, bpphdc);
(*pvidmodes) = &video_modes[0];
(*numvidmodes) = sizeof (res) / sizeof (res[0]);
for (i = 0; i < (*numvidmodes); i++)
{
video_modes[i].pnext = &video_modes[i+1];
video_modes[i].windowed = 0; // fullscreen is the default
video_modes[i].misc = 0;
video_modes[i].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
DBG_Printf ("Mode: %s\n", video_modes[i].name);
video_modes[i].width = res[i][0];
video_modes[i].height = res[i][1];
video_modes[i].bytesperpixel = iBitsPerPel/8;
video_modes[i].rowbytes = res[i][0] * video_modes[i].bytesperpixel;
video_modes[i].pextradata = NULL;
video_modes[i].setmode = SetRes;
}
#endif
video_modes[(*numvidmodes)-1].pnext = NULL;
}
// -----------------+
// Shutdown : Shutdown OpenGL, restore the display mode
// -----------------+
EXPORT void HWRAPI(Shutdown) (void)
{
#ifdef DEBUG_TO_FILE
long nb_centiemes;
DBG_Printf ("HWRAPI Shutdown()\n");
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
#endif
Flush();
// Exit previous mode
if (hGLRC)
UnSetRes();
if (hDC)
{
ReleaseDC(hWnd, hDC);
hDC = NULL;
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}
// -----------------+
// FinishUpdate : Swap front and back buffers
// -----------------+
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
{
#ifdef USE_WGL_SWAP
static INT32 oldwaitvbl = 0;
#else
UNREFERENCED_PARAMETER(waitvbl);
#endif
// DBG_Printf ("FinishUpdate()\n");
#ifdef DEBUG_TO_FILE
if ((++nb_frames)==2) // on ne commence pas <20> la premi<6D>re frame
my_clock = clock();
#endif
#ifdef USE_WGL_SWAP
if (oldwaitvbl != waitvbl && wglSwapIntervalEXT)
wglSwapIntervalEXT(waitvbl);
oldwaitvbl = waitvbl;
#endif
SwapBuffers(hDC);
}
// -----------------+
// SetPalette : Set the color lookup table for paletted textures
// : in OpenGL, we store values for conversion of paletted graphics when
// : they are downloaded to the 3D card.
// -----------------+
EXPORT void HWRAPI(SetPalette) (RGBA_t *pal, RGBA_t *gamma)
{
INT32 i;
for (i = 0; i < 256; i++)
{
myPaletteData[i].s.red = (UINT8)MIN((pal[i].s.red*gamma->s.red)/127, 255);
myPaletteData[i].s.green = (UINT8)MIN((pal[i].s.green*gamma->s.green)/127, 255);
myPaletteData[i].s.blue = (UINT8)MIN((pal[i].s.blue*gamma->s.blue)/127, 255);
myPaletteData[i].s.alpha = pal[i].s.alpha;
}
#ifdef USE_PALETTED_TEXTURE
if (glColorTableEXT)
{
for (i = 0; i < 256; i++)
{
palette_tex[3*i+0] = pal[i].s.red;
palette_tex[3*i+1] = pal[i].s.green;
palette_tex[3*i+2] = pal[i].s.blue;
}
glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
}
#endif
// on a chang<6E> de palette, il faut recharger toutes les textures
Flush();
}
#endif

View file

@ -49,14 +49,6 @@
#define _CREATE_DLL_ // necessary for Unix AND Windows
#ifdef HWRENDER
#include "../hardware/hw_drv.h"
#include "ogl_sdl.h"
#ifdef STATIC_OPENGL
#include "../hardware/r_opengl/r_opengl.h"
#endif
#endif
#ifdef HW3SOUND
#include "../hardware/hw3dsdrv.h"
#endif
@ -79,39 +71,8 @@
void *hwSym(const char *funcName,void *handle)
{
void *funcPointer = NULL;
#ifdef HWRENDER
if (0 == strcmp("SetPalette", funcName))
funcPointer = &OglSdlSetPalette;
GETFUNC(Init);
GETFUNC(Draw2DLine);
GETFUNC(DrawPolygon);
GETFUNC(SetBlend);
GETFUNC(ClearBuffer);
GETFUNC(SetTexture);
GETFUNC(ReadRect);
GETFUNC(GClipRect);
GETFUNC(ClearMipMapCache);
GETFUNC(SetSpecialState);
GETFUNC(GetTextureUsed);
GETFUNC(DrawMD2);
GETFUNC(DrawMD2i);
GETFUNC(SetTransform);
GETFUNC(GetRenderVersion);
#ifdef SHUFFLE
GETFUNC(PostImgRedraw);
#endif //SHUFFLE
GETFUNC(FlushScreenTextures);
GETFUNC(StartScreenWipe);
GETFUNC(EndScreenWipe);
GETFUNC(DoScreenWipe);
GETFUNC(DrawIntermissionBG);
GETFUNC(MakeScreenTexture);
GETFUNC(MakeScreenFinalTexture);
GETFUNC(DrawScreenFinalTexture);
#else //HWRENDER
if (0 == strcmp("FinishUpdate", funcName))
return funcPointer; //&FinishUpdate;
#endif //!HWRENDER
#ifdef STATIC3DS
GETFUNC(Startup);
GETFUNC(AddSfx);

View file

@ -104,13 +104,6 @@
#include "../console.h"
#include "../command.h"
#include "sdlmain.h"
#ifdef HWRENDER
#include "../hardware/hw_main.h"
#include "../hardware/hw_drv.h"
// For dynamic referencing of HW rendering functions
#include "hwsym_sdl.h"
#include "ogl_sdl.h"
#endif
#ifdef REMOTE_DEBUGGING
#ifdef _WII
@ -169,9 +162,7 @@ static SDL_bool disable_mouse = SDL_FALSE;
static INT32 firstEntry = 0;
// SDL vars
#ifndef HWRENDER //[segabor] !!! I had problem compiling this source with gcc 3.3
static SDL_Surface *vidSurface = NULL;
#endif
static SDL_Surface *bufSurface = NULL;
static SDL_Surface *icoSurface = NULL;
static SDL_Color localPalette[256];
@ -664,11 +655,7 @@ static void VID_Command_ModeList_f(void)
{
#if !defined (DC) && !defined (_WIN32_WCE) && !defined (_PSP) && !defined(GP2X)
INT32 i;
#ifdef HWRENDER
if (rendermode == render_opengl)
modeList = SDL_ListModes(NULL, SDL_OPENGL|SDL_FULLSCREEN);
else
#endif
modeList = SDL_ListModes(NULL, surfaceFlagsF|SDL_HWSURFACE); //Alam: At least hardware surface
if (modeList == (SDL_Rect **)0 && cv_fullscreen.value)
@ -1277,11 +1264,7 @@ void I_UpdateNoBlit(void)
{
if (!vidSurface)
return;
#ifdef HWRENDER
if (rendermode != render_soft)
OglSdlFinishUpdate(cv_vidwait.value);
else
#endif
if (vidSurface->flags&SDL_DOUBLEBUF)
SDL_Flip(vidSurface);
else if (exposevideo)
@ -1492,12 +1475,6 @@ void I_FinishUpdate(void)
else
I_OutputMsg("%s\n",SDL_GetError());
}
#ifdef HWRENDER
else
{
OglSdlFinishUpdate(cv_vidwait.value);
}
#endif
exposevideo = SDL_FALSE;
}
@ -1644,11 +1621,6 @@ void VID_PrepareModeList(void)
firstEntry = 0;
#ifdef HWRENDER
if (rendermode == render_opengl)
modeList = SDL_ListModes(NULL, SDL_OPENGL|SDL_FULLSCREEN);
else
#endif
modeList = SDL_ListModes(NULL, surfaceFlagsF|SDL_HWSURFACE); //Alam: At least hardware surface
if (disable_fullscreen?0:cv_fullscreen.value) // only fullscreen needs preparation
@ -1784,23 +1756,6 @@ INT32 VID_SetMode(INT32 modeNum)
I_Error("Could not set vidmode: %s\n",SDL_GetError());
}
}
#ifdef HWRENDER
else // (render_soft != rendermode)
{
if (!OglSdlSurface(vid.width, vid.height, true))
{
cv_fullscreen.value = 0;
modeNum = VID_GetModeForSize(vid.width,vid.height);
vid.width = windowedModes[modeNum][0];
vid.height = windowedModes[modeNum][1];
if (!OglSdlSurface(vid.width, vid.height,false))
I_Error("Could not set vidmode: %s\n",SDL_GetError());
}
realwidth = (Uint16)vid.width;
realheight = (Uint16)vid.height;
}
#endif
}
else //(cv_fullscreen.value)
{
@ -1813,15 +1768,6 @@ INT32 VID_SetMode(INT32 modeNum)
if (!vidSurface)
I_Error("Could not set vidmode: %s\n",SDL_GetError());
}
#ifdef HWRENDER
else //(render_soft != rendermode)
{
if (!OglSdlSurface(vid.width, vid.height, false))
I_Error("Could not set vidmode: %s\n",SDL_GetError());
realwidth = (Uint16)vid.width;
realheight = (Uint16)vid.height;
}
#endif
}
vid.modenum = VID_GetModeForSize(vidSurface->w,vidSurface->h);
@ -1948,92 +1894,31 @@ void I_StartupGraphics(void)
//DisableAero(); //also disable Aero on Vista
#endif
#ifdef HWRENDER
if (M_CheckParm("-opengl") || rendermode == render_opengl)
{
rendermode = render_opengl;
HWD.pfnInit = hwSym("Init",NULL);
HWD.pfnFinishUpdate = NULL;
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
HWD.pfnReadRect = hwSym("ReadRect",NULL);
HWD.pfnGClipRect = hwSym("GClipRect",NULL);
HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
HWD.pfnSetPalette = hwSym("SetPalette",NULL);
HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
HWD.pfnDrawMD2 = hwSym("DrawMD2",NULL);
HWD.pfnDrawMD2i = hwSym("DrawMD2i",NULL);
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
#ifdef SHUFFLE
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
#endif
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
// check gl renderer lib
if (HWD.pfnGetRenderVersion() != VERSION)
I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
#if 1 //#ifdef _WIN32_WCE
vid.width = BASEVIDWIDTH;
vid.height = BASEVIDHEIGHT;
#else
vid.width = 640; // hack to make voodoo cards work in 640x480
vid.height = 480;
#endif
if (HWD.pfnInit(I_Error)) // let load the OpenGL library
{
/*
* We want at least 1 bit R, G, and B,
* and at least 16 bpp. Why 1 bit? May be more?
*/
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!OglSdlSurface(vid.width, vid.height, (USE_FULLSCREEN)))
if (!OglSdlSurface(vid.width, vid.height, !(USE_FULLSCREEN)))
rendermode = render_soft;
}
else
rendermode = render_soft;
}
#else
rendermode = render_soft; //force software mode when there no HWRENDER code
#endif
if (render_soft == rendermode)
{
#if defined(_WII)
vid.width = 640;
vid.height = 480;
vid.width = 640;
vid.height = 480;
#elif defined(_PS3)
vid.width = 720;
vid.height = 480;
vid.width = 720;
vid.height = 480;
#else
vid.width = BASEVIDWIDTH;
vid.height = BASEVIDHEIGHT;
vid.width = BASEVIDWIDTH;
vid.height = BASEVIDHEIGHT;
#endif
SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW);
if (!vidSurface)
{
CONS_Printf(M_GetText("Could not set vidmode: %s\n") ,SDL_GetError());
vid.rowbytes = 0;
graphics_started = true;
return;
}
vid.rowbytes = vid.width * vid.bpp;
vid.direct = SDLGetDirect();
vid.buffer = malloc(vid.rowbytes*vid.height*NUMSCREENS);
if (vid.buffer) memset(vid.buffer,0x00,vid.rowbytes*vid.height*NUMSCREENS);
else CONS_Printf("%s", M_GetText("Not enough memory for video buffer\n"));
SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW);
if (!vidSurface)
{
CONS_Printf(M_GetText("Could not set vidmode: %s\n") ,SDL_GetError());
vid.rowbytes = 0;
graphics_started = true;
return;
}
vid.rowbytes = vid.width * vid.bpp;
vid.direct = SDLGetDirect();
vid.buffer = malloc(vid.rowbytes*vid.height*NUMSCREENS);
if (vid.buffer) memset(vid.buffer,0x00,vid.rowbytes*vid.height*NUMSCREENS);
else CONS_Printf("%s", M_GetText("Not enough memory for video buffer\n"));
if (M_CheckParm("-nomousegrab"))
mousegrabok = SDL_FALSE;
#ifdef _DEBUG
@ -2089,10 +1974,6 @@ void I_ShutdownGraphics(void)
#endif
graphics_started = false;
CONS_Printf("%s", M_GetText("shut down\n"));
#ifdef HWRENDER
if (GLUhandle)
hwClose(GLUhandle);
#endif
#ifndef _arch_dreamcast
SDL_QuitSubSystem(SDL_INIT_VIDEO);
#endif

View file

@ -1,317 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL specific part of the OpenGL API for SRB2
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#ifdef HAVE_SDL
#include "SDL.h"
#ifdef _MSC_VER
#pragma warning(default : 4214 4244)
#endif
#include "../doomdef.h"
#ifdef HWRENDER
#include "../hardware/r_opengl/r_opengl.h"
#include "ogl_sdl.h"
#include "../i_system.h"
#include "hwsym_sdl.h"
#include "../m_argv.h"
#ifdef DEBUG_TO_FILE
#include <stdarg.h>
#if defined (_WIN32) && !defined (__CYGWIN__)
#include <direct.h>
#else
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#endif
#ifdef USE_WGL_SWAP
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
#else
typedef int (*PFNGLXSWAPINTERVALPROC) (int);
PFNGLXSWAPINTERVALPROC glXSwapIntervalSGIEXT = NULL;
#endif
#ifndef STATIC_OPENGL
PFNglClear pglClear;
PFNglGetIntegerv pglGetIntegerv;
PFNglGetString pglGetString;
#endif
#ifdef _PSP
static const Uint32 WOGLFlags = SDL_HWSURFACE|SDL_OPENGL/*|SDL_RESIZABLE*/;
static const Uint32 FOGLFlags = SDL_HWSURFACE|SDL_OPENGL|SDL_FULLSCREEN;
#else
static const Uint32 WOGLFlags = SDL_OPENGL/*|SDL_RESIZABLE*/;
static const Uint32 FOGLFlags = SDL_OPENGL|SDL_FULLSCREEN;
#endif
/** \brief SDL video display surface
*/
SDL_Surface *vidSurface = NULL;
INT32 oglflags = 0;
void *GLUhandle = NULL;
#ifndef STATIC_OPENGL
void *GetGLFunc(const char *proc)
{
if (strncmp(proc, "glu", 3) == 0)
{
if (GLUhandle)
return hwSym(proc, GLUhandle);
else
return NULL;
}
return SDL_GL_GetProcAddress(proc);
}
#endif
boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
const char *OGLLibname = NULL;
const char *GLULibname = NULL;
if (M_CheckParm ("-OGLlib") && M_IsNextParm())
OGLLibname = M_GetNextParm();
if (SDL_GL_LoadLibrary(OGLLibname) != 0)
{
I_OutputMsg("Could not load OpenGL Library: %s\n"
"Falling back to Software mode.\n", SDL_GetError());
if (!M_CheckParm ("-OGLlib"))
I_OutputMsg("If you know what is the OpenGL library's name, use -OGLlib\n");
return 0;
}
#if 0
GLULibname = "/proc/self/exe";
#elif defined (_WIN32)
GLULibname = "GLU32.DLL";
#elif defined (__MACH__)
GLULibname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
#elif defined (macintos)
GLULibname = "OpenGLLibrary";
#elif defined (__unix__)
GLULibname = "libGLU.so.1";
#elif defined (__HAIKU__)
GLULibname = "libGLU.so";
#else
GLULibname = NULL;
#endif
if (M_CheckParm ("-GLUlib") && M_IsNextParm())
GLULibname = M_GetNextParm();
if (GLULibname)
{
GLUhandle = hwOpen(GLULibname);
if (GLUhandle)
return SetupGLfunc();
else
{
I_OutputMsg("Could not load GLU Library: %s\n", GLULibname);
if (!M_CheckParm ("-GLUlib"))
I_OutputMsg("If you know what is the GLU library's name, use -GLUlib\n");
}
}
else
{
I_OutputMsg("Could not load GLU Library\n");
I_OutputMsg("If you know what is the GLU library's name, use -GLUlib\n");
}
#endif
return SetupGLfunc();
}
/** \brief The OglSdlSurface function
\param w width
\param h height
\param isFullscreen if true, go fullscreen
\return if true, changed video mode
*/
boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
{
INT32 cbpp;
Uint32 OGLFlags;
const GLvoid *glvendor = NULL, *glrenderer = NULL, *glversion = NULL;
cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
if (vidSurface)
{
//Alam: SDL_Video system free vidSurface for me
#ifdef VOODOOSAFESWITCHING
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_InitSubSystem(SDL_INIT_VIDEO);
#endif
}
if (isFullscreen)
OGLFlags = FOGLFlags;
else
OGLFlags = WOGLFlags;
cbpp = SDL_VideoModeOK(w, h, cbpp, OGLFlags);
if (cbpp < 16)
return true; //Alam: Let just say we did, ok?
vidSurface = SDL_SetVideoMode(w, h, cbpp, OGLFlags);
if (!vidSurface)
return false;
glvendor = pglGetString(GL_VENDOR);
// Get info and extensions.
//BP: why don't we make it earlier ?
//Hurdler: we cannot do that before intialising gl context
glrenderer = pglGetString(GL_RENDERER);
glversion = pglGetString(GL_VERSION);
gl_extensions = pglGetString(GL_EXTENSIONS);
DBG_Printf("Vendor : %s\n", glvendor);
DBG_Printf("Renderer : %s\n", glrenderer);
DBG_Printf("Version : %s\n", glversion);
DBG_Printf("Extensions : %s\n", gl_extensions);
oglflags = 0;
#ifdef _WIN32
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(glrenderer, "810")) oglflags |= GLF_NOZBUFREAD;
#elif defined (unix) || defined (UNIXCOMMON)
// disable advanced features not working on somes hardware
if (strstr(glrenderer, "G200")) oglflags |= GLF_NOTEXENV;
if (strstr(glrenderer, "G400")) oglflags |= GLF_NOTEXENV;
#endif
DBG_Printf("oglflags : 0x%X\n", oglflags );
#ifdef USE_PALETTED_TEXTURE
if (isExtAvailable("GL_EXT_paletted_texture", gl_extensions))
glColorTableEXT = SDL_GL_GetProcAddress("glColorTableEXT");
else
glColorTableEXT = NULL;
#endif
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control", gl_extensions))
wglSwapIntervalEXT = SDL_GL_GetProcAddress("wglSwapIntervalEXT");
else
wglSwapIntervalEXT = NULL;
#else
if (isExtAvailable("GLX_SGI_swap_control", gl_extensions))
glXSwapIntervalSGIEXT = SDL_GL_GetProcAddress("glXSwapIntervalSGI");
else
glXSwapIntervalSGIEXT = NULL;
#endif
#ifndef KOS_GL_COMPATIBILITY
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
#endif
maximumAnisotropy = 0;
SetupGLFunc13();
granisotropicmode_cons_t[1].value = maximumAnisotropy;
SetModelView(w, h);
SetStates();
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
HWR_Startup();
#ifdef KOS_GL_COMPATIBILITY
textureformatGL = GL_ARGB4444;
#else
textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1;
#endif
return true;
}
/** \brief The OglSdlFinishUpdate function
\param vidwait wait for video sync
\return void
*/
void OglSdlFinishUpdate(boolean waitvbl)
{
static boolean oldwaitvbl = false;
if (oldwaitvbl != waitvbl)
{
#ifdef USE_WGL_SWAP
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(waitvbl);
#else
if (glXSwapIntervalSGIEXT)
glXSwapIntervalSGIEXT(waitvbl);
#endif
}
oldwaitvbl = waitvbl;
SDL_GL_SwapBuffers();
}
EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma)
{
INT32 i = -1;
UINT32 redgamma = pgamma->s.red, greengamma = pgamma->s.green,
bluegamma = pgamma->s.blue;
#if 0 // changing the gamma to 127 is a bad idea
i = SDL_SetGamma(byteasfloat(redgamma), byteasfloat(greengamma), byteasfloat(bluegamma));
#endif
if (i == 0) redgamma = greengamma = bluegamma = 0x7F; //Alam: cool
for (i = 0; i < 256; i++)
{
myPaletteData[i].s.red = (UINT8)MIN((palette[i].s.red * redgamma) /127, 255);
myPaletteData[i].s.green = (UINT8)MIN((palette[i].s.green * greengamma)/127, 255);
myPaletteData[i].s.blue = (UINT8)MIN((palette[i].s.blue * bluegamma) /127, 255);
myPaletteData[i].s.alpha = palette[i].s.alpha;
}
#ifdef USE_PALETTED_TEXTURE
if (glColorTableEXT)
{
for (i = 0; i < 256; i++)
{
palette_tex[(3*i)+0] = palette[i].s.red;
palette_tex[(3*i)+1] = palette[i].s.green;
palette_tex[(3*i)+2] = palette[i].s.blue;
}
glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, palette_tex);
}
#endif
// on a chang<6E>de palette, il faut recharger toutes les textures
// jaja, und noch viel mehr ;-)
Flush();
}
#endif //HWRENDER
#endif //SDL

View file

@ -1,30 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL specific part of the OpenGL API for SRB2
#include "../v_video.h"
extern SDL_Surface *vidSurface;
extern void *GLUhandle;
boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen);
void OglSdlFinishUpdate(boolean vidwait);
#ifdef _CREATE_DLL_
EXPORT void HWRAPI( OglSdlSetPalette ) (RGBA_t *palette, RGBA_t *pgamma);
#endif

View file

@ -1,10 +1,5 @@
file(GLOB SRB2_WIN_SOURCES *.c *.h *.rc)
if(${SRB2_CONFIG_HWRENDER})
set(SRB2_WIN_SOURCES ${SRB2_WIN_SOURCES} ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
set(SRB2_WIN_SOURCES ${SRB2_WIN_SOURCES} ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
endif()
add_executable(SRB2DD EXCLUDE_FROM_ALL WIN32
${SRB2_WIN_SOURCES}
)

View file

@ -17,9 +17,6 @@
/// \brief load and initialise the 3D driver DLL
#include "../doomdef.h"
#ifdef HWRENDER
#include "../hardware/hw_drv.h" // get the standard 3D Driver DLL exports prototypes
#endif
#ifdef HW3SOUND
#include "../hardware/hw3dsdrv.h" // get the 3D sound driver DLL export prototypes
@ -30,7 +27,7 @@
#include "win_dll.h"
#include "win_main.h" // I_ShowLastError()
#if defined(HWRENDER) || defined(HW3SOUND)
#if defined(HW3SOUND)
typedef struct loadfunc_s {
LPCSTR fnName;
LPVOID fnPointer;
@ -84,94 +81,6 @@ static VOID UnloadDLL (HMODULE* pModule)
}
#endif
// ==========================================================================
// STANDARD 3D DRIVER DLL FOR DOOM LEGACY
// ==========================================================================
// note : the 3D driver loading should be put somewhere else..
#ifdef HWRENDER
static HMODULE hwdModule = NULL;
static loadfunc_t hwdFuncTable[] = {
#ifdef _X86_
{"Init@4", &hwdriver.pfnInit},
{"Shutdown@0", &hwdriver.pfnShutdown},
{"GetModeList@8", &hwdriver.pfnGetModeList},
{"SetPalette@8", &hwdriver.pfnSetPalette},
{"FinishUpdate@4", &hwdriver.pfnFinishUpdate},
{"Draw2DLine@12", &hwdriver.pfnDraw2DLine},
{"DrawPolygon@16", &hwdriver.pfnDrawPolygon},
{"SetBlend@4", &hwdriver.pfnSetBlend},
{"ClearBuffer@12", &hwdriver.pfnClearBuffer},
{"SetTexture@4", &hwdriver.pfnSetTexture},
{"ReadRect@24", &hwdriver.pfnReadRect},
{"GClipRect@20", &hwdriver.pfnGClipRect},
{"ClearMipMapCache@0", &hwdriver.pfnClearMipMapCache},
{"SetSpecialState@8", &hwdriver.pfnSetSpecialState},
{"DrawMD2@16", &hwdriver.pfnDrawMD2},
{"DrawMD2i@36", &hwdriver.pfnDrawMD2i},
{"SetTransform@4", &hwdriver.pfnSetTransform},
{"GetTextureUsed@0", &hwdriver.pfnGetTextureUsed},
{"GetRenderVersion@0", &hwdriver.pfnGetRenderVersion},
#ifdef SHUFFLE
{"PostImgRedraw@4", &hwdriver.pfnPostImgRedraw},
#endif
{"FlushScreenTextures@0",&hwdriver.pfnFlushScreenTextures},
{"StartScreenWipe@0", &hwdriver.pfnStartScreenWipe},
{"EndScreenWipe@0", &hwdriver.pfnEndScreenWipe},
{"DoScreenWipe@4", &hwdriver.pfnDoScreenWipe},
{"DrawIntermissionBG@0",&hwdriver.pfnDrawIntermissionBG},
{"MakeScreenTexture@0", &hwdriver.pfnMakeScreenTexture},
{"MakeScreenFinalTexture@0", &hwdriver.pfnMakeScreenFinalTexture},
{"DrawScreenFinalTexture@8", &hwdriver.pfnDrawScreenFinalTexture},
#else
{"Init", &hwdriver.pfnInit},
{"Shutdown", &hwdriver.pfnShutdown},
{"GetModeList", &hwdriver.pfnGetModeList},
{"SetPalette", &hwdriver.pfnSetPalette},
{"FinishUpdate", &hwdriver.pfnFinishUpdate},
{"Draw2DLine", &hwdriver.pfnDraw2DLine},
{"DrawPolygon", &hwdriver.pfnDrawPolygon},
{"SetBlend", &hwdriver.pfnSetBlend},
{"ClearBuffer", &hwdriver.pfnClearBuffer},
{"SetTexture", &hwdriver.pfnSetTexture},
{"ReadRect", &hwdriver.pfnReadRect},
{"GClipRect", &hwdriver.pfnGClipRect},
{"ClearMipMapCache", &hwdriver.pfnClearMipMapCache},
{"SetSpecialState", &hwdriver.pfnSetSpecialState},
{"DrawMD2", &hwdriver.pfnDrawMD2},
{"DrawMD2i", &hwdriver.pfnDrawMD2i},
{"SetTransform", &hwdriver.pfnSetTransform},
{"GetTextureUsed", &hwdriver.pfnGetTextureUsed},
{"GetRenderVersion", &hwdriver.pfnGetRenderVersion},
#ifdef SHUFFLE
{"PostImgRedraw", &hwdriver.pfnPostImgRedraw},
#endif
{"FlushScreenTextures", &hwdriver.pfnFlushScreenTextures},
{"StartScreenWipe", &hwdriver.pfnStartScreenWipe},
{"EndScreenWipe", &hwdriver.pfnEndScreenWipe},
{"DoScreenWipe", &hwdriver.pfnDoScreenWipe},
{"DrawIntermissionBG", &hwdriver.pfnDrawIntermissionBG},
{"MakeScreenTexture", &hwdriver.pfnMakeScreenTexture},
{"MakeScreenFinalTexture", &hwdriver.pfnMakeScreenFinalTexture},
{"DrawScreenFinalTexture", &hwdriver.pfnDrawScreenFinalTexture},
#endif
{NULL,NULL}
};
BOOL Init3DDriver (LPCSTR dllName)
{
hwdModule = LoadDLL(dllName, hwdFuncTable);
return (hwdModule != NULL);
}
VOID Shutdown3DDriver (VOID)
{
UnloadDLL(&hwdModule);
}
#endif
#ifdef HW3SOUND
static HMODULE hwsModule = NULL;

View file

@ -20,11 +20,6 @@
#define RPC_NO_WINDOWS_H
#include <windows.h>
#ifdef HWRENDER
BOOL Init3DDriver (LPCSTR dllName);
VOID Shutdown3DDriver (VOID);
#endif
#ifdef HW3SOUND
BOOL Init3DSDriver(LPCSTR dllName);
VOID Shutdown3DSDriver(VOID);

View file

@ -36,12 +36,6 @@
#include "../command.h"
#include "../screen.h"
#ifdef HWRENDER
#include "win_dll.h" // loading the render DLL
#include "../hardware/hw_drv.h" // calling driver init & shutdown
#include "../hardware/hw_main.h" // calling HWR module init & shutdown
#endif
// -------
// Globals
// -------
@ -222,12 +216,7 @@ void I_StartupGraphics(void)
if (graphics_started)
return;
#ifdef HWRENDER
else if (M_CheckParm("-opengl"))
rendermode = render_opengl;
else
#endif
rendermode = render_soft;
rendermode = render_soft;
if (dedicated)
rendermode = render_none;
@ -245,10 +234,6 @@ void I_StartupGraphics(void)
// ------------------
void I_ShutdownGraphics(void)
{
#ifdef HWRENDER
const rendermode_t oldrendermode = rendermode;
#endif
// This is BAD because it makes the I_Error box screw up!
// rendermode = render_none;
@ -273,15 +258,6 @@ void I_ShutdownGraphics(void)
bmiMain = NULL;
}
#ifdef HWRENDER
if (oldrendermode != render_soft)
{
HWR_Shutdown(); // free stuff from the hardware renderer
HWD.pfnShutdown(); // close 3d card display
Shutdown3DDriver(); // free the driver DLL
}
#endif
// free the last video mode screen buffers
if (vid.buffer)
{
@ -289,10 +265,7 @@ void I_ShutdownGraphics(void)
vid.buffer = NULL;
}
#ifdef HWRENDER
if (rendermode == render_soft)
#endif
CloseDirectDraw();
CloseDirectDraw();
graphics_started = false;
}
@ -378,11 +351,6 @@ void I_FinishUpdate(void)
DIB_RGB_COLORS);
}
else
#ifdef HWRENDER
if (rendermode != render_soft)
HWD.pfnFinishUpdate(cv_vidwait.value);
else
#endif
{
// DIRECT DRAW
// copy virtual screen to real screen
@ -484,9 +452,6 @@ void I_SetPalette(RGBA_t *palette)
}
}
else
#ifdef HWRENDER
if (rendermode == render_soft)
#endif
{
PALETTEENTRY mainpal[256];
@ -678,56 +643,14 @@ static VOID VID_Init(VOID)
bDIBMode = TRUE;
bAppFullScreen = FALSE;
#ifdef HWRENDER
// initialize the appropriate display device
if (rendermode != render_soft)
if (!bWinParm)
{
const char *drvname = NULL;
switch (rendermode)
{
case render_opengl:
drvname = "r_opengl.dll";
break;
default:
I_Error("Unknown hardware render mode");
}
// load the DLL
if (drvname && Init3DDriver(drvname))
{
int hwdversion = HWD.pfnGetRenderVersion();
if (hwdversion != VERSION)
CONS_Alert(CONS_WARNING, M_GetText("This r_opengl version is not supported, use it at your own risk!\n"));
// perform initialisations
HWD.pfnInit(I_Error);
// get available display modes for the device
HWD.pfnGetModeList(&pvidmodes, &numvidmodes);
}
else
{
switch (rendermode)
{
case render_opengl:
I_Error("Error initializing OpenGL");
default:
break;
}
rendermode = render_soft;
}
if (!CreateDirectDrawInstance())
bWinParm = TRUE;
else // get available display modes for the device
VID_GetExtraModes();
}
if (rendermode == render_soft)
#endif
if (!bWinParm)
{
if (!CreateDirectDrawInstance())
bWinParm = TRUE;
else // get available display modes for the device
VID_GetExtraModes();
}
// the game boots in 320x200 standard VGA, but
// we need a highcolor mode to run the game in highcolor
if (highcolor && !numvidmodes)
@ -925,14 +848,6 @@ INT32 VID_SetMode(INT32 modenum)
// we switch to fullscreen
bAppFullScreen = TRUE;
bDIBMode = FALSE;
#ifdef HWRENDER
if (rendermode != render_soft)
{
// purge all patch graphics stored in software format
//Z_FreeTags (PU_PURGELEVEL, PU_PURGELEVEL+100);
HWR_Startup();
}
#endif
}
I_RestartSysMouse();

View file

@ -17,9 +17,6 @@
/// \brief load and initialise the 3D driver DLL
#include "../doomdef.h"
#ifdef HWRENDER
#include "../hardware/hw_drv.h" // get the standard 3D Driver DLL exports prototypes
#endif
#ifdef HW3SOUND
#include "../hardware/hw3dsdrv.h" // get the 3D sound driver DLL export prototypes
@ -28,7 +25,7 @@
#include "win_dll.h"
#include "win_main.h" // I_GetLastErrorMsgBox()
#if defined(HWRENDER) || defined(HW3SOUND)
#if defined(HW3SOUND)
typedef struct loadfunc_s {
LPCSTR fnName;
LPVOID fnPointer;
@ -82,49 +79,6 @@ static inline VOID UnloadDLL (HMODULE* pModule)
}
#endif
// ==========================================================================
// STANDARD 3D DRIVER DLL FOR DOOM LEGACY
// ==========================================================================
// note : the 3D driver loading should be put somewhere else..
#ifdef HWRENDER
static HMODULE hwdModule = NULL;
static loadfunc_t hwdFuncTable[] = {
{"_Init@4", &hwdriver.pfnInit},
{"_Shutdown@0", &hwdriver.pfnShutdown},
{"_GetModeList@8", &hwdriver.pfnGetModeList},
{"_SetPalette@8", &hwdriver.pfnSetPalette},
{"_FinishUpdate@4", &hwdriver.pfnFinishUpdate},
{"_Draw2DLine@12", &hwdriver.pfnDraw2DLine},
{"_DrawPolygon@16", &hwdriver.pfnDrawPolygon},
{"_SetBlend@4", &hwdriver.pfnSetBlend},
{"_ClearBuffer@12", &hwdriver.pfnClearBuffer},
{"_SetTexture@4", &hwdriver.pfnSetTexture},
{"_ReadRect@24", &hwdriver.pfnReadRect},
{"_GClipRect@20", &hwdriver.pfnGClipRect},
{"_ClearMipMapCache@0",&hwdriver.pfnClearMipMapCache},
{"_SetSpecialState@8", &hwdriver.pfnSetSpecialState},
{"_DrawMD2@16", &hwdriver.pfnDrawMD2},
{"_SetTransform@4", &hwdriver.pfnSetTransform},
{"_GetTextureUsed@0", &hwdriver.pfnGetTextureUsed},
{"_GetRenderVersion@0",&hwdriver.pfnGetRenderVersion},
{NULL,NULL}
};
BOOL Init3DDriver (LPCSTR dllName)
{
hwdModule = LoadDLL(dllName, hwdFuncTable);
return (hwdModule != NULL);
}
VOID Shutdown3DDriver (VOID)
{
UnloadDLL(&hwdModule);
}
#endif
#ifdef HW3SOUND
static HMODULE hwsModule = NULL;

View file

@ -20,11 +20,6 @@
#define RPC_NO_WINDOWS_H
#include <windows.h>
#ifdef HWRENDER
BOOL Init3DDriver (LPCSTR dllName);
VOID Shutdown3DDriver (VOID);
#endif
#ifdef HW3SOUND
BOOL Init3DSDriver(LPCSTR dllName);
VOID Shutdown3DSDriver(VOID);

View file

@ -34,12 +34,6 @@
#include "../command.h"
#include "../screen.h"
#ifdef HWRENDER
#include "win_dll.h" // loading the render DLL
#include "../hardware/hw_drv.h" // calling driver init & shutdown
#include "../hardware/hw_main.h" // calling HWR module init & shutdown
#endif
// -------
// Globals
// -------
@ -110,13 +104,6 @@ void I_StartupGraphics(void)
if (graphics_started)
return;
#ifdef HWRENDER
if (M_CheckParm("-opengl"))
rendermode = render_opengl;
else
rendermode = render_soft;
#endif
if (dedicated)
rendermode = render_none;
else
@ -152,15 +139,6 @@ void I_ShutdownGraphics(void)
bmiMain = NULL;
}
#ifdef HWRENDER
if (rendermode != render_soft)
{
HWR_Shutdown(); // free stuff from the hardware renderer
HWD.pfnShutdown(); // close 3d card display
Shutdown3DDriver(); // free the driver DLL
}
#endif
// free the last video mode screen buffers
if (vid.buffer)
{
@ -168,10 +146,7 @@ void I_ShutdownGraphics(void)
vid.buffer = NULL;
}
#ifdef HWRENDER
if (rendermode == render_soft)
#endif
CloseDirectDraw();
CloseDirectDraw();
graphics_started = false;
}
@ -209,11 +184,6 @@ void I_FinishUpdate(void)
DIB_RGB_COLORS);
}
else
#ifdef HWRENDER
if (rendermode != render_soft)
HWD.pfnFinishUpdate(cv_vidwait.value);
else
#endif
{
// DIRECT DRAW
// copy virtual screen to real screen
@ -292,9 +262,6 @@ void I_SetPalette(RGBA_t *palette)
}
}
else
#ifdef HWRENDER
if (rendermode == render_soft)
#endif
{
PALETTEENTRY mainpal[256];
@ -455,56 +422,14 @@ static void VID_Init(void)
bDIBMode = TRUE;
bAppFullScreen = FALSE;
#ifdef HWRENDER
// initialize the appropriate display device
if (rendermode != render_soft)
if (!bWinParm)
{
const char *drvname = NULL;
switch (rendermode)
{
case render_opengl:
drvname = "r_opengl.dll";
break;
default:
I_Error("Unknown hardware render mode");
}
// load the DLL
if (drvname && Init3DDriver(drvname))
{
int hwdversion = HWD.pfnGetRenderVersion();
if (hwdversion != VERSION)
CONS_Printf("WARNING: This r_opengl version is not supported, use it at your own risk.\n");
// perform initialisations
HWD.pfnInit(I_Error);
// get available display modes for the device
HWD.pfnGetModeList(&pvidmodes, &numvidmodes);
}
else
{
switch (rendermode)
{
case render_opengl:
I_Error("Error initializing OpenGL");
default:
break;
}
rendermode = render_soft;
}
if (!CreateDirectDrawInstance())
I_Error("Error initializing DirectDraw");
// get available display modes for the device
VID_GetExtraModes();
}
if (rendermode == render_soft)
#endif
if (!bWinParm)
{
if (!CreateDirectDrawInstance())
I_Error("Error initializing DirectDraw");
// get available display modes for the device
VID_GetExtraModes();
}
// the game boots in 320x200 standard VGA, but
// we need a highcolor mode to run the game in highcolor
if (highcolor && !numvidmodes)
@ -702,14 +627,6 @@ INT32 VID_SetMode(INT32 modenum)
// we switch to fullscreen
bAppFullScreen = TRUE;
bDIBMode = FALSE;
#ifdef HWRENDER
if (rendermode != render_soft)
{
// purge all patch graphics stored in software format
//Z_FreeTags (PU_PURGELEVEL, PU_PURGELEVEL+100);
HWR_Startup();
}
#endif
}
I_RestartSysMouse();